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Research: [GENERAL THREAD] Pokémon Heart Gold/Soul Silver Hacking

14
Posts
14
Years
    • Seen Jun 24, 2011
    Oh, no wonder. I don't have a clue what to do with textures.

    I wanted to grab them myself because I'd only seen them on TSR slapped haphazardly into a big montage. If you don't mind my making use of these, do you have a tarball or similar?
     

    Poryhack

    March 14th
    50
    Posts
    15
    Years
    • Seen Jul 5, 2010
    Not a huge surprise there, all of rotoms forms have their own overworlds. Nice find though.
     

    Potatomuffin

    The One And ONLY!!!
    58
    Posts
    15
    Years
  • Yay! SCV has arrived! if the model structure is the same I should be able to spit out a hack video in a week or less! the plattet and sprites also seem to be the same, so that shouldn't be a problem. And sorry about my stupid question. Also the ROM crashes at random places, even on r4ds (i have one!) such as After wild battle, While walking in grass. Remake, my foot, this is a total remodel of the interface! even the bag is 3D! I can't wait for the English version!
     

    Gamer2020

    Accept no Imitations!
    1,062
    Posts
    15
    Years
  • Yay! SCV has arrived! if the model structure is the same I should be able to spit out a hack video in a week or less! the plattet and sprites also seem to be the same, so that shouldn't be a problem. And sorry about my stupid question. Also the ROM crashes at random places, even on r4ds (i have one!) such as After wild battle, While walking in grass. Remake, my foot, this is a total remodel of the interface! even the bag is 3D! I can't wait for the English version!

    There is a patch somewhere to make it not do that...
    check gbatemp
     

    Alpha de Splash

    DPPtHGSS Researcher
    79
    Posts
    15
    Years
  • Yay! SCV has arrived! if the model structure is the same I should be able to spit out a hack video in a week or less! the plattet and sprites also seem to be the same, so that shouldn't be a problem. And sorry about my stupid question. Also the ROM crashes at random places, even on r4ds (i have one!) such as After wild battle, While walking in grass. Remake, my foot, this is a total remodel of the interface! even the bag is 3D! I can't wait for the English version!
    I've looked through the map files and they retain the same structure (minus some little change in the file head size and the note below). In fact my map viewer is finally almost done! (dppt/hgss)

    There is something different with permissions, where 06 is the default free movement byte instead of 00 (in New Bark at least).
     
    52
    Posts
    16
    Years
    • Seen Apr 2, 2012
    Hmmm...

    I know where are the trainer data if you haven't find them

    They are like around

    2FDAxxx or something

    Bai.
     
    14
    Posts
    14
    Years
    • Seen Jun 24, 2011
    Encounters are in /a/0/3/7 and /a/1/3/6. One's HG, one's SS. Contains:

    Eight bytes for encounter rate (grass, surfing, rock smash, old rod, good rod, super rod, padding, padding)
    Twelve bytes for levels
    Twelve words (16-bit) for morning grass Pokémon
    Twelve words for day grass Pokémon
    Twelve words for night grass Pokémon
    Four words for some sort of special encounter; always two from Hoenn and two Sinnoh, and only populated when there are grass Pokémon. Seems like a PokéRadar type of thing, but it also works in caves?
    Five dwords for surfing
    Two dwords for what appears to be Rock Smash
    Five dwords for Old Rod
    Five dwords for Good Rod
    Five dwords for Super Rod
    Four more Pokémon words that seem to correspond to grass, surfing, good rod, super rod. Most of the time these are the four most-common Pokémon available by grass/surf/rods, but there are a few uniques like Clamperl and Poochyena.

    Water dwords are { uint8 min_level; uint8 max_level; uin16 pokemon_id; }.

    Here's a more readable dump of, um, one of them. I forget which it was. http://pastebin.com/m1f33764d

    Need to know what the two specials are, whether that really is Rock Smash, and what areas these correspond to for this to be useful.
     

    Tochukaso

    Grass + Bug
    32
    Posts
    14
    Years
    • Seen Dec 7, 2009
    which is the best anti-piracy patch? because mine doesn't seem to work very well :(
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • 14
    Posts
    14
    Years
    • Seen Jun 24, 2011
    http://stuff.veekun.com/hgss-trainers-back.png
    http://stuff.veekun.com/hgss-trainers-back-frame2.png

    I think there's a frame3, though, which I don't have.
     

    Poryhack

    March 14th
    50
    Posts
    15
    Years
    • Seen Jul 5, 2010
    I've been (slowly) trying to go through and document every NARC file I can. I'm missing a few things in this thread yet but I'll be continuously updating the file at this address: http: //dl.getdropbox .com/u/258536/hgss-filesys.txt Enjoy.

    Are there any tools that are being made or worked on?
    Most if not all of the DPPt tools still apply... That's the glory of NARC files. The only troubleyou will have is finiding the right one, which is why we are mapping out the contents of each NARC.

    Okay, Done! I successfully hacked the game in 5 minutes. That Was Easy!(C) Anyway, the maps seem to be in order! Yay! this makes map hacking a lot easier! heres a link:
    You might wanna look into some map "hacking" that is actually productive... Full documentation of the model file format can be found on these very forums, and Alpha aka pokesplash has a promising viewer in the works.
     

    onyx79

    Red Dead Revolver
    488
    Posts
    15
    Years
  • hmmmm it's good to have an evulotion editor since this is the tool the everybody need,I don't know how to do it so I'm just suggesting...
     

    OM3GA Umbr30n

    Was Mazot2
    123
    Posts
    14
    Years
    • Age 26
    • UK
    • Seen Mar 3, 2010
    Thanks alot Eevee ^_^ Now i can start on my hack

    EDIT: T_T need frame 3
     
    Last edited:
    14
    Posts
    14
    Years
    • Seen Jun 24, 2011
    EDIT: T_T need frame 3
    Third (or maybe zeroth) frame is a lot easier; they're all just regular tiled sprites using the same palette in the same file. I would imagine anything that can pull sprites from DS games can get them for you.


    I've been (slowly) trying to go through and document every NARC file I can. I'm missing a few things in this thread yet but I'll be continuously updating the file at this address: http: //dl.getdropbox .com/u/258536/hgss-filesys.txt Enjoy.
    I think I have about everything I could possibly need for veekun by now, but this is excellent and I applaud your efforts.

    Full documentation of the model file format can be found on these very forums, and Alpha aka pokesplash has a promising viewer in the works.
    Oho. It would be really nice to have flattened maps of all the areas sometime, for a beautiful visual walkthrough of Johto/Sinnoh. I've seen a few for D/P on Bulbapedia, but I suspect they come from lots of screenshots or are manually put together.
     
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