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Creating New Trainers (ruby)

3
Posts
12
Years
    • Seen Jan 6, 2014
    Hey guys, got a question, if this isnt the right place, sorry

    anyways, when i go to generate the script, i use $0x2E7 (created trainers ID) and then compile, copy, paste to advancemap

    when i test the rom, the trainer that appears, is an unnamed trainer with the class swimmer (ID: 010)

    any idea on how to get 2E7 to work?
    I'm using Firered by the way, and thanks!
     

    Criminon

    Forever Spriting
    265
    Posts
    11
    Years
  • LOL! Here I was looking for a guide for this, and I wrote one... Man, I need to get my head on straight. Thanks me for the awesome guide.
     
    2
    Posts
    10
    Years
    • Seen Feb 1, 2014
    The issue with "one letter trainer name"
    I had this, turns out you just gotta press backspace and delete all the spaces that are in the name

    Such a simple thing, but it took me 15 minutes to figure out
     

    CyanCerulean

    Adorables
    56
    Posts
    10
    Years
  • Okay, so I hate to bump this, but I have a problem that I honestly ddo not understand at all.

    So here's the deal, the first time I went through this, it worked perfectly fine, unfortunately I could not change the sprite, but I fixed that.

    Now that I try again, with a fixed sprite, it just doesn't work for some reason. I get as far as entering in "2c0" into the box and then entering in the old offset, since a new one isn't given, (this shouldn't be the problem, I did this same thing with the original copy) and then hit OK. All is well, but when I scroll down to the bottom, EUGENE isn't copied, it's just 2B6 with a blank space next to it.

    Can somebody please, PLEASE figure this out? I have tried loading it up in a brand new ROM, and it just does the same thing! It might be the program, I'm not sure, but help!
     
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