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Zylas's ClumzyMon!

ClumzyTrainR13

Storm Caster
72
Posts
11
Years
  • Hi, this is ClumzyTrainR13, but you can call me Zylas for short (my trainer name). After a long, excruciating, head-aching search, I am finally near completion of my competitive team (following Pokecommunity's Battle Rules, of course). As a result, I would like your opinion and recommendations for improvement (take note, this is a Baton Pass Sweeper Team. I know Baton Pass has gone, should I say, "out of style," but I think I could do well with it). I would also like to include a tank on this team, but am unsure who to replace. However, I don't require one if not neccessary. Don't hold back on any input! Thanks. :)

    Ninjask (baton passer):
    Item: Focus Sash

    Moveset:
    Protect
    Baton Pass
    Aerial Ace
    Swords Dance

    Lucario (physical sweeper):
    Item: Life Orb

    Moveset:
    Earthquake
    Close Combat (or maybe aura sphere?)
    Crunch
    Extremespeed

    Gyarados (another physical):
    Item: Leftovers

    Moveset:
    Ice Fang
    Earthquake
    Waterfall
    Outrage

    Skarmory (wall):
    Item: Leftovers

    Moveset:
    Drill Peck
    Roost
    Whirlwind
    (4th move undecided)

    Chandelure (special sweeper):
    Item: Focus Sash

    Moveset:
    Shadow Ball
    Flamethrower
    Energy Ball
    Toxic (may come in handy not sure though)

    Electivire (physical sweeper):
    Item: Expert Belt

    Moveset:
    Thunderpunch
    Ice Punch
    Earthquake
    Cross Chop
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Include. EVs. And. Nature. That is all. (punctuated for emphasis)

    For one, Ninjask doesn't run any attacking moves in OU, simply because it's too fast to be Taunted, though it can get screwed by it just the same:
    -Substitute
    -Baton Pass
    -Protect
    -Swords Dance/Toxic
    Nature: Bold
    EVs: 248 HP/236 Def/24 Spe
    Item: Leftovers/Mental Herb
    Ability: Speed Boost

    Lucario literally has no reason to use Earthquake, as it's redundant with Close Combat. Pure physical sets are also preferred:
    -Swords Dance (in the event that Ninjask has no time to pass Attack boosts to it)
    -Close Combat
    -ExtremeSpeed
    -Crunch/Ice Punch/Bullet Punch
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    Gyarados also doesn't even use Outrage, mainly because it has better coverage options:
    -Substitute/Taunt
    -Dragon Dance
    -Waterfall
    -Bounce
    Nature: Jolly
    EVs: 88 HP/248 Atk/4 Def/168 Spe
    Item: Leftovers

    or
    -Dragon Dance
    -Waterfall
    -Bounce
    -Stone Edge/Earthquake
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Lum Berry
    Ability: Moxie

    Espeon is basically mandatory on Baton Pass teams in order to prevent most status moves from screwing it over; this can go over Skarmory to alleviate the need of a hazard setter, though you need good prediction skills to do this effectively:
    -Calm Mind
    -Stored Power
    -Hidden Power (Fighting)
    -Baton Pass
    Nature: Timid
    EVs: 252 HP/4 SAtk/252 Spe
    Item: Leftovers
    Ability: Magic Bounce

    If you want to keep Skarmory, the fourth move slot should go to an entry hazard (Spikes or Stealth Rock). Brave Bird is also the better option over Drill Peck due to the extra power (the recoil can be healed later with Roost):
    -Stealth Rock/Spikes
    -Whirlwind
    -Roost
    -Brave Bird/Taunt
    Nature: Impish/Careful
    Evs: 224 HP/252 Def/32 Def or 224 HP/32 Def/252 SDef
    Item: Leftovers/Shed Shell
    Ability: Sturdy

    or (if you want to get hazards as soon as you can):
    -Stealth Rock
    -Spikes
    -Brave Bird
    -Taunt
    Nature: Jolly
    EVs: 252 HP/4 Def/252 Spe
    Item: Custap Berry
    Ability: Sturdy

    Fire Blast is still the better option over Flamethrower on Chandelure because of its better accuracy compared to Thunder, Blizzard and Focus Blast:
    -Substitute
    -Fire Blast
    -Shadow Ball
    -Hidden Power (Fighting)/Pain Split
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Leftovers/Life Orb
    Ability: Flash Fire

    While Electivire has good coverage, the lack of high base power moves outside of Wild Charge seriously hinders it. Other strong attackers to consider are Breloom, Salamence, Hydreigon, Garchomp, and Infernape.

    Breloom:
    -Bullet Seed
    -Low Sweep
    -Mach Punch
    -Spore/Stone Edge
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Choice Band/Lum Berry/Fighting Gem
    Ability: Technician

    Salamence:
    -Draco Meteor
    -Outrage
    -Fire Blast
    -Earthquake
    Nature: Naive
    EVs: 64 Atk/192 SAtk/252 Spe
    Item: Life Orb

    Hydreigon:
    -Draco Meteor
    -Fire Blast
    -Superpower
    -Earthquake/Earth Power/Dark Pulse/Roost
    Nature: Rash/Mild
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Expert Belt

    or
    -Substitute
    -Dragon Pulse
    -Focus Blast
    -Fire Blast/Roost
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Leftovers/Life Orb

    Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Focus Sash

    Infernape:
    -Fire Blast
    -Close Combat
    -ThunderPunch
    -Hidden Power (Ice)/U-turn/Mach Punch
    Nature: Hasty/Naive
    EVs: 180 Atk/76 SAtk/252 Spe
    Item: Life Orb/Expert Belt
     

    ClumzyTrainR13

    Storm Caster
    72
    Posts
    11
    Years
  • I appreciate your recommendations, PlatinumDude! Even so, there are a couple of things I would rather prefer, sincerely out of favoritism and my own battle style. It has nothing to do with any inneffiency of the editing, because I think your suggestions would make my team quite more effective, but just Pokes I like to battle with better :) . I'd like Gyarados to keep Earthquake, considering its weaknesses to both the ice and electric types, so the later set would be the one I would prefer. As for Espeon, could you elaborate on the use of him? I don't quite understand what you're getting at. For Skarmory, I'm not exactly sure if I should include any hazards because they may exhaust their usefulness if he appears later in the match. I am inable to control IV's because I don't have a modifier and can't get one. I know this seriously cripples my competitive battling, but I'll just have to make do. So, I will have to go with Pain Split for Chandelure and choose a different move for Espeon. Considering Electivire, I only added him for preference of an electric type. I had actually planned on having Garchomp in the first place, but I thought that he was in the Uber tier XD. Now I'll definetely use him with that set. In the end, though, you really gave me amazing advice and I think will seriously improve my competitive battles! Thanks! :D
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • The reason why I suggested Espeon is because of its Magic Bounce ability, which allows it to reflect (most) status moves back at the opponent, like Taunt and Toxic. Definitely add it.
     
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