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I'm working on a team... :-)

117
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    • Seen Aug 14, 2013
    Escavalier

    185px-Escavalier.png




    Type: Bug/Steel

    Nature: Brave

    Ability: Swarm



    Moves: Substitute, Pursuit,Swords Dance, Mega Horn

    EVs': 252 Def. /252 Spec. Def.

    I will add to this post once I get my team together, but that's all I have for now.
     
    Last edited:

    PlatinumDude

    Nyeh?
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  • I know this team isn't done yet, but I'd like to give some pointers about Escavalier.

    What's the point of using a Brave nature if it's not investing in Attack at all? Investing in defenses without investing in HP doesn't use defensive EVs well. Escavalier is also too slow to use Substitute + Swords Dance, and is better off attacking right off the bat, or supporting the team with its good defensive typing:
    -Megahorn
    -Iron Head
    -Double-Edge/Return
    -Pursuit
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Swarm

    or
    -Megahorn
    -Iron Head
    -Toxic
    -Pursuit
    Nature: Careful
    EVs: 248 HP/8 Atk/252 SDef
    Item: Leftovers
    Ability: Swarm
     
    117
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    • Seen Aug 14, 2013
    Good points, will work on it. I completely forgot about the item. And, my next Pokemon will be a Seismitoad. I'm putting one together at the moment.

    Seismitoad

    Seismitoad.png




    Type: Water/Ground

    Nature: Docile

    Ability: Swift Swim

    Item: Leftovers

    Moves: Rain Dance, Aqua Ring,Substitute, Rock Slide

    EVs': 252 Att. /252 Spec. Att./4 Spe.

    I'm basing most of my choices by typing and whatnot. I'm currently looking at a Drapion next, but have a bunch of Pokemon in my mind and don't really know how to set up a team that works together. I believe my team will start with what I put down and slowly change through time and battling. I also feel that showing a couple Pokemon setups at a time is a good way of introducing a team because people will take the time to look at each individual Pokemon closer and am encouraged to improve them.
     
    Last edited:

    PlatinumDude

    Nyeh?
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  • Lack of STAB freakin' hurts on Seismitoad. What's the point of using Rain Dance if you're not using Water moves?:
    -Rain Dance
    -Hydro Pump/Surf
    -Earth Power
    -Sludge Wave/Hidden Power (Ice)/Stealth Rock
    Nature: Modest
    EVs: 96 HP/252 SAtk/160 Spe
    Item: Damp Rock/Life Orb
    Ability: Swift Swim

    But I like how you had Seismitoad and Escavalier together, since Rain Dance reduces Escavalier's Fire weakness.
     
    117
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    • Seen Aug 14, 2013
    Thanks, I like your setups and reasoning too. That's why this next one has HP. This next one, I honestly didn't know what to do with the attacks too much, besides putting a lot of critical hit ones on there.


    Drapion

    190px-Drapion.png



    Type: Poison/Dark

    Nature: Impish

    Ability: Sniper

    Item: Scoped Lens

    Moves: Night Slash, CrossPoison, Slash, Pursuit

    EVs': 252 HP /252 Def. /4Spec. Def.
     

    PlatinumDude

    Nyeh?
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  • Focusing on critical hits isn't a reliable strategy. Its defensive typing is better suited for taking resisted special moves, since its base 110 Defense is somewhat undermined by a weakness to Earthquake:
    -Toxic Spikes
    -Taunt
    -Whirlwind/Knock Off
    -Crunch
    Nature: Careful
    EVs: 248 HP/244 SDef/16 Spe
    Item: Black Sludge
    Ability: Battle Armor

    If you want a more offensive take on Drapion, use these:
    -Swords Dance
    -Crunch
    -Earthquake
    -Aqua Tail/Poison Jab/Taunt
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    item: Life Orb/Lum Berry/Black Sludge
    Ability: Sniper

    or
    -Crunch
    -Pursuit
    -Earthquake
    -Aqua Tail/Poison Jab
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band
    Ability: Sniper
     
    117
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    • Seen Aug 14, 2013
    I'm wondering if my team is too weak after looking at Smogon and am thinking of just running all legendaries with what their choices are. Is it possible to win with a team of NU and RU? Or, should I just grab all the games and get legendaries?
     

    PlatinumDude

    Nyeh?
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  • You just have to know how each member of the team synergizes with each other. That's all that matters.
     
    117
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    • Seen Aug 14, 2013
    You just have to know how each member of the team synergizes with each other. That's all that matters.

    Okay, still working on this team even if it doesn't win cause I like these Pokemon. I'm going to throw up the whole list at once when I'm done, hopefully by tomorrow or tonight.

    Smeargle
    235-Smeargle-icon.png



    Type: Normal

    Item: Focus Sash | Ability: Own Tempo | Nature: Jolly

    EVs: 252 HP | 4 Def | 252 Spe



    Shift Gear

    Baton Pass

    Substitute

    Spore



    Escavalier
    escavalier.png



    Type: Bug/Steel

    Item: Leftovers| Ability: Swarm| Nature: Adamant

    EVs: 252 HP | 252 Atk | 4 Spe


    Swords Dance

    Mega Horn

    Iron Head

    Pursuit



    Seismitoad
    seismitoad.png



    Type: Water/Ground

    Item: Leftovers | Ability: Swift Swim | Nature: Docile

    EVs: 252 HP | 4 Def | 252 Spe



    Rain Dance

    Aqua Ring

    Hydro Pump

    Stealth Rock



    Drapion
    452-frame1.png



    Type: Poison/Dark

    Item: Scoped Lens| Ability: Sniper | Nature: Impish

    EVs: 252 Atk | 4 Def | 252 Spe



    Pursuit

    Night Slash

    Crunch

    Poison Tail



    Scrafty
    560.png




    Type: Dark/Fighting

    Item: Leftovers| Ability: Shed Skin| Nature: Careful

    EVs: 252 Atk | 4 Def | 252 Spe



    Dragon Dance

    Crunch

    Hi Jump Kick

    Ice Punch



    Swoobat
    swoobat.png




    Type: Psychic/Flying

    Item: Leftovers | Ability: Simple | Nature: Jolly

    EVs: 252 Spec Atk | 4 Spec Def | 252 Spe



    Calm Mind

    Psychic

    Substitute

    Air Slash



    It's basically the Smeargle to set up for the other four with Drapion being a lucky critical hit Pokemon to hopefully knock out some Ubers, lol. That's the idea, at least.
     
    Last edited:

    PlatinumDude

    Nyeh?
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  • This looks like a UU team to me, considering the presence of Scrafty. Seismitoad isn't exactly the best choice in UU because of its...averageness. Kingdra is a better Rain setter-upper; also, if you intend on keeping Seismitoad, mono-Water isn't that good, since there may be a good chance you'll run into a Water Absorb user in UU:

    Kingdra:
    -Substitute/Rain Dance/Draco Meteor
    -Dragon Dance
    -Waterfall
    -Outrage
    Nature: Adamant/Lonely
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Leftovers/Lum Berry
    Ability: Sniper/Swift Swim

    or
    -Draco Meteor
    -Hydro Pump/Surf
    -Dragon Pulse
    -Hidden Power (Electric)/Surf
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs
    Ability: Swift Swim/Sniper

    or
    -Dragon Dance
    -Waterfall
    -Outrage
    -Rest
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Chesto Berry
    Ability: Swift Swim/Sniper

    Escavalier is just too slow to set up Swords Dance. Like I said before, it's better off hitting things straight off the bat with Choice Band-boosted Megahorns. Replace SD with Return and Lefties with Choice Band; change the EV spread to 248 HP/252 Atk/8 SDef; this allows Escavalier to take less damage from entry hazards.

    As I said before, relying on critical hits is an unreliable strategy. If you want Drapion to be offensive, these are your best bets:
    -Pursuit
    -Earthquake
    -Aqua Tail
    -Crunch/Toxic Spikes
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Choice Band
    Ability: Sniper

    or
    -Swords Dance
    -Crunch
    -Earthquake
    -Aqua Tail/Taunt
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb
    Ability: Sniper

    What's the point of a Careful nature if Scrafty isn't investing in Special Defense? Use a Jolly nature instead. Scrafty should only use a Careful nature when it's using Bulk Up.

    Jolly lowers Special Attack. Timid may be what you're looking for here. Swoobat may not be useful in UU, but at least it has Simple to make setup somewhat easier. Mono-Psychic is terrible, since Dark types can come in and Pursuit Swoobat to death:
    -Calm Mind
    -Stored Power
    -Hidden Power (Fighting/Ground)
    -Air Slash/Substitute
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Simple

    Sigilyph is also a better option in UU because of Magic Guard; it also hits harder:
    -Cosmic Power/Calm Mind
    -Stored Power
    -Psycho Shift
    -Roost
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Flame Orb
    Ability: Magic Guard

    or
    -Psychic/Psyshock
    -Air Slash/Ice Beam
    -Heat Wave
    -Roost/Hidden Power (Fighting)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Magic Guard
     
    117
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    10
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    • Seen Aug 14, 2013
    You're right, that team is going to be destroyed. I'm working on a new team and will post when it is ready. I still kind of want to make the Drapion just because it seems cool to do, lol. I'll probably do it, but won't use it other than in-game.
     
    Last edited:
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