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Competitive Team Questions (and Incomplete Team Help)

107
Posts
12
Years
  • Hello,
    I've been playing with this team and I'm having alot of trouble beating Stall. Mainly Jellicent, preventing me to RS at all! >:|

    Infalna (Salamence) (F) @ Lum Berry
    Trait: Intimidate
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature
    - Outrage
    - Fire Blast
    - Earthquake
    - Dragon Dance

    Jewel (Starmie) @ Expert Belt
    Trait: Natural Cure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Thunderbolt
    - Rapid Spin

    Crimson (Scizor) @ Choice Band
    Trait: Technician
    EVs: 248 HP / 252 Atk / 8 SDef
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Pursuit

    Stinger (Ferrothorn) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SDef
    Relaxed Nature
    - Power Whip
    - Leech Seed
    - Protect
    - Spikes

    Narcissus (Milotic) (F) @ Leftovers
    Trait: Marvel Scale
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature
    - Scald
    - Ice Beam
    - Recover
    - Dragon Tail

    Heatran @ Life Orb
    Trait: Flash Fire
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature
    - Fire Blast
    - Earth Power
    - Hidden Power [Grass]
    - Stealth Rock

    Anybody can recommend moveset or pokemon changes?
    I would like to keep Milotic and Salamence, though
    I think Starmie and Scizor work well too.
    so basically, any Idea what to replace Ferrothorn and/or Heatran with?
    Thanks :)
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Hello,
    I've been playing with this team and I'm having alot of trouble beating Stall. Mainly Jellicent, preventing me to RS at all! >:|

    Infalna (Salamence) (F) @ Lum Berry
    Trait: Intimidate
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature
    - Outrage
    - Fire Blast
    - Earthquake
    - Dragon Dance

    Jewel (Starmie) @ Expert Belt
    Trait: Natural Cure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Thunderbolt
    - Rapid Spin

    Crimson (Scizor) @ Choice Band
    Trait: Technician
    EVs: 248 HP / 252 Atk / 8 SDef
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Pursuit

    Stinger (Ferrothorn) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SDef
    Relaxed Nature
    - Power Whip
    - Leech Seed
    - Protect
    - Spikes

    Narcissus (Milotic) (F) @ Leftovers
    Trait: Marvel Scale
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature
    - Scald
    - Ice Beam
    - Recover
    - Dragon Tail

    Heatran @ Life Orb
    Trait: Flash Fire
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature
    - Fire Blast
    - Earth Power
    - Hidden Power [Grass]
    - Stealth Rock

    Anybody can recommend moveset or pokemon changes?
    I would like to keep Milotic and Salamence, though
    I think Starmie and Scizor work well too.
    so basically, any Idea what to replace Ferrothorn and/or Heatran with?
    Thanks :)
    What you need here is something else that can take Jellicent down besides Starmie and Ferrothorn, like Rotom-W or Jolteon:

    Rotom-W:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Hidden Power (Ice)
    Nature: Modest
    EVs: 232 HP/56 SAtk/220 Spe
    Item: Leftovers

    or
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp/Thunder Wave
    -Pain Split
    Nature: Calm
    EVs: 248 HP/28 SAtk/232 SDef
    Item: Leftovers

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)/Thunderbolt
    -Trick/Thunderbolt
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs/Choice Scarf

    Jolteon:
    -Thunderbolt
    -Volt Switch
    -Shadow Ball
    -Hidden Power (Ice)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Choice Specs
    Ability: Volt Absorb

    Even though it shares a Fire weakness with Ferrothorn, Celebi could work too:
    -Giga Drain/Psychic
    -Recover
    -U-turn
    -Perish Song/Thunder Wave/Stealth Rock
    Nature: Calm
    EVs: 252 HP/236 SDef/20 Spe
    Item: Leftovers

    or
    -Leaf Storm
    -Earth Power/Psychic/Hidden Power (Fire)
    -Thunder Wave/U-turn
    -Recover
    Nature: Modest
    EVs: 56 HP/252 SAtk/200 Spe
    Item: Life Orb/Leftovers

    or
    -Nasty Plot
    -Giga Drain
    -Earth Power/Hidden Power (Fire)
    -Psychic/Recover/Hidden Power (Ice)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Leftovers/Life Orb

    or
    -Leaf Storm
    -Hidden Power (Fire/Ice)
    -Earth Power/Psychic
    -U-turn/Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf
     
    29
    Posts
    13
    Years
    • Seen May 23, 2016
    breeding perfect pokemon

    ok so i m trying to get the best out of dragons i like there power this is just a list of pokemon i m trying to make perfect. pls r8/comment. Pls let me know your opinions

    salamence.png


    Salamence
    Ability: Intimidate
    Item: Chpice Scarf
    Nature: Timid
    Iv Statistics: HP:30,Atk:30,Def:30,Sp.Atk:30,Sp.Def:30,Spd:31
    Ev Training: HP10,Sp.Atk248,Spe252
    Moveset:
    Dragon Pulse
    Heat Wave
    Hydro Pump
    Hidden Power [Flying]
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Salamence is outclassed as a special attacker by Lati@s and Hydreigon. If you've looked at Salamence's base stats, it clearly favors physical attacking (it has 135 Attack and 110 Special Attack; while its Special Attack is good as well, Salamence still favors physical attacking, though it can go mixed) and it also has Moxie to accumulate Attack boosts as it KOs opponents:
    -Outrage
    -Dragon Claw
    -Earthquake
    -Fire Blast/Aqua Tail
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Scarf
    Ability: Moxie

    Salamence also can take its high Attack and Speed to new levels with Dragon Dance:
    -Dragon Dance
    -Outrage
    -Earthquake
    -Fire Blast/Hydro Pump
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Lum Berry

    As mentioned previously, Salamence can go mixed:
    -Outrage
    -Draco Meteor
    -Fire Blast
    -Earthquake
    Nature: Naive
    EVs: 64 Atk/252 SAtk/192 Spe
    Item: Life Orb
     
    5
    Posts
    11
    Years
    • Seen Mar 3, 2013
    So i was wondering if anyone can tell me how to do the ditto HIGH IV method. I want to get an arcanine to have its att. and speed at its max and i hear HIGH IV is what i have to do first. Also how would i know my ditto has a HIGH IV in Speed or Att?
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • So i was wondering if anyone can tell me how to do the ditto HIGH IV method. I want to get an arcanine to have its att. and speed at its max and i hear HIGH IV is what i have to do first. Also how would i know my ditto has a HIGH IV in Speed or Att?

    A perfect IV (of 31) is ideal, but IVs of 20-30 are acceptable, IMO. A 'mon with a perfect Attack IV would have the "Likes to thrash about" characteristic; a perfect Speed IV should display "Alert to sounds". But just because those characteristics are on the screen doesn't mean the IV is perfect, as that IV could be 26, 21, 16, 11, 6 or even 1.

    To pass down IVs, have the parent with the desired IV hold a Power item. They can be bought at the Battle Subway/PWT for 16 BP each:
    -Power Weight: HP
    -Power Bracer: Attack
    -Power Belt: Defense
    -Power Lens: Special Attack
    -Power Band: Special Defense
    -Power Anklet: Speed
     
    5
    Posts
    11
    Years
    • Seen Mar 3, 2013
    A perfect IV (of 31) is ideal, but IVs of 20-30 are acceptable, IMO. A 'mon with a perfect Attack IV would have the "Likes to thrash about" characteristic; a perfect Speed IV should display "Alert to sounds". But just because those characteristics are on the screen doesn't mean the IV is perfect, as that IV could be 26, 21, 16, 11, 6 or even 1.

    To pass down IVs, have the parent with the desired IV hold a Power item. They can be bought at the Battle Subway/PWT for 16 BP each:
    -Power Weight: HP
    -Power Bracer: Attack
    -Power Belt: Defense
    -Power Lens: Special Attack
    -Power Band: Special Defense
    -Power Anklet: Speed

    How would i know if the IV is 31,26,21,11 etc? (People say i have to use rare candies and battle online but, i cant connect since i have a WPA and not WEP)
     

    Musica

    PPPPPDPPPPP
    719
    Posts
    13
    Years
  • You can change your WPA security to WEP; or just stick to the Rare Candy Method. You can ask around the Trade Corner if they have Dittos with perfect IVs, too.
     
    5
    Posts
    11
    Years
    • Seen Mar 3, 2013
    Ok soooo i finally understand IV's (thanks guys) and i heard you can get 3 Perfect IVs on a pokemon. So my question is, which 3 IV's should i get on a tyranitar and an arcanine? Also what EV should i focus more on for both?
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Ok soooo i finally understand IV's (thanks guys) and i heard you can get 3 Perfect IVs on a pokemon. So my question is, which 3 IV's should i get on a tyranitar and an arcanine? Also what EV should i focus more on for both?

    Ideally, Tyranitar uses a specially defensive spread (252 HP/4 Atk/252 SDef), but it can go offensive it has to (180 HP/252 Atk/76 Spe for Choice Band or 4 HP/252 Atk/252 Spe for Choice Scarf). Hence a combination of HP, Attack, Special Defense or Speed. Arcanine should just focus on Attack and Speed.
     

    WishCookie

    ヽ(*・ω・)ノNo berries for you!
    465
    Posts
    12
    Years
  • Ok, I'm not planing on evolving Eevee! My Eevee has the nature Modest and that provides an increase in Sp.Atk and a decrease in Attack so which stat/stats should i EV train for competitive battles and how many points should I put in them? I want my Eevee to be annoying to my oppontent, making him/her think that its almost impossible to beat and with that said, I would like some tips also on a good or effective moveset.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Ok, I'm not planing on evolving Eevee! My Eevee has the nature Modest and that provides an increase in Sp.Atk and a decrease in Attack so which stat/stats should i EV train for competitive battles and how many points should I put in them? I want my Eevee to be annoying to my oppontent, making him/her think that its almost impossible to beat and with that said, I would like some tips also on a good or effective moveset.

    Eevee's movepool is very shallow, so it can't really do much. And it must evolve so that it actually has a fighting chance. Given that it has a Modest nature, Vaporeon may seem like the way to go for it; Jolteon and Espeon are better as Timid while Glaceon outright sucks in standard play:
    -Hydro Pump/Surf
    -Ice Beam
    -Hidden Power (Grass)
    -Shadow Ball (if Water Absorb)/Rest (if Hydration and if on a Rain team)
    Nature: Modest
    EVs: 212 Def/252 SAtk/44 Spe
    Item: Life Orb

    If you really want to keep Eevee as is, then you're going to have a hard time with that, because of its low offensive stats and the previously mentioned bad movepool; this is something I pulled straight from my head:
    -Heal Bell/Wish
    -Toxic
    -Hyper Voice/Return
    -Shadow Ball/Iron Tail
    Nature: Modest/Adamant
    EVs: 252 HP/252 Atk or SAtk/4 SDef
    Item: Eviolite
    Ability: Adaptability
     

    WingedDragon

    Competitive Trainer
    1,288
    Posts
    11
    Years
  • I have an Alakazam and Arcanine that work best with Life Orb. Problem is only one of them can use it in Wi-Fi's and such. Who would best benefit from Orb and what would be a suitable replacement for life orb or the other?
     

    Jake♫

    ► My Happy Little Pill 
    2,941
    Posts
    15
    Years
  • I have an Alakazam and Arcanine that work best with Life Orb. Problem is only one of them can use it in Wi-Fi's and such. Who would best benefit from Orb and what would be a suitable replacement for life orb or the other?

    If you're stuck with the Item Clause, as long as Alakazam has Magic Guard give it the Life Orb. It will get the power boost without receiving the 10% damage loss per attack. You can give Arcanine an Expert Belt, will only power up super effective moves by 1.3x, but it doesn't cost you the damage.

    If Zam doesn't Magic Guard, just switch the two items around. Or, if you want to, you could potentially give Zam Choice Specs instead. Just will have to be more careful as you'll get locked into whatever move you choose.
     
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