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- Posts
- 13
- Years
- Seen May 8, 2011
I am looking for some rating/suggestions/advice on this team. I'm new to the competitive pokemon world so this is mostly based off of reading and opinion. Also, I have a base 4 established and 5 additional option I need to decide upon; if I could get some opinions that would be great.
Accelgor @ Focus Sash
Sticky Hold
4Hp/252 SpA/252 Spe
(+Spe, -Atk)
- Spikes
- U-turn
- Bug Buzz
- Focus Blast
Ideally this would be a lead to set spikes and U-turn out. The bug buzz/focus blast are obviously there for taunt but more importantly, accelgor's high speed and SpA allow him to be capable enough to be used as a hit and run if necessary.
Ferrothorn @ Leftovers
Iron Barbs
252 Hp/ 4 Def/252 SpD
(+Def/+SpD, -Spe)
- Stealth rock
- Leech seed
- Gyro Ball
- Sunny Day
This is a primarily standard ferrothorn wall. It has additional field set if accelgor gets countered or pushed out. Leech seed is for obvious stall tactics and Gyro Ball for possible taunt counters. The only difference is sunny day, which is another field set for the next guy.
Volcarona @ Life Orb
Flame body
4 Hp/252 SpA/252 Spe
(+SpA, -Atk)
- Quiver Dance
- Flame Dance
- Bug Buzz
- Solar Beam
This is my stat sweeper, an obvious choice with how strong quiver dance is. Furthermore, the coverage of fire, bug and grass allow for pretty consistent sweeps, furthered by the fact that sunny day from ferrothorn drops a single turn solar beam and a buffed flame dance. This leaves a devastating flame dance and grass coverage for many of volcarona's weaknesses (water, ground).
Haxorus @ Choice Scarf*edit*
Mold Breaker
4 Hp/252 Atk/252 Spe
(+Atk, -SpA)
- Earthquake
- Outrage
- Dual Chop
- Brick Break
This is another standard build. Haxorus acts as a hit and run in order to try to break down counters to volcarona. Nothing too surprising about this Haxorus.
The next five can be mixed and matched accordingly but for the most part I would like to include 2 of these as my final spots (though other suggestions are always welcome ^^)
Milotic @ Leftovers
Marvel Scale
252 Hp/252 Def/4 SpD
(+SpD/+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Scald
Standard rest talk milotic. Useful for stall coupled with leech seed, poison, burn, or any other turn damage.
Snorlax @ Leftovers
Thick fat
252 Hp/4 Def/252 SpD
(+SpD,-SpA)
-Rest
-Sleep Talk
-Earthquake
-Return
Another standard rest talker. Difference from milotic is one is more mixed wall while snorlax is more SpD. Offensive coverage is also difference, balances between physical versus special makes 2 alternatives useful (assuming I use either).
Togekiss @ leftovers
Serene grace
252 Hp/4 SpA/252 Spe
(+SpA/+Spe, -Atk)
-Morning Sun
-Thunderwave
-Air Slash
-Aura sphere
From what I know, paraflinch combo is awesome. This build works more on stalling (see a trend?) rather than sweeping. Also, works well with sunny day (though roost is always an option).
Gliscor @ Toxic Orb
Poison heal
252 Hp/252 Def/4 SpD
(+Def, -SpA)
-Toxic
-Taunt
-Earthquake
-Ice Fang
Physical wall of awesome. Not sure if toxic orb/poison heal is banned but that's why I ask. Everything else is standard stall with toxic making it hurt.
Magnezone @ Air Balloon
Magnet pull
4 Hp/252 SpA/252 SpD
(+SpD, -Atk)
-Thunderbolt
-Hidden power [fire]
-Flash cannon
-Substitute
Finally, SpD wall of steel killing. Works well against a big counter to this team, Scizor. Also, provides adequate stall through substitute.
Thanks in advance. Any and all suggestions or advice is welcome.
Accelgor @ Focus Sash
Sticky Hold
4Hp/252 SpA/252 Spe
(+Spe, -Atk)
- Spikes
- U-turn
- Bug Buzz
- Focus Blast
Ideally this would be a lead to set spikes and U-turn out. The bug buzz/focus blast are obviously there for taunt but more importantly, accelgor's high speed and SpA allow him to be capable enough to be used as a hit and run if necessary.
Ferrothorn @ Leftovers
Iron Barbs
252 Hp/ 4 Def/252 SpD
(+Def/+SpD, -Spe)
- Stealth rock
- Leech seed
- Gyro Ball
- Sunny Day
This is a primarily standard ferrothorn wall. It has additional field set if accelgor gets countered or pushed out. Leech seed is for obvious stall tactics and Gyro Ball for possible taunt counters. The only difference is sunny day, which is another field set for the next guy.
Volcarona @ Life Orb
Flame body
4 Hp/252 SpA/252 Spe
(+SpA, -Atk)
- Quiver Dance
- Flame Dance
- Bug Buzz
- Solar Beam
This is my stat sweeper, an obvious choice with how strong quiver dance is. Furthermore, the coverage of fire, bug and grass allow for pretty consistent sweeps, furthered by the fact that sunny day from ferrothorn drops a single turn solar beam and a buffed flame dance. This leaves a devastating flame dance and grass coverage for many of volcarona's weaknesses (water, ground).
Haxorus @ Choice Scarf*edit*
Mold Breaker
4 Hp/252 Atk/252 Spe
(+Atk, -SpA)
- Earthquake
- Outrage
- Dual Chop
- Brick Break
This is another standard build. Haxorus acts as a hit and run in order to try to break down counters to volcarona. Nothing too surprising about this Haxorus.
The next five can be mixed and matched accordingly but for the most part I would like to include 2 of these as my final spots (though other suggestions are always welcome ^^)
Milotic @ Leftovers
Marvel Scale
252 Hp/252 Def/4 SpD
(+SpD/+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Scald
Standard rest talk milotic. Useful for stall coupled with leech seed, poison, burn, or any other turn damage.
Snorlax @ Leftovers
Thick fat
252 Hp/4 Def/252 SpD
(+SpD,-SpA)
-Rest
-Sleep Talk
-Earthquake
-Return
Another standard rest talker. Difference from milotic is one is more mixed wall while snorlax is more SpD. Offensive coverage is also difference, balances between physical versus special makes 2 alternatives useful (assuming I use either).
Togekiss @ leftovers
Serene grace
252 Hp/4 SpA/252 Spe
(+SpA/+Spe, -Atk)
-Morning Sun
-Thunderwave
-Air Slash
-Aura sphere
From what I know, paraflinch combo is awesome. This build works more on stalling (see a trend?) rather than sweeping. Also, works well with sunny day (though roost is always an option).
Gliscor @ Toxic Orb
Poison heal
252 Hp/252 Def/4 SpD
(+Def, -SpA)
-Toxic
-Taunt
-Earthquake
-Ice Fang
Physical wall of awesome. Not sure if toxic orb/poison heal is banned but that's why I ask. Everything else is standard stall with toxic making it hurt.
Magnezone @ Air Balloon
Magnet pull
4 Hp/252 SpA/252 SpD
(+SpD, -Atk)
-Thunderbolt
-Hidden power [fire]
-Flash cannon
-Substitute
Finally, SpD wall of steel killing. Works well against a big counter to this team, Scizor. Also, provides adequate stall through substitute.
Thanks in advance. Any and all suggestions or advice is welcome.
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