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Jimmyjoejohnson's sprite inserting tutorial for dummies

Full Metal

C(++) Developer.
810
Posts
16
Years
  • yes, as a matter of fact, today i got a usb adapter for my hacking computer ^^ this should speed things along alot quicker
     

    madarawolf

    Espada Cuarta
    56
    Posts
    15
    Years
    • Seen Jul 23, 2023
    I did what you said to do about the compression size, and the sprites are in but the colors are messed up. is there anyway to fix that?
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • 1)Copy the pallette offset
    2)open up A.P.E and your rom(Advanced Palette Editor by hackmew)
    3)select "load from offset"
    4)paste your offset in the text box
    5)If it looks like the colors that you see...
    5.a)edit them by pieces of the Pokemon you see (if the bulb on bulbasaur is purple change the purple that you see to be green)
    5.b)If it doesn't then check the box of "compressed palette and do step 5.a
    6)I'm not going to do a pallete editing tutorial, so look around if you don't know how to use A.P.E
     

    madarawolf

    Espada Cuarta
    56
    Posts
    15
    Years
    • Seen Jul 23, 2023
    Sometimes the transparent color still shows up in the game. is there a way to fix that?
    this should be my last question O.K.
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • resave your picture in irfanview and try using a *gif format, it tends to do better with transparency just remember to choose the right color
     
    6
    Posts
    16
    Years
    • Seen Jun 11, 2013
    When I write it to rom (With new OFFSET) it doesn't seem to save it to rom, once I
    go off it it changes back to the original picture. Can/how do you fix that?
     

    Sawakita

    Not Invented Here
    181
    Posts
    13
    Years
    • Seen Nov 17, 2019
    yea, its called HEX EDITORS and TILEMOLESETER and TILEVIEWER and MEMORYVIEWER.

    perhaps you have mistaken me for one of those who can only use tools but I'm not that way, I know how to use hex editor and I know that you need to know ASM to insert compressed images in RBY. that's why I have asked if there is a code for automating the process of image compression in RBY..

    Do you know a way (other than ASM) to put a chikorita sprite in pokemon blue version?

    P.S.: all I know, or think to know, is that the compression algorithm should be similar to LZ77
     
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