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But then I have to locate where the Box 14 data is stored in the ram, then edit the routine that loads the boxes to prevent box 14, neither of which I have any idea how to do.By sacrificing a box you get 80x30=2400 savable space.
Yes, there WILL be a storage shortage problem when you're dealing with an hack with x2 pokemon but i think it's a good compromise.
Just make sure to disable access to box 14 by every means
By no means is your idea a bad one, but keep in mind that I have very little ASM knowledge and have no idea how to do anything when it comes to ram re-pointing.
Not to mention there's a good chance Ruby has enough space in the RAM, considering how it saves the least data out of all the GBA games.