Ok so I'm trying to make a team, which I'm hoping will include 4 sweepers, 2 special 2 physical; and 1 Blissey with 1 Mienshao (for baton pass). My problem is, I have FIVE sweepers, and I don't know if I should get rid of one, or replace my Blissey with Mienshao, or vice versa. Here's my options of pokemon, and please give me tips on improvement and possible pokemon items as well.
Samurott:
Megahorn
Ice Beam
Hydro Cannon
Hydro Pump
Lucario:
Dragon Pulse
Earthquake
Close Combat
Ice Punch
Garchomp:
Earthquake
Draco Meteor
Stone Edge
Flamethrower
Chandelure:
Heat Wave
Shadow Ball
Psychic
Energy Ball
Pichu:
Volt Tackle
Double Team
Iron Tail
Grass Knot
Blissey:
Softboiled
Hyper Beam
Heal Bell
Toxic
Mienshao:
Baton Pass
Calm Mind
Bulk Up
Hi Jump Kick
EVs would totally be useful here. You overlooked the fact that some of your 'mons have setup moves on their own.
Never use Hyper Beam-style moves ever. They leave the user as a sitting duck the next turn. Samurott has a decent movepool to take advantage of:
-Swords Dance
-Waterfall
-Aqua Jet
-Megahorn
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry/Mystic Water
or
-Hydro Pump/Surf
-Ice Beam
-Grass Knot/Hidden Power (Grass)
-Taunt/Megahorn/Superpower
Nature: Modest/Timid/Rash/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
EQ and Close Combat have redundant coverage together on Lucario:
-Swords Dance
-Close Combat
-ExtremeSpeed
-Crunch/Shadow Claw/Ice Punch/Bullet Punch
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
or
-Nasty Plot
-Aura Sphere
-Dark Pulse/Shadow Ball
-Vacuum Wave/Hidden Power (Ice)/Dragon Pulse
Nature: Modest/Timid
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
While Garchomp can go mixed, it's better off using physical moves to cause more damage:
-Outrage
-Earthquake
-Fire Fang/Aqua Tail
-Dragon Claw/Dual Chop
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band/Choice Scarf
or
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Fire Fang
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Yache Berry/Haban Berry/Lum Berry
or
-Substitute
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Salac Berry
or
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Focus Sash
or
-Stealth Rock
-Dragon Claw/Dragon Tail
-Earthquake
-Fire Blast/Aqua Tail/Protect
Nature: Jolly
EVs: 252 HP/196 Def/60 Spe
Item: Leftovers
Despite Chandelure's high Special Attack, its 80 Speed and Stealth Rock/Pursuit weaknesses hold it back. You need another wall here, like Gliscor. It can act as a potential Baton Passer:
-Substitute
-Baton Pass
-Earthquake
-Toxic/Taunt/Rock Polish/Swords Dance
Nature: Impish
EVs: 248 HP/24 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal
You do realize that Blissey gained Hyper Voice as a B2/W2 move tutor, right? But then again, having a Normal STAB move as a sole attack leaves you walled by Ghosts, Rocks and Steels:
-Aromatherapy/Stealth Rock
-Seismic Toss/Flamethrower
-Softboiled
-Toxic/Thunder Wave
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure
or
-Wish
-Protect/Softboiled
-Seismic Toss/Flamethrower
-Toxic/Thunder Wave
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure
BP'ing 2 different stat boosts at once is too much for something as frail as Mienshao. Smeargle gets the job done easily thanks to its ad infinitum move pool:
-Spore
-Shell Smash
-Baton Pass
-Taunt/Ingrain
Nature: Jolly/Timid
EVs: 80 HP/96 Def/80 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo
Thanks for your insight :)
Sorry, They're not all on my pokecheck so I didn't know the EVs I'd used.
About Ferrothorn: I think I'll give him a try. He not the cutest thing but he's a tough guy.
About Starmie: Can you use the same Item on several Pokes in competitive battling?
About the Dragons : for my style of play (and for looks) , I like Salamence better but I find the OU metagame is SOOOOO bulky that I'm reluctantly using DD Dragonite w/ Roost because he's easier to set up.
Is Moxie the Overruling ability for DD Salamence or does Intimidate still have it's merits?
Any Idea how this team could deal with Sub/Drain Punch? A Gallade wiped the floor with me, the other day T_T
In simulators, yes. In cartridge battles, no. Starmie's type coverage is good enough to warrant an Expert Belt on it.
Either ability is viable on Salamence.
A (p)hazer might seem ideal on the team, though I'm not sure who I can replace:
Skarmory:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 252 HP/232 Def/24 Spe
Item: Leftovers/Shed Shell
Ability: Sturdy
Celebi (though those things are very hard to find):
-Giga Drain/Psychic
-U-turn
-Recover
-Perish Song/Thunder Wave/Stealth Rock
Nature: Calm
EVs: 252 HP/232 SDef/24 Spe
Item: Leftovers