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Research: unLZ numbers

67
Posts
14
Years
    • Seen Nov 3, 2015
    these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...

    pokes: 1037-1812
    egg:1813
    unown forms: 1039-1867
    trainers:1868-1958
    hero(s) 1959-1960

    Intro Sequence:
    the first four are the pokes that follow you when you're riding your bike in the intro-2039-2042
    the next 2 are the male and female characters riding their bikes in the intro-2043-2044
    this one is the tiles in the background of kyogre and groudon-2049
    the clouds, just before rayquaza appears-2052
    the rayquaza in the intro-2057
    more clouds-2059
    pokeball swirly thing before sharpedo and duskull come on-2496
    nintendo copyright
    -End of Intro stuff-

    i think it's the overlay of the desert-2065

    MOVES:
    sheer cold-2067
    dive-2071
    protect-2078
    night shade-2080
    surf-2099
    horn attack-2629
    stomp-2630
    footprint-2631
    handprint-2632
    fist-2633
    swagger(?)-2636
    a spiderweb-2637
    payday-2638
    substitute-2645
    swift-2656
    shadow ball-2657
    curse-2663
    follow me-2665
    asleep-2669
    rock blast-2675
    foresight-2677




    types-2110
    statuses-2109
    bags-2120 and 2121
    pokeblock case-2135
    berries-2298-2340
    items-2229-2476

    DOLLS
    snorlax-2477
    rhydon-2478
    lapras-2479
    venasaur-2480
    charizard-2481
    blastoise-2482
    wailmer-2483
    regice-2484
    regirock-2485
    registeel-2486

    RANDOM THINGS
    cable car-2491
    wynaut, whismur, skitty, and makuhita-2497
    badges-2525
    pokedex-2526-2527&2537& 2542
    contest ranks-2548, 2549, 2551, 2557, 2558,
    condition-2550, 2571
    match call-2552
    main menu-2553
    map options-2554
    ribbons-2555
    search-2556
    party pkmn-2559
    map icons-2562
    typing legend-2564
    modes-2565
    buttons-2568
    condition pictures-2572
    slots-2574
    trainer card-2578
    boxes-2579
    tiles-2590
    game boy-2593
    press start and game freak inc.-2613
    fronteir pass-2615
    stars-2619
    icons for something-2620
    pokemon heads-2622
    a house-2624
    a bone-2627
    moon phases-2628
    a bag-2643
    rock-type-thing?-2639
    OMNOMNOM face-2640
    clouds-2646



    Note:the pokes have the front sprite,then the shiny backsprite. no idea why it's ordered like that, but....yeah.

    EDIT: added a whole bunch of new stuff, spent a weekend going through all the values that I hadn't yet. sorry phosphate, but i couldn't find any of that stuff
     
    Last edited:

    mervyn797

    What? I'm right here. >D
    1,696
    Posts
    15
    Years
    • Seen Nov 28, 2011
    good, but if you add some more, titlescreens, etc.
     

    ME0W

    Still busy working on my hack.
    22
    Posts
    14
    Years
    • Seen Oct 16, 2009
    i wish you've done the same for pokemon ruby...

    Oh, if you do, try to include professor birch's
    unlz number! if there is. . .
     
    Last edited:

    simdu68

    asleep all summer zzZZ
    218
    Posts
    14
    Years
  • thanx for it, i'm mainly hacking on emerald so its a great help for me^^

    but its trus you didn't post everything, for example prof birch i also want to change and i want to remplace moves by new ones so i want also know the numbers of moves.........
     
    67
    Posts
    14
    Years
    • Seen Nov 3, 2015
    thx everyone, ill try to find more soon, expect an update by friday-ish, maybe earlier
     

    phosphate5

    Random little kid
    117
    Posts
    15
    Years
  • Yeah... what I need:
    Prof. Birch
    Backsprites of Heroes, Wally, and Steven
    Titlescreen

    Also, I have a bit of a problem. After expanding my rom with XSE, all my unLZ numbers have increased by about 7000 for some reason, and a lot of empty pictures with multicolored dots have been present. Is there any way to reverse that?
     

    mr. ck

    कुछ मीठा हो जाये
    308
    Posts
    14
    Years
  • Prof. Birch in the intro isn't in the compression that UnlZ looks for... There was this thing called TPL that did it...

    I know, years ago, I had done something about that... Lemme look that up.

    EDIT: Found it...
    1. How to edit Birch in the Intro (R/S/E)
    Editing birch is easy, well, very easy, so follow me:
    1. Get EliteMap (well if you don't have this you are not a hacker)
    2. Open TLP.exe (it comes with elite map)
    3. Load your ROM in it
    4. Well go to Edit>Goto and choose the hex radio
    5. Type 39DA00 as the offset and click on Go!
    6. Then go to Pallet>Load and choose birch.tpl file which I have given with this tutorial. You would see that it looks a bit like birch but yet not exactly
    7. Now resize the window in which the ROM has been loaded, horizontally to half
    8. But yet it is messed up so we press the key we use to put minus signs and underscores 12 times and viola, Birch has emerged from trash
    9. Edit it but remember that the first colour of the pallet is always transparent.
    10. Only use the colours supplied don't get too expecting that you change the pallet in TLP if you want to change the colours do the pallet editing stuff in the ROM.
    See, how you can make Birch look like a baboon wearing a lab coat so easily?
    This was by: Rocking Groudon... The rest of the tutorial doesn't need reposting, it's obsolete.
     
    Last edited:
    18
    Posts
    13
    Years
    • Seen Nov 30, 2013
    Can someone help me.
    I have been trying to find the backsprites of the male, female, steven and wally from emerald on unLZ and Tile Molester but could'nt find them.
    Could someone please tell me where the backsprites are and what program you use to find them (like unLZ, Tile Molester, etc.) and what code you use for "go to" (like 0035ST78). I am trying to make a Hack game of emerald.
    So please tell where i could find the backsprite.
     
    Last edited:

    DaddyLongLegs

    Giratina and Deoxys Fan
    1
    Posts
    13
    Years
    • Seen Oct 21, 2010
    thanks!

    Thanks, that really helped, I really wanted Prof. Birch to be an alien and it worked! :D Now to make the rest of the people aliens and video-game characters. I made a terrible looking pac man but the loch ness monster went well and I like my skeleton.

    Not to go off topic, but any one know how to use XSE scripting? I want to make people say different things.
     
    50
    Posts
    13
    Years
    • Seen Feb 4, 2012
    wheres the "pokemon emerald" number? i cant seem to find it, i just want to change it, any ideas?
     
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