It's a bit of a demented Pokemon, but then again, all alien Pokemon do. I don't have a clue why I chose pink, goes with the alien theme I guess. As for the little tail, well, it's basically what moves it around. It hasn't got any legs. *Gulp*
I'm going to be really blunt and rude here, but those sprites look terrible.
Did you base 'em of some concept art? or did you just open paint and started drawing? Please look at some spriting tutorials, or at least at the official sprites for some guidelines...
You claim to have 5 years of experience in game-development, you must be able to see that those sprites are sub-par, right?
I know they are terrible, but I can't sprite, and since no one else seems to want the job, someone's gotta do it right? I use these as a template for the models, so if they look bad, the models might not.
In these cases it might just be better to provide a sketch, or even just some descriptions on how they'd look like... You aren't making any good impressions with this...I know they are terrible, but I can't sprite, and since no one else seems to want the job, someone's gotta do it right? I use these as a template for the models, so if they look bad, the models might not.
In these cases it might just be better to provide a sketch, or even just some descriptions on how they'd look like... You aren't making any good impressions with this...
Btw, are you sure adding fakemon is a smart idea? You think youll be able to design, model , and balance out an entire region worth of Pokemon? modeling the existing ones already seems more than a huge challenge to me.
You could add a few pokemon and a few fakemon, you dont have to add everything, you could make it so you cant catch pokemon, you just get them, or like in Colosseum and XD where you only have a limited number to catch
Ah that's nice to hear. Also, try to make sure you get your planning and priorities straight. You should look up on things as scrum or MoSCoW. Don't be over-ambitious. You should work first on more important things like the engine, or the new battle-system. The sprites you showed can't be more important than those things.I could. I'm going to have real Poke's in there though, so no worries there. Believe it or not, the game is getting a revamp. A fairly large one. There is a new storyline, and more to come.
If you admit it is that much work, don't you agree with me that this isn't the right path to take?Leikaru said:It could take ten years.
I could. I'm going to have real Poke's in there though, so no worries there. Believe it or not, the game is getting a revamp. A fairly large one. There is a new storyline, and more to come.
Ah that's nice to hear. Also, try to make sure you get your planning and priorities straight. You should look up on things as scrum or MoSCoW. Don't be over-ambitious. You should work first on more important things like the engine, or the new battle-system. The sprites you showed can't be more important than those things.
If you admit it is that much work, don't you agree with me that this isn't the right path to take?
Thats cool, good luck!
but all im saying is if you limit the number of pokemon the player could get, it makes it easier to go about making sprites.