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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Danny0317

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    How can I add let's say Groudon, Rayquaza and Kyogre to pokemon firered?

    what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
    Spoiler:
     
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    what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
    Spoiler:
    How do I obtain and insert the sprites? I know about the script part.
    Also how would I add Arceus, Dialga, Palkia and Giratina?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • How do I obtain and insert the sprites? I know about the script part.
    Also how would I add Arceus, Dialga, Palkia and Giratina?

    FR has the first 386 pokemon... So what do you mean "add" them? They're already in there. If you traded a groudon from Rse->FR it would still be a groudon. It's in there already
    To add Arceus, Dialga, Palkia and Giratina just insert their sprites into the ROM and change their data.
     
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    FR has the first 386 pokemon... So what do you mean "add" them? They're already in there. If you traded a groudon from Rse->FR it would still be a groudon. It's in there already
    To add Arceus, Dialga, Palkia and Giratina just insert their sprites into the ROM and change their data.
    I mean add the overworld sprites for the groudon etc. and where to get it?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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    I've been working on making my title screen for my Emerald hack, but having quite some trouble with the mapping. I posted the following in KhaosKnight's Emerald Title Screen Hacking tutorial, but I think that the thread is quite stale so nobody bothers to read the new replies...

    Anyone know why this is happening? I've yet to change the pallette so I know it's going to look funny color-wise, but why is it all off-center and shrunken? What did I do wrong, and how can I fix it?

    Actual titlescreen:

    23k6ywx.jpg



    What it should be:

    2mwf98h.png



    EDIT: So now I tried using an image that fit the map perfectly (the one below) instead of a 128x128, and unLZ refuses to repoint even if I give it the offset for the free space needed. What is going on?!
    2yjpyyu.jpg
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • I've been working on making my title screen for my Emerald hack, but having quite some trouble with the mapping. I posted the following in KhaosKnight's Emerald Title Screen Hacking tutorial, but I think that the thread is quite stale so nobody bothers to read the new replies...

    First off- you forgot to import and repoint the palette so it's using the wrong colors.
    Second- since you already repointed the OLD image no longer has a pointer. No pointer = impossible to repoint again. So to fix it find the pointer manually and change it manually.
    Third- you forgot to move the RAW to the top left so it's in the middle right.
     
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    So I got adding the pokemon done.
    One problem, I only have the ability to have 439 pokemons :/
    How do I extends this number?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • So I got adding the pokemon done.
    One problem, I only have the ability to have 439 pokemons :/
    How do I extends this number?

    ASM lots of ASM
    and knowledge of where to put it
    Plus don't, add replace
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Isn't there a patch or something for it?
    If there is a tutorial of any kind, please give me a link :)

    Nope this is a serious subject. Adding a single pokemon will be enough to make you quit hacking overall. Just the fact. 386 pokemon is clearly enough because I'm sure not everyone will use a farfetch'd in your hack or whatever.
     
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    Nope this is a serious subject. Adding a single pokemon will be enough to make you quit hacking overall. Just the fact. 386 pokemon is clearly enough because I'm sure not everyone will use a farfetch'd in your hack or whatever.
    Well, I wanna use the ones currently added and more so I cant really just replace.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Well, I wanna use the ones currently added and more so I cant really just replace.

    Well you must find out where to put your ASM and how to do it. I only got to 412 (burmy) and that was stressful enough
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • When you repoint in Un-Lz it says "ptr found at 0x(offset). changed"
    This offset is the location of the pointer. If there is more than one messsage than the rest are also pointers and MUST be changed as well.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Crap I didn't write that down... I'll try it from a backup and use that. If I remember correctly, though, there was only one pointer changed.

    Well then once you write that down manually change it in your normal ROM. Then you should be good, but you still must import and repoint the palette.
     
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    Well then once you write that down manually change it in your normal ROM. Then you should be good, but you still must import and repoint the palette.

    I actually had a backup I'd made just before messing with the titlescreen and I hadn't made any other big changes since that so I just restored from that backup. However, after changing the palette and repointing, it looks like this:
    2mmtt1x.jpg

    Why are those cloud thingies at the bottom, and how do I get rid of them?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • I actually had a backup I'd made just before messing with the titlescreen and I hadn't made any other big changes since that so I just restored from that backup. However, after changing the palette and repointing, it looks like this:
    2mmtt1x.jpg

    Why are those cloud thingies at the bottom, and how do I get rid of them?

    did you remove duplicate tiles? You always get those glitches if you don't
     
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