I've been on these forums awhile, but never posted, hiya!
Anyway, I'm not EXACTLY sure if my question fits this thread, so apologies.
Question:
So far the only way to change what music plays at any given time in FireRed (specifically in battle) is MMX's Music Replacement hex code thing, right?
I'm trying to use it, but I've only been learning hex for about 3 weeks (because relying on tools is for noob hackers).
Here's the main routine, as you can see it's not changed from the one at sfc.pokefans.net
(just go to the lessons page, "Fancy Knowledge #3." I'm not at 15 posts yet and I don't think you would appreciate me gumming up your forum trying to reach 15 before posting this. The site is just there for reference, hopefully all the information needed is in this post)
And my edited musicloader:
The game loads perfectly, all music and sounds: check.
however, I have been, as of yet, unable to actually REPLACE any music.
quick example:
The music values are just there for test, I forgot which is which, I actually created TWO scripts that flops them around.
I'm TRYING to replace basic battle music. What I replace it with isn't important at the moment, I'm testing this in a clean ROM before even daring to attempt it on my hack, which uses an extended music table.
I am not EXACTLY sure what the problem is, but I may have narrowed it down:
a. I'm just using the wrong music values?
b. I'm just using the setvar command wrong? (unlikely imo, setvar isn't that hard)
c. There has been some babble about variable values being the cause of most, if not all problems had with this loader, if that is the case, help me out!
d. I derped up a pointer or something. Very likely.
Whatever the problem is, please point me in the right direction for fixing it! (Or if this is the wrong thread, please point me to the right one!)
[I KNOW there is a scripting help thread, but with all this hex stuff I was unsure if that was appropriate!]
Thank you so much in advance!