Well, it's just stuff that happens on areas that I havent implemented on that Beta, so I cant worry about that (in fact, they are probably all fixed as I reached those areas), dont send bugs of areas I obviously havent worked on.
I wasn't reporting bugs, even I am not that stupid, it was just to show ppl the fun thigs that happen, like that guy who loaded a shinygold save onto a plain firered on youtube. It's just... the Old Man Deoxys was just too funny to escape :D
But as it was seen, the (former)Veridian Forest / Route 2 is, i think, COMPLETE, except for having a Full Restore stuck in a tree. It even has the Bug Catchers with L.70 Beedrils (again, lol, owned by lv. 45 Dragonair)! I think you could have included it on Beta 5 and put roadblocks in the entraces to Veridian and Pewter, instead of direcly ahead of the Diglett Tunnel.
The movesets... my say is do the best of both. EG Ampharos. It lost the elemental punches in the generaton transition, why not give it back (in TM form on this case, correct me if alredy done)? If you look at it, there are some pokes who lost moves in the transition, just add them to the FR standards, quite simple.
Finallly, Hoenn... Crap.
It's crap because... it's Hoenn.
What I mean is: If i was making a hack wich takes place outside of Johto, i would probably include Goldenrod or Blackthorn as bonus, with an extra event, as they're landmarks. It would be a good idea to do it with Hoenn, but Hoenn DOES NOT have any landmark city. Sootopolis doesn't even close to the likes Saffron / Goldenrod / Jubilife...