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  #26    
Old October 7th, 2009, 08:03 PM
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Quote:
Originally Posted by Drakuaza View Post
Im trying to change the rival now.
But I cant find the 2 palette offsets for him.
Like these ones, so its screwed up.
-Bookmark these 2 offsets.
>0046161C - Hero Sprite 1
>004615FC - Hero Sprite 2


Does someone know the Rival Sprite 1 and Rival Sprite 2 offsets for the intro?
I would like to know this as well, along with the female hero sprite and oaks sprite offsets
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  #27    
Old October 7th, 2009, 11:35 PM
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Thanks for the tut! Know I know how, now time to edit the sprites!
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  #28    
Old October 8th, 2009, 06:14 AM
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Quote:
Originally Posted by SiegHart View Post
I would like to know this as well, along with the female hero sprite and oaks sprite offsets

Heroine Palette 1=00460ED0
Heroine Palette 2=00460EF0

Thats the palette offset for the Female Character.

I still need the rival and oaks as well.
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  #29    
Old October 15th, 2009, 06:11 AM
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I want to change in Pokemon Ruby, how do i will do???
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  #30    
Old October 15th, 2009, 11:24 AM
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Thank you for this tutorial =D I'll take a look at it after I'm done with my titlescreen =D I was searching for something like this!
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  #31    
Old January 23rd, 2010, 08:52 AM
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Nice tut, its very self explanatory. BUT...I did have a slight problem.

This probally isn't a common issue but here goes. Well everything went fine the sprite inserted fine but the palettes I threw on it from Photoshop didn't show in game. I saveed the indexed image after I made the sprite look neat, than inserted the sprite. The colors I edited on Photoshop did not show instead it had a different one.I.E I colored the bag green but in game its alot darker and its not green. Is this a problem that needs to be corrected in APE?
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  #32    
Old January 23rd, 2010, 10:44 AM
helloNL
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i think you forget to put a pallette in
so now it uses the old one
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  #33    
Old January 23rd, 2010, 01:41 PM
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I think you inserted them into the wrong palette #.
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  #34    
Old January 23rd, 2010, 01:51 PM
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What is the palette number? Is it on unlz or APE?
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  #35    
Old January 23rd, 2010, 05:23 PM
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Well, I copied the palette number from unlz when I wrote to rom, then pasted it in APE.
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  #36    
Old January 23rd, 2010, 06:07 PM
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Oh I tried that to... but the palettes are different in APE than what it shows in-game. Although when I inserted Red's palettes in PS it showed what it looked liked in the game. So for some reason its using Red's palettes anstead of the customs. Like I colored the bag green but when I inserted it, it was a different color.
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  #37    
Old February 18th, 2010, 05:44 PM
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nice tutorial
i've been looking for a tutorial
like this forever
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  #38    
Old July 14th, 2011, 08:47 AM
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The background colour isn't transparent for me, can anyone help?
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  #39    
Old July 31st, 2011, 03:38 AM
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Quote:
Originally Posted by Cannavaro View Post
I want to change in Pokemon Ruby, how do i will do???
In ruby, it's different I think.

So I suggest to try it out yourself
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  #40    
Old August 15th, 2011, 10:22 PM
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How to do this in ruby! Tutorial on that plz!
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  #41    
Old December 28th, 2011, 07:05 PM
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What if we just want to edit the pokemon and we don't have photoshop?
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  #42    
Old January 1st, 2012, 11:05 PM
savanger
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When I try to index my hero sprite, it just reverts back to the original sprite
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  #43    
Old January 2nd, 2012, 08:36 PM
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Quote:
Originally Posted by refep View Post
How to do this in ruby! Tutorial on that plz!

They just go off of the trainer sprites. Nothing difficult... Just edit in paint and re-enter into unlz
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  #44    
Old January 6th, 2012, 04:36 PM
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Hmm I've edited my hero sprites much more easily.

I just indexed the image I wanted to use and then went to unlz and imported the image and exported the pallet.


Now my only question is, how do you edit the back sprite for the hero?

Edit. that only works for the trainer card image not the main sprite. And I'm not sure what effects that has on the game. :\
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Last edited by MissDigitalis; January 7th, 2012 at 03:08 AM.
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  #45    
Old June 3rd, 2012, 02:29 AM
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Hi everyone!
I have been making rom hack from fire red
and i followed xatokus intro editing tutorial, But i don't know what is rivals intro sprite APE offset palette. And if i just import the sprite with unlz the sprite has wrong colors and red cube surrouding it.

So what i have to do?
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  #46    
Old April 29th, 2013, 11:50 PM
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Sorry to grave dig, but I think these are the palettes for Oak and Gary-

Edit: I think I have the wrong palettes, my bad.

Last edited by LaDestitute; May 14th, 2013 at 11:11 AM.
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  #47    
Old May 3rd, 2013, 03:28 AM
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thx and do u knw how to change intro sprites in emerald???
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  #48    
Old May 29th, 2013, 12:01 PM
dunning2012
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VBA won't let me save the palette as an ACT. file. Every time I try it changes it to a PAL. file. Any ideas anyone?
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  #49    
Old June 3rd, 2013, 07:10 PM
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This looks pretty easy but I follow it step by step and when I try to import my custom graphic it says the image isn't indexed when photoshop says it is and I have done all of this. Plus when I try to get my color palette from my custom graphic it gives me some random palette that isn't from my graphic.
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  #50    
Old August 10th, 2013, 05:15 PM
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I know this is an old thread but has anyone else had the problem that the transparent color (background) and black (detail lines) are switched? The large square that should be transparent is showing up when I open my ROM in VBA, and my black lines are gone. Help?
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