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Unova Pack for Pokémon Essentials

FL

Pokémon Island Creator
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    Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
    Yes, I am waiting for Maruno update some things on Essentials.

    The current kit have:

    pokemon.txt (deprecated, use the one in my last post)
    moves.txt (deprecated)
    abilities.txt (deprecated)
    tm.txt (only need to replace all "MR_MIME" to "MRMIME")
    Cries.
    Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • Yes, I am waiting for Maruno update some things on Essentials.

    The current kit have:

    pokemon.txt (deprecated, use the one in my last post)
    moves.txt (deprecated)
    abilities.txt (deprecated)
    tm.txt (only need to replace all "MR_MIME" to "MRMIME")
    Cries.
    Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
    What in particular are you waiting for?
     

    FL

    Pokémon Island Creator
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    What in particular are you waiting for?
    WildItemUncommon/Rare . But I also want to make test with new screens, battlers and your edits on pokemon.txt to follow.
     
    423
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    • Seen Aug 31, 2023
    ok before i add this will it break the current version of essentials (version 7)? (like the region and form stuff?)
     

    AmethystRain

    pixie-powered judgment!
    253
    Posts
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    • Seen Nov 28, 2022
    It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.

    But still works fine. c:
     
    423
    Posts
    13
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    • Seen Aug 31, 2023
    ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

    EDIT
    ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
     
    Last edited:

    FL

    Pokémon Island Creator
    2,449
    Posts
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    It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.

    But still works fine. c:
    I thinks that you making some confusion here, my kit don't have animated sprites!

    ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

    EDIT
    ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
    This must be something that Maruno change in newer versions.

    About the backers, DON'T DO IT!

    http://www.pokecommunity.com/showthread.php?t=233208 have it
    http://www.pokecommunity.com/showthread.php?t=270197 have it animated.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

    EDIT
    ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
    This must be something that Maruno change in newer versions.
    The game shouldn't immediately crash when adding new species, but there will be form-recording problems later on. That's the only thing I've changed in that regard.

    It just makes sense to start a new game when you've made such a big change as adding a new species, though. "Start a new game" should be step 1 when it comes to troubleshooting any problem.
     

    AmethystRain

    pixie-powered judgment!
    253
    Posts
    12
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    • Seen Nov 28, 2022
    ...
    Sorry, different Unova add on pack.

    I've been so derpy lately.. Pay no attention to me!
     
    1
    Posts
    11
    Years
    • Seen May 14, 2013
    ok i thin i've missed something here. i've taken everything from the unova pack (sound effects, graphics and .txt files) and placed them in their proper folders within essentials and replaced the old .txt files with your ones. it excepted this but then i have an in game problem. every time in debug mode i attempt to give myself a unova pokemon it gives me this error message:

    Exception: NoMethodError
    Message: undefined method `[]' for nil:NilClass
    PokemonUtilities:1246:in `pbSeenForm'
    PokemonUtilities:1221:in `pbAddPokemon'
    PokemonDebug:403:in `pbDebugMenu'
    PokemonDebug:299:in `loop'
    PokemonDebug:610:in `pbDebugMenu'
    PokemonPauseMenu:242:in `pbStartPokemonMenu'
    PokemonPauseMenu:241:in `pbFadeOutIn'
    PokemonPauseMenu:241:in `pbStartPokemonMenu'
    PokemonPauseMenu:142:in `loop'
    PokemonPauseMenu:256:in `pbStartPokemonMenu'

    i've tried with older pokemon and it works fine so t doesn't seem to be the method. also moves have been changed completely so pokemon are learning all kind of weird moves and they all have different effects. i have no doubt that i've done something wrong here. i think it's probley how i've ut all this togather. can you please tell me what i've done wrong and possibley tell me a program or method to use.

    thanks
     

    FL

    Pokémon Island Creator
    2,449
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    I updated the tms.txt on topic (and NOT the pack yet) with the BW2 move tutors.


    PS: To fix the error:

    Code:
    Exception: NoMethodError
    Message: undefined method `[]' for nil:NilClass
    PokemonUtilities:1246:in `pbSeenForm'
    PokemonUtilities:1221:in `pbAddPokemon'
    PokemonDebug:403:in `pbDebugMenu'
    PokemonDebug:299:in `loop'
    PokemonDebug:610:in `pbDebugMenu'
    PokemonPauseMenu:242:in `pbStartPokemonMenu'
    PokemonPauseMenu:241:in `pbFadeOutIn'
    PokemonPauseMenu:241:in `pbStartPokemonMenu'
    PokemonPauseMenu:142:in `loop'
    PokemonPauseMenu:256:in `pbStartPokemonMenu'

    In PokemonUtilities, after line 'if !$Trainer.formseen[species]' add '$Trainer.formseen[species]=[]'.
     

    FL

    Pokémon Island Creator
    2,449
    Posts
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    Someone had problems with the exp gain?
     

    Ramond Hikari

    - Lonely Shooting Star -
    74
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  • Nope, I don't see any problems with the exp gain :D

    Are you planning to add the Pokemon form in pokemon.txt?
     

    FL

    Pokémon Island Creator
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    I am making a new pack with BW2 forms, but I can't find TherianLandorus, TherianThundurus, TherianTornadus cries. Does anyone have theses cries?
     
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