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Spriting Tutorials - Pokemon and Trainer

Yume Tsuki

(/ ゚ヮ゚)/彡 ┻━┻
1,192
Posts
15
Years
  • first time i scratched a trainer :x

    trainer.png


    the legs look too short and too thin D:
     
    658
    Posts
    18
    Years
  • That has got to be the most useful trainer tutorial I've ever seen. :3 Trainers had always been such a problem for me before, but with it, I was able to make this. I commend you; you managed to make it straightforward and easy enough for anyone to follow.

    I wasn't much of a fan of the fakemon tutorial at first (I don't reccommend using the circle tool) but the end product turned out much better than I thought it would. And the traceovers might come in handy sometime. So, awesome! Keep up the good work!
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
    15
    Years
  • I just looked at your trace over tutorial and it seems really easy to follow and the results are great. After my fakemon I'll try that.
     

    Fox♠

    Banned
    5,057
    Posts
    19
    Years
    • Age 33
    • Seen May 16, 2011
    I wasn't sure weather to sticky this as it;s own thread so you can still update it or if I should merge it with the existing tutorial thread. I'm pretty confident that since you are constantly updating these great guides that it warrants it's own sticky, congrats.
     

    flyin_hawaiian

    the one nobody knows...yet!
    17
    Posts
    15
    Years
    • Seen Jun 15, 2011
    You know, I like the way your tutorials are. They have helped with a lot of things. I will post one of my geometry sprites later.
     

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • Thanks for deciding to sticky the thread... and especially as its own topic! I definitely want to add more content in the future; to illustrate that, I've updated with placeholders for all of the tutorials I currently intend to write. If you're reading this and want me to write a tutorial on a specific topic, let me know!
     

    Hall Of Famer

    Born as Hall of Famer
    709
    Posts
    16
    Years
  • This tutorial is gonna be very helpful, and glad to see it's stickied.

    In future please don't refer to newer pixel artists in such derogatory terms, thanks - Fox♠
     
    Last edited by a moderator:

    ~Poke~

    Hasn't played 5th gen yet.
    331
    Posts
    16
    Years
  • Hey, here's my Geometry Poke. I sorta stuffed up the leg...

    Also, could you do the one for tiles? I sorta fail at tiles... At least tree tiles.
     

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • Actually, I already planned to do a tile tutorial... I have a place set up for it in this thread and everything! It is good to know that there are people who want it, though.
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
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    Years
  • Congrats on your thread being stickied. I'm happy to see the new tutorials you're going to add. They've really helped me start to scratch sprite.
     

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • Pokemon Amalgamation Tutorial

    Pokemon Amalgamation Tutorial
    by Chesu


    tut38.png
    tut40.png
    tut39.png


    The good, the bad, and the ugly. The most common
    form of Pokemon spriting is the creation of "Fusions", combinations
    of the parts of two or more different Pokemon sprites. While Hybrids
    (i.e. a Gardevoir with a Koffing for a head, a Machop/Houndour centaur)
    and type-changes are popular, in this tutorial I'll be discussing
    Amalgamon, original Pokemon created from existing parts.


    tut47.png



    As with any other spriting method, you should have a
    clear idea of what you want to make. If you don't, you could
    end up with something like Griffody the Flying Goat up there. Ever
    since Pokemon Gold and Silver came out, introducing Miltank and the
    concept of baby Pokemon, I've been waiting for a baby cow that
    evolves into both Tauros and Miltank. Nine years on, I'm
    kind of getting a little tired of waiting.


    tut41.png



    ...Okay, so it doesn't look much like a baby cow yet,
    but... well, it's a process, y'know? When making Amalgamon,
    I usually start by assembling parts that I think I'll need, or that
    just look interesting. There are usually around twenty, and I decide
    which to use through trial and error; I'm only showing you the ones
    that I actually ended up using. A good start would be to reduce
    the number of heads hanging about.


    tut42.png



    So, why Wurmple's head? Well, I happened to have a
    modified Wurmple head sitting between some of my favorite
    Pokemon beaks and eyes, and I liked how it was shaped. When
    choosing parts, make sure that their orientation will fit your sprite.
    I like to go with things that people won't recognize, or that can be
    modified beyond recognition. With a color change, Pichu eyes, and
    some ever-so-slightly modified Eevee ears, you would never even
    guess a Wurmple was involved. When combining parts, make
    sure the area they meet is smooth and natural-looking.


    tut43.png



    Looking a bit more cow-like, right? Well, at least a little.
    Remember to properly shade the sprite, and make sure that the
    shading flows well between the different parts. Just because you're
    working with premade shapes and shading doesn't mean you can't
    add your own little touches; don't be afraid to draw feet, horns,
    designs... whatever you feel the sprite needs.


    tut44.png



    Not all sprites need to be elaborate. Smaller Pokemon usually
    have much simpler designs than the big ones, both because their
    size allows for only so much detail and to make their evolutions look
    more impressive. Sometimes, you barely even have to edit the parts
    used; however, it's important to know what to edit and what not to.


    tut46.png



    This one could definitely use more editing. While
    most people wouldn't recognize the Fearow wing, its beak is
    clearly a Kingler claw. It also uses the same wing, mirrored, for
    both wings... a big no-no. If you really must mirror a body part,
    modify it as much as you can to hide the fact. On the positive side
    of things, the natural coloration of the wing and the marks on Quagsire's
    back have been expanded upon in a way that fits a common theme. It's
    been years and year since I threw this together*, so I don't know if
    I planned for the bottom part of the wing to become a tail or if it
    just happened, but either way it's an interesting feature.

    *this sprite, along with a few others in this tutorial, were
    made for a competition in which you had to guess the Pokemon
    that went into the creation of the posted Amalgamon.


    tut45.png



    While Tsurigu here makes for a good entry in the
    aforementioned competition, it was a rush job, and is
    downright bad as far as Amalgamon go. If you look closely,
    you'll see that the parts (Articuno wings for ears aside) are largely
    unaltered, and have their original shading intact. Everywhere that one
    part meets another, they're just kind of placed on top of each other...
    and worst of all, there is yet again mirroring, this time in the ears.
    This is made even more apparent by the fact that the
    shading is relatively unchanged.


    tut38.png



    Remember this guy, from the beginning of the tutorial?
    At the time, compared to the other two, it looked pretty good...
    but what do you think of it now? It's poorly shaded, the parts are
    just kind of set on top of each other, and Grovyle's face is pretty
    recognizable. You're probably wondering if the wings are mirrored
    or not, since the head obscures your view... If you were to
    mirror a body part, this is ideally how you would do it, but
    in this case both of Golbat's wings were used.


    tut48.png



    Who remembers these three? PurpleKecleon made
    them back when rumors of Diamond and Pearl having
    Fighting/Psychic/Dark starters were circulating. Even nice
    concept art like this can be recreated with existing parts.
    The dinosaur could be made with Bayleef's body and
    Lairon's head; the cat, with Espeon's body and
    Pichu's ears. The kangaroo?


    tut49.png



    In closing, your ability to create sprites from existing
    Pokemon parts is only as limited as your ability to imagine
    them. In fact, there's such a wide array of body parts and
    different poses that you could probably fill an entire PokeDex
    with "original" sprites. If you're REALLY good...


    tut50.png



    Oh, I kid, I kid. Nobody would think that
    Absol is an Amalgamon... right?

    ---

    If you have any questions or would like to give feedback
    on the tutorials, click here to leave me a visitor message!



     
    Last edited:

    Thanatos

    Pokemon Veteran
    5
    Posts
    14
    Years
  • Being a Spriter myself, I've found your tutorials very useful. It's cool to see how other people's ideas about making sprites are actually very similar to my own. I'm sure you'll keep up the great work.
    These are some of the sprites I messed with to make some movie monsters, mainly from Toho. Click the thumbnail...
    There's Gojira/Godzilla 1940, Zilla(American Godzilla), Godzilla 2000, Gigan, 2 Mecha-Gigan, Destoroyah, Anguirus, 2 DesGhidorah, Rodan, King Ghidorah, Biollante, and Clover from Cloverfield. I think it's pretty obvious which pokemon I used for the sprites but I chose them because they shared similarities with the respective monsters.
    View attachment 46520
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
    15
    Years
  • Your newest tutorial is great. It is really helpful and should be to other spriters who still do fud=sions and such. Absol an Amalgamon? That's pretty clever and well done. Good Job.

    175.gif
     
    Last edited by a moderator:

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • Those are pretty good, Thanatos (how was that name not already taken??)... but no Mothra or Gamera? I mean, come on... they're practically already made for you, with Blastoise and Dustox! For shame. ...Seriously, though. Gamera.

    Ahem. Thanks for the kind words, BBS! ...BBC? Eh. Absol's tail definitely looks like a Crobat wing, though, doesn't it?
     

    Thanatos

    Pokemon Veteran
    5
    Posts
    14
    Years
  • Yeah, the Gamera, Mothra, Kaiser Ghidorah, Monster X, MechaKing-Ghidorah, MechaGodzilla, SpaceGodzilla, and the monster from "The Host" sprites are in the works.
    There's no shame in having patience for one's own work.
     

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • These tutorials are great! I tried doing it and here's my finished project! =D
    133.png


    Very nice! One thing, though... on the left side of the mane, you have a straight horizontal line, connected to a straight vertical line, connected to a straight diagonal line. It looks a little... inorganic. You may want to round that out a little.
     
    179
    Posts
    15
    Years
    • Age 30
    • CA
    • Seen Mar 2, 2023
    Wow, awesome. This is by far the most detailed spriting tut I've seen. The shape thing is surprising. Do most people sprite like that? I don't do anything like that..
     
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