- 2
- Posts
- 15
- Years
- My house
- Seen Jan 13, 2017
I've been trying to do this too. I managed to find the level check for the exp bar, but not the one for actually gaining exp or anything. I really wanted to do this because it'd make for a fun run through.
it is my work:
in these offest change
0x030094
0x30198
0x3dbf8
0x41860//when you change here,the pm cannot level up
0x43b5e
0x43be0
0x49ed0
0xe7fe8
0xe80f0//when you change here,your pmExp will not normal
change ca 20 40 00 to 80 20 80 00
and in 47000to48000,i change some D1 to DB
hope me can help you
it was for FR and you should do others for example,you should add some other EXP 'table,beacuse the lv101 need new EXP species.Excuse me. That offsets is for FR or it was for Any Rom?
it was for FR and you should do others for example,you should add some other EXP 'table,beacuse the lv101 need new EXP species.
today i finish this work and it is so hard.
(sorry i use is a china FRROM)
I still can't believe no one has responded to this image yet.
Because that hacker can humble brag all he or she wants with the image, if anything is to come of that information, we need the source code/the edits that were done.
It's still not the full source code, so until AkimotoBubble posts exactly what he did to achieve this, I will not give two f**** about those images. (I'm also not a fan of increasing the level cap personally, since game balance will be flung out of the window, but whatever)I mean they posted some offsets earlier. When looking at them, I wasn't able to make sense of them, but they didn't just post an image.
The reason it rolled over to level 0 is because the game doesn't know what to do with a level 101 Pokemon, so it just rolls it over to level 0 and treats it as such. It will also rollover to that level if you get it past level 255, but that can't be changed without changing the maximum variable for levels, so it's an actual hard limit as opposed to this soft limit. Those weird numbers there are the game removing ALL of the stat gains that Rhydon has accumulated and reducing all its stats to 5, and it can't show numbers over 99 so it puts a ? on the first digit to signify that number is over 100.This is a rather interesting concept. I don't see much practical use, but it's defintely interesting enough for me to check out :D
Anyways, I looked into the Rare candy routine, and removed the limiter which caused me to run into a "evolution stone" script. I removed that portion as well, and ended up being able to feed a level 100 Pokemon a rare candy.
The result was rather sad, it did this:
I'm not too sure why that happened.
EDIT: I should also mention it's learning moves as if it was level 101. So in theory if you get it to level to "0" like I just did, and it had no moves at 100 it will relearn all the moves in it's move table.
EDIT2: Hmm alright. So I think this will take a large amount of work, it's not something that will be able to be changed by removing a few limiters. The Pokemon stat calculations and everything are working, however it's reading values from an offset using a level dependant algorithm(I think). As such the experience curves and learn moves and all that good stuff are severely damaged. And we end up with the stat gains messed up:
Bottom line: Give up :D