Very nice game. I hope that, you complete your project.
My new attack's idea:
SHADOW ESCAPE <like for most ghost pokemons> <Other>
Type: Ghost
PWR: --
PP: 10
Switches opponent with another random one from their team, always attack last.
FIRE REBIRTH <like for Moltres, Ho-oh, Charizard, maybe another fire/flying pokemons> <Other>
Type: Fire
PWR: --
PP: 5
Restores 1/2 of user's max HP.
WILDVINE <like for Bellsprout, Carnivine, maybe another grass pokemons> <Other>
Type: Grass
PWR: --
PP: 15
Opponent cannot switch while user is in battle; can be Batton Passed by user.
COLDNESS <like for most ice pokemons> <Other>
Type: Ice
PWR: --
PP: 20
Lower opponent's Speed by 1 stage and raises user's Speed by 1 stage.
MYSTIC FIRE <like for most dragon pokemon and maybe Charizard> <Special>
Type: Dragon
PWR: 50
PP: 25
10% chance to burning or paralyze the opponent.
NEVER <like for some dark pokemons> <Other>
Type: Dark
PWR: --
PP: 30
Prevents stat reduction; can be Batton Passed by user.
DISASTER <like for Absol, Murkrow, Honchkrow and maybe another dark pokemons> <Special>
Type: Dark
PWR: 115
PP: 5
25% change of making the opponent flinch. Attack on first turn, recharge on second.
TOXIC WATER <like for Tentacool, Tentracruel, Qwilifish and maybe another water pokemons> <Special>
Type: Water
PWR: 55
PP: 20
15% chance for inflict Poison on opponent.
YOGA <like for Gallade, Meditite, Medicham and maybe another fighting/psychic pokemons> <Other>
Type: Psychic
PWR: --
PP: 20
Raises user's Attack and Sp. Attack by 1 stage.
WILDFIRE <like for aggresive fire/dragon pokemons> <Special>
Type: Fire
PWR: 80
PP: 10
Raises user's Sp. Attack by 2 stages.
ECTOBOMB <like for Gastly, Haunter, Gengar and maybe another ghost pokemons> <Special>
Type: Ghost
PWR: 200
PP: 5
Opponent's sp. defense is halved againts this attack, essentialy doubling move's base power; causes user to faint.