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Reload this Page [RMXP] Pokémon Titanium and Iron Versions - Updated 3/10/07 - WE NEED SCRIPTERS

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  #251    
Old July 28th, 2008 (12:29 PM).
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People, we're in the new PC Gamer issue. Go read it.
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  #252    
Old July 28th, 2008 (12:33 PM).
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and for those of you that are to lazy to look for it, here it is ^_^
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  #253    
Old July 28th, 2008 (03:31 PM).
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I CAN BE A ALPHA/ BETA TESTER IF YOU WANT
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  #254    
Old July 28th, 2008 (03:32 PM).
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he doesn't want you to be a beta tester. trust me.
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  #255    
Old July 28th, 2008 (04:32 PM). Edited July 28th, 2008 by Crazy Weavile.
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Diamond and Pearl-style region map. It's also NOT filled with outdated areas.

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  #256    
Old July 28th, 2008 (07:06 PM).
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it would look better if the routes had outlines.
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  #257    
Old July 28th, 2008 (09:31 PM).
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I can't believe I forgot that... It's been updated.
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  #258    
Old July 29th, 2008 (01:11 AM).
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Ummm... Not trying to be hurtful, just giving constructive criticism, but it isn't that great. The coasts are just to straight... or rounded however you want to say it. Real coasts are jagged, with things sticking out everywhere, it's got to look random. Take this for example:


(Ignore the template box, I just did it for fun)

Notice how craggy the coasts seem? That's how it should be, but you're on the right track.
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  #259    
Old July 29th, 2008 (01:27 AM).
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I know; it's not been implemented yet because it's not quite finished.
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  #260    
Old July 29th, 2008 (02:00 AM).
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Ahh... you should have mentioned that in the post... Anyways good luck lol
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  #261    
Old August 5th, 2008 (01:12 AM).
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Thank you very much.


Safari Zone with Area 3. Area 3 is a peaceful waterfront cliff, home to many Pokemon such as Chansey, Togepi, Chatot, Mentail, or Cibenfier. The building by the coast is the quarters of the fieldworkers who are out researching the habits of the rare Pokemon.
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  #262    
Old August 5th, 2008 (10:31 AM).
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Nicely mapped, it has good balance. My only problem is that their is some uniformity of grass, as in: in several areas, there is only one grass tile, so if you fix that, I'm sure the map would look much better.
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  #263    
Old August 22nd, 2008 (03:45 PM).
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Mischimp, by our new Sugi artist, Seviper. I'm quite happy with his work, obviously. Anyway, Mischimp is, for the duller among us, a mischievous imp.

Be careful. While you're distracted, they could steal something.
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  #264    
Old August 22nd, 2008 (04:20 PM).
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That's awesome! I love the general shape of it, and the concept. I hope to see some more of these sugi-styled Pokemon in the future : D
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  #265    
Old August 22nd, 2008 (04:53 PM).
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holy cow! that's cool!
It's evolution is gonna be sick!
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  #266    
Old August 22nd, 2008 (08:44 PM).
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I knew I found the right guy for the job. I found Seviper on the SPPF Forums, and took a liking to his Fakemon, so I asked him, and he agreed; then he PM'ed me the redone Mischimp, and it was even better than anticipated. I can't wait to see how the evos turn out.

I shall post 'em as they arrive.
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  #267    
Old September 10th, 2008 (06:43 PM).
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Crap......Seviper's art seems to have been replaced on this thread by the annoying Photobucket "This image or video has been....blah-blah-blah-blah" message. LUCKILY, I have saved the art onto my comp, including his recent work on Gremlimp & Goblimp - both of which show why I know how to find a good artist. I'll get 'em up here as soon as I can.
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  #268    
Old September 16th, 2008 (04:34 PM).
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wow, CW I remember when you first started this, and I remember the old days on the Acanthite forums seein your threads thinkin "this isn't gonna last, my game's gonna be better." Obviously, I was wrong about both, you're game has lasted and my game is dead xP

BUT, your game is coming along very nicely. Your dex is becoming more impressive with the addition of new artists, your maps have become much better, and even your storyline continues to impress me. Don't give up, I know you'll get this game done ;)
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  #269    
Old September 20th, 2008 (04:25 PM).
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I know the art is down; be patient.




This is a random patch of desert.

If you noticed, there's actually quicksand in the desert now. This appears near springs, which are littered along the path, creating oases which, in addition to having rare Berries, can act as checkpoints during the trip between Reefline and Dricanyon, or Dricanyon and Cryptrise. Quicksand slows you down, partially covers things, and is where some wild Pokemon live. It is NOT a deathtrap. This is not Hollywood quicksand. Anyway, the quicksand pits are quite helpful in navigating the vast, largely empty desert routes.
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  #270    
Old September 20th, 2008 (04:34 PM).
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i think maybe the grass should be edited so it looks like its half way in the sand.
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  #271    
Old September 20th, 2008 (04:36 PM).
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The grass is actually growing on top of the quicksand, although I DO plan on using a different graphic, in accordance with the fact that it's obviously a different plant.
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  #272    
Old September 21st, 2008 (02:49 PM).
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I am requesting the thread be locked.

T/I is currently undergoing a period of intense change, and I would like the new T/I to have a fresh start.

The first updates on T/I after this period will come on December 15, 2008.
I hope to see you then.
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  #273    
Old September 22nd, 2008 (03:40 PM).
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Well, however ya' want to do it. I'll still be there, renaming a few Fakemon, and hopefully there'll be LOTS of new official art for everyone to see. Until then, everyone.....
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