• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Simple Guide to Replacing Pokemon Sprites (FR/LG/R/S)

DingoDD

I'll Import your Sprites
10
Posts
14
Years
  • Very good tutorial, I just have one question, My backround shows when I send the pokemon out. I followed everything in the tutorial, but when you had to paste the original sprite over the indexed one, it said the image was not indexed when I tried to import on unLZ.gba. help?
     

    Maco

    learning the ropes...
    72
    Posts
    14
    Years
  • Very good tutorial, I just have one question, My backround shows when I send the pokemon out. I followed everything in the tutorial, but when you had to paste the original sprite over the indexed one, it said the image was not indexed when I tried to import on unLZ.gba. help?

    Read the bugs guide at the bottom of the tutorial. If it says it isn't indexed after copy/pasting it then you probably have used more than 16 colours. If the background is showing, the background colour is not in the first slot of the palette. You will have to re-index the file and reinsert.
     

    DingoDD

    I'll Import your Sprites
    10
    Posts
    14
    Years
  • Read the bugs guide at the bottom of the tutorial. If it says it isn't indexed after copy/pasting it then you probably have used more than 16 colours. If the background is showing, the background colour is not in the first slot of the palette. You will have to re-index the file and reinsert.

    Okay, I just made a sprite with 5 colours including the backround.I followed the steps and made the changes. But it still says image not indexed. Is their any way I could show you?
     
    3
    Posts
    16
    Years
    • Seen Feb 9, 2013
    Ok, this was actually extremely helpful, thanks. Question though, let's say I wanted to take every sprite from Emerald, and put it into FR/LG. Is there a way to do large amounts at once, or can it only be 1 sprite at a time?
     

    Maco

    learning the ropes...
    72
    Posts
    14
    Years
  • Okay, I just made a sprite with 5 colours including the backround.I followed the steps and made the changes. But it still says image not indexed. Is their any way I could show you?
    You could upload the photo to imageshack, then post the link in this thread.

    Ok, this was actually extremely helpful, thanks. Question though, let's say I wanted to take every sprite from Emerald, and put it into FR/LG. Is there a way to do large amounts at once, or can it only be 1 sprite at a time?
    I'm not sure, could be possible. Only advice I can give is to search through the help threads or toolbox.
     

    DuoRyan

    Hack'in as usual, it seem.
    335
    Posts
    14
    Years
  • hmm pretty good i finally did it yay! can you do the backsprite part and how to make it not mess up
     
    7
    Posts
    14
    Years
    • Seen Jul 18, 2010
    i followed your guide step by step and it still ended up looking like this i pallated it in adobe then use free space finder and copied the code in when i was saving it and it still looks like this

    messup.jpg
     

    Maco

    learning the ropes...
    72
    Posts
    14
    Years
  • If it gets lines over it like that, most likely there wasn't enough space to put it in, or you've placed something else over it. Since you said fsf gave you the offset, most likely the latter. This problem happened to me when I had the palette accidentally overwriting the sprite.

    Start afresh with a new rom and try this:
    Make sure you don't repoint the palette in unlz, just leave its offset as is
    Make sure you use offsets beyond 800000 (there should be a tick box for this in fsf
    Dont insert something else in the sprite offset
     

    ChaosNinjat

    Dragon Ranger
    22
    Posts
    14
    Years
  • I've followed this tutorial, but used it to replace the trainer sprite for the male protagonist, and it worked on my back up rom, but now that I put it into the real rom, I follow every step, but the Trainer card goes black when you try to view it, is there anything I can do to reverse this?
     

    Maco

    learning the ropes...
    72
    Posts
    14
    Years
  • Er, I'm no expert on patching or anything, but here's a link for ROM Recovery. You'll need HackMew's program A-Patch from his tool thread, there's a link to the thread somewhere in my tutorial if you want it.
     
    4
    Posts
    14
    Years
    • Seen Mar 28, 2011
    great tutorial :) i have a problem with paint though, i can't open png files they have to be .bmp =/ what do i do?
    i get the sprites into the game but they're all messed up
     
    4
    Posts
    15
    Years
    • Seen Apr 17, 2017
    Perhaps you should say something about shiny sprites as it is a little more difficult then the normal ones.
    Because you have to change the order of the shiny's pallete to make it come out right as I have found out the hard way :D
     
    4
    Posts
    14
    Years
    • Seen Mar 28, 2011
    i found out what it was =P my computer messed up a while ago so we loaded Windows 2000 over the top of XP...paint on windows 2000 is rubbish "/ :L
    it just means i keep having to convert the picture file after editing it which probably isn't helping it be clear.

    EDIT

    I got round the paint problem, but after i do everything the tutorial says, the new picture is back to 24 BPP so it says it is not indexed "/ what to do?
     
    Last edited:
    9
    Posts
    15
    Years
    • Seen Aug 23, 2020
    Mine still says it isn't indexed, and I've redone the tutorial multiple times.

    Can you explain exactly what it does when it indexes a file? That may have something to do with my problem.
     
    Back
    Top