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  #1    
Old April 29th, 2012, 06:14 PM
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Novalis
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Pokemondod.com NOTE: Website is currently under construction and will be undergoing a MAJOR update and change. This is only a temporary solution while we complete the website.

Introduction:

Pokemon Dawn of Darkness is a Free to Play Pokemon MMO that has been under development for a couple of years now. Our goal is to uniquely combine the best of Pokemon and the Massive Multiplayer Online game experiences into one package. You can interact with your friends by trading, battling, chatting and much more in the vast world across an entire, 100% custom designed region never before seen. We are striving to be unique in as many ways as possible, while staying true to the Pokemon themes we have all grown to love. The game story and plot is still under development, but is expected to be like nothing else before.

Development Team:

Founder/Developer: SickBailey
Head of Game Staff: Novalis
Head of Graphics: SEED
Mapping Team: Rhino, Monster415, RaiRai
Game Script Editor: Pichu001

Developmental Resources:
The Game Engine is programmed from scratch by sickbailey. There is no use of any previously created Game Engine, RPG Maker or anything of the nature. The PDoD Map Maker is also a sickmafia production, using a newly designed system that allows for more map features, animated maps, and more. Game scripts, NPCs all have been done from scratch as well. The story and plot are also being written completely independent of any other game or story.

Server Stability:
Pokemon Dawn Of Darkness is proud to uphold to a promise of 99% server up time. In the past, the server has gone as many as 3 months without a single crash during closed Pre-Alpha testing phases, only going down for routine maintenance and regular updates. Recently, due to the increase in player base and unexpected growth, the server has been operating on new extremes. This has caused the server to react in unexpected ways and has caused the security features of the server to misread incoming data. Player connections can be closed and disconnected as they are misread by the server as false positives. However, server up time has for the most part remained unaffected. The source of this problem has been identified and after our most recent updates on May 1st and 2nd, been fixed, at least temporarily. The server will be undergoing changes and will be incorporating a new socket design that is expected to completely eliminate the problem.

Update Log

Spoiler:
5 May, 2012: Small server side update. More support for larger population. Server restarting mechanics updated.
7 May 2012: Game Shops. User's may now sell items as well as buy in quantities. Movement code tweaked, fixed minor errors. Update to fishing handles. Server save handles tweaked. Server stability/performance improved. Various bug fixes.
8 May 2012: New Maps added. Lighthouse with 5 floors. New Ghost Pokemon added. As well as Gible, and Larvitar into other maps.
9 May 2012: Further work on anti-lag core of engine. Server stability improved. Announcement of re-work for the code to include a C# socket system.


Features:

Movement Engine
  • Mouse Movement
  • Map Loading
  • Map Scrolling
  • Arrow Keys
  • WASD Support

Gotta Catch Them All:
  • Over 300 Pokemon Currently Available
  • Happiness Evolution
  • Stone Evolution
  • Pokemon Follow Sprites
  • Shiny Pokemon!
  • Working Pokedex

Spoiler:


Communication:
  • Regional Chat. Talk and chat with players within the same map and adjacent maps
  • Private Messaging
  • Friend System with easy addition and removal. Up to 100 friends

Spoiler:




Item, Inventory and Pokemon Storage:
  • Pokemon Storage System. Deposit, Withdraw, Release and more.
  • Special items such as Bike, Old Rod, Good Rod, running shoes
  • Shops in every town and a deparment store that sells various items such as TMs, EV Berries etc.


Battle System:
  • Hybrid Battle System, mix of battle system from Generations 2, 3 and 4
  • Several Hundred working attacks with more coming with every update
  • Fully working Effort Value and Individual Value system
  • Fully working Nature system
  • Fully working Same Type Attack Bonus (STAB)
  • Much More!!

Spoiler:


Trade System:
  • Scam Prevention System
  • Trade window with private chat
  • Exchange Pokemon and game currency
  • Ability to Review trade before accepting
Spoiler:






Many More Features coming with every update!

Coming Soon
Spoiler:
  • Original Music Composition
  • 5 Regions Complete with Gyms and Elite 4
  • Complete Working Movesets
  • Completely Original Pokemon Sprites (No Fakemon)
  • Beautifly Re-designed Maps
  • Super Rod
  • Server Security
  • Complete Story Line and Plot
  • HMs
  • MANY MANY MORE!!!


Help Wanted! We are looking for talented volunteers that would willing to help us development. We are primarily looking for Pixel Artists for spriting Pokemon, tiles, tile sets, NPCs, Trainers, faceshots etc. In addition to artists, we are looking for mappers, experienced and new alike. We have an original map maker that is a little different then most traditional map making software. If you are interested in helping please let me know!

I will add regular updates and check this thread daily to keep everybody informed on progress. Please, if you have any questions at all, please let me know with a reply here or a friendly private message.

~SickMafia Productions, Bringing forward Online Gaming, The Way You Want It.~
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Last edited by Novalis; May 9th, 2012 at 12:29 PM.
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  #2    
Old May 1st, 2012, 06:43 AM
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dreamcatcher
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Wow, this looks really cool! I like the original designwork you're using, it really sets it apart from other MMOs in the development section. I love the idea of trading items and money. This is shaping up to look like a very interesting game which I am anxious to see finished. Good work and good luck, it's looking very nice so far!
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  #3    
Old May 1st, 2012, 07:42 AM
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Novalis
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Thanks for the words of encouragement! We are doing our best to make ourselves as distinguishable from other games of our genre as possible, and hopefully the best .
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  #4    
Old May 1st, 2012, 07:52 AM
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Nobololol
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I could try to sprite pokemon. Just tell me what to do and i try if i can make it.
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  #5    
Old May 1st, 2012, 10:11 PM
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Novalis
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Quote:
Originally Posted by Nobololol View Post
I could try to sprite pokemon. Just tell me what to do and i try if i can make it.
Basically what I'm looking for is people who would be interested in joining the Graphics Team. Although there is a bit of an application process, we can't just take any and everybody who would want to join. There is also a certain level of quality we expect as we do with everything else.

Although if you're interested just register on the forum. I've added a link to the website on the main post, and from there you can navigate your way to the forums.

Upon registration, you should post a showcase of your talent under the Graphics section of the forum. From there we would begin the application process.
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  #6    
Old May 1st, 2012, 10:16 PM
littlebrown
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I think this is a very interesting project. I'm eager to see how this works out for you guys. Do you plan on ever adding generation 5 Pokemon?
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  #7    
Old May 1st, 2012, 10:30 PM
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Novalis
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No, we actually don't have any plans on adding any fifth generation Pokemon, for various reasons. The overworld sprites (or lack of) is a big one. Several other reasons as well but I won't bore you with them lol.
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  #8    
Old May 1st, 2012, 10:45 PM
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Quote:
Originally Posted by Novalis View Post
No, we actually don't have any plans on adding any fifth generation Pokemon, for various reasons. The overworld sprites (or lack of) is a big one. Several other reasons as well but I won't bore you with them lol.
What are the other reasons, because there is a pack with all ow sprites of the Unova pokémon if i am not mistaken.
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  #9    
Old May 1st, 2012, 10:58 PM
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Novalis
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Well we won't be using anything that isn't originally created by anybody outside the staff. Aside from that, we are trying to differentiate ourselves a little from the current Pokemon franchise. I won't be going into too much detail about the reasoning.

EDIT: I've added an update log to the main post to help keep everybody informed of our regular progress. Updates mainly will apply to Server and Client, some news will also be included.
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Last edited by Novalis; May 5th, 2012 at 04:15 PM.
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  #10    
Old May 8th, 2012, 10:27 AM
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Novalis
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Updated the Update log. Our site's wiki has recently been deleted and started over from scratch so that it may contain as much up to date and relevant information as possible. New additions to developmental staff sections. Large update from version v.0.2.3 to v.0.2.4. Updates are both server side and client side.
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  #11    
Old May 8th, 2012, 11:16 AM
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When is the game going to use 4th gen sprites for Pokemon?
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  #12    
Old May 8th, 2012, 01:28 PM
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must say i really enjoyed what I played a today. Wish it had at least forth gen sprites and tiles but its really good on almost all other points. First gym is a bit tough though :/
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  #13    
Old May 8th, 2012, 04:43 PM
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Novalis
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Quote:
Originally Posted by khkramer View Post
When is the game going to use 4th gen sprites for Pokemon?
We have no plans to ever use 4th generation sprites. Instead, we are currently in the process of re-doing every sprite, from scratch. Meaning we will be using 100% original sprites of the 493 Pokemon from generations 1 through 4. SEED, our graphics head has completed the front sets of the 493 Pokemon. Much more work still needs to be completed though, but they are beautiful.

Quote:
Originally Posted by SytheXP View Post
must say i really enjoyed what I played a today. Wish it had at least forth gen sprites and tiles but its really good on almost all other points. First gym is a bit tough though :/
As for the tiles, I'll say the same about the sprites. We are planning on having our own tilesets as well, so that the game is as unique as possible. The first couple of gyms are a little tough until your Pokemon can be leveled up faster. But it wouldn't be very fun if they were easy . They aren't impossible, but they are gym leaders after all.
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Last edited by Novalis; May 9th, 2012 at 06:02 AM.
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  #14    
Old May 9th, 2012, 02:20 AM
flamespeedy
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Its about Time you posted this novails
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  #15    
Old May 9th, 2012, 12:22 PM
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Novalis
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Quote:
Originally Posted by flamespeedy View Post
Its about Time you posted this novails
Certainly is.

Another update today, more behind the scenes stuff though. Updated server anti-lag core, further stabilizing the server. We've also recently added a lighthouse map with several floors that has let way for new species of Pokemon to be included in the game!
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  #16    
Old May 9th, 2012, 12:30 PM
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Wow custom sprites for 493 Pokémon :O
I can't wait to see them
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  #17    
Old June 1st, 2012, 10:23 AM
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Still going as strong as ever! News on a big update coming soon.
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  #18    
Old May 15th, 2014, 03:36 PM
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This game is still going strong but under a new domain, as I don't have the post count to post a link you'll have to google it for yourselves guys.
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