Yes, that's it...
My problem is the size of the squares.
Look the difference between Diamond and Platinum.
I don't follow. Can I see an example?
Ohhhh... I see. Like, when you use walk through Walls Action Replay codes, for instance. You cannot use it in the main part of Hiun City or Sky Arrow Bridge. I get it totally now.
Same here. Took the words out my mouth. But, how do map connections and the locations on the world map work?
There are no map connections in the 4th generation, because all the maps are 25x25 blocks, they all are made just in one location of the map. So for instance, if you were creating a town or something in that particular area of the world map, you'd have to put the objects in that particular map, but as for the special maps, they just need to be made, it doesn't require you to have to just put the objects in a certain map layout. But what I do know... is that if you go outside to the right of a special map, it brings you right onto the normal maps that are all based off the location of the town map.
In the 5th generation however, I've noticed that all the maps are consisted of special maps, so there's no maps that rely the location of the town map, this is pretty much why it's all adjusted so that the player cannot go outside the boundries of the maps. And yeah, there's no map connections in generation 5th either.
So yeah, no matter even if a map is blank... you can always change it from a no-go map to an actual map with objects on it. But remember, the mystery zone maps in the 4th generation consist of one texture object, as for the 5th generation has null maps that have one object on them, and where ever there is no map data, you cannot be able to enter that area. Except in the 4th generation, the blank maps are still mystery zone maps.
Well... That's clear. However, I still don't understand why the game says "Mystery Zone"? As you said the MZ are blanc, but why does it says MZ then?
Like I've said before, the maps are consisted of 25x25 blocks, any area that is outside the paths of the world map are considered Mystery Zones or "-----" in HeartGold and SoulSilver. Any area that is outside of the maps that you're supposed to be in is a Mystery Zone. They consist of one texture object, and that one texture object covers the whole map with the same object. And that's how it works. ;D
Well, they did. It was the only way to make it work. The name is a placeholder so the game won't crash when Mystery Zone is force loaded.
They don't like people cheating, but they like cheating, and experimenting themselves. They made it so that it was possible to go in so that they could enter. Not so we could enter. It does bring up the question of why they didn't take it out though...But GF don't want us to cheat don't they? So why would they make the Mystery Zone work?
They don't like people cheating, but they like cheating, and experimenting themselves. They made it so that it was possible to go in so that they could enter. Not so we could enter. It does bring up the question of why they didn't take it out though...
But GF don't want us to cheat don't they? So why would they make the Mystery Zone work?
Hopefully it is going to be released soon
I dont care how many bugs it has as long as it can edit maps