Well we have already got most of the pokemon models done, they just need smoothing a little so they look better in the engine. I've been working mostly on the GUI at the moment and programming collision systems. I've just invested in some new software to make some high-quality terrains and skycubes. Also i've figured out how i'm going to do the water in the game - using shaders/fixed function pipeline. It might be a little too realisitc though with semi-cartoon graphics and full reflecting water, lol.
We've been experimenting with particle systems for the battle engine. As for 2vs2 it would be extremely hard to implement as AI systems are hard enough for 1 opponent, let alone 2!!! Multiplayer hasn't really had much thought yet as i dont have the knowledge to program multiplayer gameplay...YET. Tonight i will try basic multiplayer like trying to play a sound from 1 pc- to another. Then i will try sending simple variables > the basics of the trading cards which i hope to implement.
I dont really post many updates on this forum so check out the Pokemon3D forum updates topic for current updates.