Waudby
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Nope, I gotta have the pixel movement. I kinda figured that even if this was coded to work 100%, everything else from here would have to be redesigned.
Hmmm. I wonder what other programs exist... short of using C++. Well, not only will I ask for some extra help should I get it at Starmen.net, but I think I'll ALSO ask what engine makes RPGs play closest to EarthBound, in that perhaps they know something I don't.
I may just use RMXP, despite my reservations against it (sigh, it'd be all good if I could take the darn sprite limiter off, and every code was compatible with the rest). It would be that or Game Maker, considering those are the only two engine programs I have (barring BYOND, which I haven't made much prior use of, considering). I know sprites are "do as you please" in GM, but I dunno about it's capability to create RPGs so much, especially considering a lot of that stuff would have to be added in while at least RM has most of the silly functions standard.
I bet maps are also "do as you please" as far as placement goes in GM. Eh, I'm not to worried about tiles, I'm going to have each map made with a grid in Photoshop/Illustrator to align everything correctly, then chop it into pieces. From there I'll just stick everything together like a huge puzzle.
I suppose the single advantage to RM is that it's commonly used, so more people might be able to help. Of course, I dunno how that'll work. It is a Pokemon game (I say this with the idea that the brand carries a negative connotation), and considering I think you're the only person to offer any real assistance at a POKEMON forum (and a large one at that)... =\
Weelll, that's that. That list of things the game needs, I will need to copy it, so that way I can see what needs to be done.
The sphere engine using a pixel movement system straight out of the box, and is flexible and you can do pretty much whatever you like in it.
The learning curve is slightly steeper than the RM series or Game Maker series though.