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Animated Battlers

  • 66
    Posts
    12
    Years
    • Seen Nov 12, 2023
    Hello!

    If I put a animated png for all the Battler, the Animation often stops in the Battle.

    I hav find this Script on the wiki: Tutorial:Animating battle sprites

    How is that Tutorial? Is the Animation every time in Battle and how must I do, when I want more frames to use?

    I know I must add this (for example):

    Spoiler:

    but must and how I do something in this?

    Spoiler:
     
    You're probably getting this confused with animated battlers from Pokémon Black and White, this animates them once when they're sent out into battle, like HGSS, and is done by following the appropriate steps of the tutorial and in the 'graphics/battlers' folder in your games directory you must have two new folders; 'firstframe' and 'secondframe'. In the 'firstframe' folder you must have the front and back sprites of all the pokémon you wish to have in the game. In the 'secondframe' folder you must have all the second frames of the front and backsprites of the pokémon you wish to have in your game.
     
    You're probably getting this confused with animated battlers from Pokémon Black and White, this animates them once when they're sent out into battle, like HGSS, and is done by following the appropriate steps of the tutorial and in the 'graphics/battlers' folder in your games directory you must have two new folders; 'firstframe' and 'secondframe'. In the 'firstframe' folder you must have the front and back sprites of all the pokémon you wish to have in the game. In the 'secondframe' folder you must have all the second frames of the front and backsprites of the pokémon you wish to have in your game.

    i know, but i want to have more than two new folders...

    is this script for the whole fight or only for the send out?
     
    If you're worried about the script messing up your game, create a copy of your game project folder and add this script and test it all out. That way you can actually figure out what you want to do and test it again and again before you add it to your real version of the project.
     
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