KNC
Sir Demoknight
- 19
- Posts
- 13
- Years
- Seen Jul 20, 2015
Hence it seems like map connections already work like they are supposed to. I also know that my idea definitely can work. Still as long as only Jambo51 has the code it's up to him to know wether it fits within his solution.I tested many things related to mine.
Saving, quitting and restarting: Check
Map to map connections: Check
Walking: Check
Running: Check
Ledges: Check
Tile Scripts: Check
Trainer and Wild battles: Check
Warping: Not working
Biking: Not working
Surfing: Not working
Flying (Kind of warping here...): Not working
Scripts moving the player: No idea XD
I have ideas for biking and surfing, but haven't really got any idea whatsoever how I can accomplish the warping. Obviously, the sprite should appear from the tile which you were warped to after you move from it, but until I find the routine which creates the player sprite in the RAM and OAM, I can't look any further into this. As far as I know, the entire map is reloaded on warping, even if you warp to the same map that you were already on. So that could be a small blessing.
Well damn it'd certainly be easier if not everyone who tries to make this keeps his code for himself after all when it's supposed to be released afterwards anyways. If at least others could join in on the work instead of just watching or starting from scratch themselves...
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