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Screenshot/Music Showcase

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Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
  • I lol'd at this... I agree tents dont have windows...
    Why not? They're more like marquees than tents, anyway (the way they're being used), and those can definitely have windows. The window designs, though, could be improved (their white outlines are too thick).
     

    Peeky Chew

    Master of Palettes
    829
    Posts
    14
    Years
  • Why do those tent things have windows..? I don't know if they also do have them in HGSS, but it looks pretty weird.
    On the second screen the shading looks weird, it's lighter than the ground underneath it. Also, I think you've overdone the exclamations in the text bar (''Why?!!!'') Just turn it into ''Why?!''. Looks much more professional.
    Otherwise they look good.
    Normal tents have windows, and yes, it does in HG/SS as well. I've changed them a little now after what Maruno said. I've completely removed the shadows, it's inside after all. It was only supposed to be a joke, that's not actually going to be in the game, but I see your point, so changed.

    @●•ΛΣЯӨЩ•●: I know what you mean, I don't like them much either. Problem is, I can't find the HG/SS auto tile anywhere :(
     
    69
    Posts
    14
    Years
    • Seen Nov 19, 2014
    My new screenshot.

    @Syllyra: How you change the main menu image???
     
    Last edited:
    441
    Posts
    15
    Years
  • Well here's a recent screenie :

    In_Game_Screen_01_by_AerowKun.png


    I think the night thingy is a lil too night-ish...I'm thinking of adding moonlight to it...
     

    Alucia

    Random tile/map artist
    508
    Posts
    16
    Years
    • She/Her They/Them
    • Seen Mar 19, 2024
    Adding moon light sounds like a good idea It is always so dark at night in essentials.
     

    Atomic Reactor

    Guest
    0
    Posts
    Pretty impressive screenshots. How did you get the water reflections working properly? Usually the reflections starts right on the brown edge, but yours properly starts on the water.

    It actually is on the brown edge =/
    haha, very little, but it is there.

    You'd have to open it in paint to see it really.
     
    69
    Posts
    14
    Years
    • Seen Nov 19, 2014
    yes, a little part of the sprite is reflected in the brown edge^^.
     

    Colbex

    Cobalt Black Creator
    169
    Posts
    14
    Years
  • Wow, ●•ΛΣЯӨЩ•●, Those look very nice! Although something feels off about the cave. The stair case doesn't look like it fits quite right, and the gray bordering the cave walls and certain objects seem to stick out. Maybe edit the color a little bit, or make it semi- transparent.
     

    aquakip

    Art Director, Pokemon Ethereal Gates
    192
    Posts
    15
    Years
  • Hey! I've got some more screens to show people! Actually, I was hoping you guys could compare the latest to the newest look of the starting town. Is that good?

    OLD > NEW
    orioletown.png
    orioletown2.png


    Not completely the same placement, but good enough for you guys to compare. Please c+c.

    I'm actually trying to get the mapping perfect before starting with the actual scripting/eventing. (Although I cannot script to save my life, so if anyone wants to help, feel free to PM me.)

    EDIT: Sorry about reposting, I had to edit something and ended up clicking delete instead of Save. :P
     
    Last edited:

    Riceeman

    Spriter Guy
    209
    Posts
    15
    Years
    • Seen Nov 25, 2011
    Looks much better Aquakip! Really nice strating town now. Maybe you could add a rock or two to the beach to just liven it up a bit? Or a shell or something along those lines.
     
    34
    Posts
    14
    Years
    • Seen Dec 29, 2012
    A bunch of screens for Pokemon: Saints. Includes the updated sprites of the player and Lili, the first version of the Pokemon Center interior, part of the wilderness (which has trees that need to be fixed), and a couple of updated battle screens, including an example of messing around with the animations, which is unfortunately off-center.

    Spoiler:
     

    PokemonPlatnum

    nomnomnom.
    257
    Posts
    16
    Years
  • Littleroot Town from my semi-R/S/E remake :)
    BEFORE you critique:

    • It's been JPEG'd
    • It's been watermarked
    • Credits to Kyledove
    • It's a work in progress, path tiles still need to be added.
    • It's massive =]
    Spoiler:
     
    485
    Posts
    14
    Years
  • Why would you watermark someone else's public tiles? It seems rather silly to me. Still, it's a nice enough revamp of Littleroot, although there's a lot of space to the south-east because the lab is so far to the left.

    @Civil Servant
    I really like the way you're blending the RMXP graphics with the Pokémon ones. It's working really well, so kudos. :)
     

    PokemonPlatnum

    nomnomnom.
    257
    Posts
    16
    Years
  • Why would you watermark someone else's public tiles? It seems rather silly to me. Still, it's a nice enough revamp of Littleroot, although there's a lot of space to the south-east because the lab is so far to the left.
    Now I feel stupid :L
    I will now add something to that area :)
    Thanks,
    -PP
     

    aquakip

    Art Director, Pokemon Ethereal Gates
    192
    Posts
    15
    Years
  • I've got some more screenshots! :)

    They're pretty much complete remakes of an earlier screenshot of a place in Helio Version called Ice Terrace.

    copyofpireel2.png


    Um, and about the transparency...I can't seem to change that. It's not supposed to happen.
     

    BlitŻ1

    guahh my dog is so cute
    472
    Posts
    15
    Years
  • I've got some more screenshots! :)

    They're pretty much complete remakes of an earlier screenshot of a place in Helio Version called Ice Terrace.

    copyofpireel2.png


    Um, and about the transparency...I can't seem to change that. It's not supposed to happen.

    Is the text supposed to be so high? If it was opaque, it would take up almost half of the screen! A little too much for my taste. Nice screenies btw, suberbly done :3, although the incline of the mountain's on the first screeny is done wrong :/
     
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