Hm. Another Problem.
Okay, so I added the script you made. Maybe I'm just an idiot (that's probably the case, as we've already proven it), but something's still not working. It continues to switch back to the title screen, which obviously tells me that there's still something wrong with the ROM.
I might be compiling the ROM incorrectly? That is, I'm not following the right procedure? This is what I get when I click "view script" through AdvanceMap:
So then I follow that "call" offset . . . (which I didn't write in the script btw, so how did it get there?)
And I get that. I think this has gotten a little bit over my head. Can you tell me what I'm doing horribly wrong? Please, you can be harsh.
Originally Posted by -Hac*ker.
So instead of pointing it to @done (where it won't do anything) when the flag is set, I made it go to notdone when the flag isn't set.
I can't tell you why, but out of personal experience I can say that pointing to somewhere where it doesn't have to do anything, doesn't work (with me). I hope this helped you.
Okay, so I added the script you made. Maybe I'm just an idiot (that's probably the case, as we've already proven it), but something's still not working. It continues to switch back to the title screen, which obviously tells me that there's still something wrong with the ROM.
I might be compiling the ROM incorrectly? That is, I'm not following the right procedure? This is what I get when I click "view script" through AdvanceMap:
'---------------
#org 0x8007D7
lock
faceplayer
checkflag 0x201
if 0x1 call 0x12B5A6A
end
So then I follow that "call" offset . . . (which I didn't write in the script btw, so how did it get there?)
#org 0x12B5A6
warp4 0x19 0x0 0x78 0xF702 0xFF31
compare 0x4978 0x819
braille 0xE01C2201
checktrainerflag 0x24E
end
And I get that. I think this has gotten a little bit over my head. Can you tell me what I'm doing horribly wrong? Please, you can be harsh.