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  #23901    
Old February 18th, 2013 (10:44 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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The Legacy of The Legends Creator :D
 
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would there be a program where i can just edit one? and if not thats ok,my friend came up with an idea lol and ty on XSE program version

And i tried that and usetd the same code and i got this
Too less parameters on line 4. The correct number is 2
i have no number on line four

"#dynamic 0x2DD103

#org @start
message @pointer
callstd 0x3
end

#org @hello
= You are here
release
end

#org @talk1"
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23902    
Old February 18th, 2013 (10:54 AM).
Hacker Bisharp's Avatar
Hacker Bisharp
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Quote:
Originally Posted by karatekid552 View Post
I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.



From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
I also tried this but nothing more advice?
Thanks anyway for trying. I appreciate it.
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And i'm a good bug reporter. Contact me if you want :D

  #23903    
Old February 18th, 2013 (10:58 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
And will i have to put the RBC files INTO the rom?
like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
and how would you edit the credits and opening files or just take me out
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23904    
Old February 18th, 2013 (11:21 AM). Edited February 18th, 2013 by karatekid552.
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What happens if I push it?....
 
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Quote:
Originally Posted by Hacker Bisharp View Post
I also tried this but nothing more advice?
Thanks anyway for trying. I appreciate it.
While I am looking for some more information, go to http://thethethethesromhacking.weebl...resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

-turn in the ruby
-turn in the tri-pass
-get the rainbow pass
-setflag 0x846

When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
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  #23905    
Old February 18th, 2013 (05:35 PM). Edited February 18th, 2013 by passarbye.
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passarbye
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I've searched through the tutorials section and didn't find anything specific for it, but do any of you happen to know how to change the Pokemon cry on Fire Red's title screen?


EDIT---- i've found a program with a bit of googling that solves this problem.

for those that need it, here it is: http://www.pokecommunity.com/showthread.php?t=138775



_
  #23906    
Old February 18th, 2013 (10:07 PM).
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
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Hate be rude but does anyone have an answer to my question and problem?

"
I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
And will i have to put the RBC files INTO the rom?
like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
and how would you edit the credits and opening files or just take me out
"
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23907    
Old February 19th, 2013 (12:48 AM).
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
they said increasing the number of sprites was impossible, or they just couldnt do it...

I really hate being told something cant be done (especially when i want it done)

so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

anyhoo...

this is how close ive gotten


so i have successfully added 6 new sprites (increasing the total from 153-159)

but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

so does anyone know how to edit just 1 sprites palette?
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  #23908    
Old February 19th, 2013 (02:48 AM).
twizzler
Unhatched Egg
 
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How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it!
  #23909    
Old February 19th, 2013 (06:23 AM).
Hacker Bisharp's Avatar
Hacker Bisharp
Bug reporter
 
Join Date: Dec 2011
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Nature: Gentle
Quote:
Originally Posted by karatekid552 View Post
While I am looking for some more information, go to http://thethethethesromhacking.weebl...resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

-turn in the ruby
-turn in the tri-pass
-get the rainbow pass
-setflag 0x846

When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
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Hacks I support:

And i'm a good bug reporter. Contact me if you want :D

  #23910    
Old February 19th, 2013 (08:41 AM). Edited February 19th, 2013 by karatekid552.
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What happens if I push it?....
 
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Quote:
Originally Posted by LocksmithArmy View Post
Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
they said increasing the number of sprites was impossible, or they just couldnt do it...

I really hate being told something cant be done (especially when i want it done)

so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

anyhoo...

this is how close ive gotten


so i have successfully added 6 new sprites (increasing the total from 153-159)

but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

so does anyone know how to edit just 1 sprites palette?
Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"

Quote:
Originally Posted by Hacker Bisharp View Post
Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
That is all I have, sorry.

Quote:
Originally Posted by twizzler View Post
How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it!
This involves ASM to do it right. However, you can cheat by using Shinyizer on your rom and creating a bunch of script tiles that are:

#Dynamic 0x800000
#org @start
setvar 0x8003 0x1
end


Every time you step on one of these tiles, the next pokemon you see will be shiny.

Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
Hate be rude but does anyone have an answer to my question and problem?

"
I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
And will i have to put the RBC files INTO the rom?
like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
and how would you edit the credits and opening files or just take me out
"
I am having some trouble understanding what you are trying to say. Could you please be a little clearer?

I don't know anything about credits, however the opening "files" like copyright and such, are just simple images you cam find in Un-Lz. You will need to be good at editing tile maps to do them.
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Paired with Simba
  #23911    
Old February 19th, 2013 (12:46 PM). Edited February 19th, 2013 by LocksmithArmy.
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"



That is all I have, sorry.



OK, this I understand...
I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
the palette table offset is - 083A5158 so its pointer would look like - 58513A08

there are 3 offsets in the rom that have that pointer:
0805f4d8
0805f570
0805f5c8

which one could be the real pointer (or are all 3?)

they are all close to eachother...

UPDATE:
ok so turns out its all 3 of those... if they all are not changed you get a black map...

but there seems to be a max limit on palettes you can have...
I am adding 6 palettes... lets call them A,B,C,D,E, and F (added in that order)
A works fine for the poke, but changes the players colors to be messed up
B works fine when not on screen with A
C works fine when not on screen with A or D
D works fine when not on screen with A or C
E does not do anything
F does not do anything

I have tried changing the palette number of A (from 20 to 26) and it had no effect

I feel like I need to know how many paletts are in the game so I can search for a bit of that number then raise that number by 6 (although I likely only need to raise it by 2 because only 2 dont work)

I still cant figure out that is wrong with Palette A tho, its messing everything up...

it only hurts when it on the same map... so if I put a sprite with that palette in viridian city... and start in pallat town.. im fine until I walk into viridian city... then I change to neon... ten if I go into the pokecenter im fine again... till I walk back outside....
__________________
  #23912    
Old February 19th, 2013 (12:59 PM).
95gemello7's Avatar
95gemello7
MrGarroz
 
Join Date: Sep 2012
Location: Italy
Gender: Male
Nature: Serious
I'm trying to do a new animation for Giga Impact and I would like to know a thing: can I use the animation that in battle show the Pokémon when eating a berry? And where can I find it?
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  #23913    
Old February 19th, 2013 (02:29 PM).
Shubunkus's Avatar
Shubunkus
I.R.
 
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How would I go about starting off a hack with a black screen. Can I do this with XSE?
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  #23914    
Old February 19th, 2013 (02:55 PM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by LocksmithArmy View Post
OK, this I understand...
I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
the palette table offset is - 083A5158 so its pointer would look like - 58513A08

there are 3 offsets in the rom that have that pointer:
0805f4d8
0805f570
0805f5c8

which one could be the real pointer (or are all 3?)

they are all close to eachother...
All three, i noticed that JPAN changed them all in his hack, so you should too.
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  #23915    
Old February 19th, 2013 (03:07 PM). Edited February 19th, 2013 by LocksmithArmy.
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LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
All three, i noticed that JPAN changed them all in his hack, so you should too.
yeah I got (see update)

I may have to download his hack just to see what else he changed... I know his has room for like 256 palettes.. so he woulda put an FF in the palette limit byte... so ill just have to hunt FFs that are not in mine... (in that general area)

OK
http://www.pokecommunity.com/showthread.php?t=275160
that thread has some good info
it explains why my sprites messed with eachother... and my main character... and as long as I dont put em on the same map I shouldnt have any issues...
it gave a good fix that made my last 2 palettes show up..

but I still cant keep my first palette from jacking up my main character...
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  #23916    
Old February 19th, 2013 (05:12 PM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by LocksmithArmy View Post
yeah I got (see update)

I may have to download his hack just to see what else he changed... I know his has room for like 256 palettes.. so he woulda put an FF in the palette limit byte... so ill just have to hunt FFs that are not in mine... (in that general area)

OK
http://www.pokecommunity.com/showthread.php?t=275160
that thread has some good info
it explains why my sprites messed with eachother... and my main character... and as long as I dont put em on the same map I shouldnt have any issues...
it gave a good fix that made my last 2 palettes show up..

but I still cant keep my first palette from jacking up my main character...
What do you mean? I know that there is a max on the amount of ow pallets you can have on screen at once. But pallete 00 shouldn't be affected if that sprite isn't on screen.
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  #23917    
Old February 19th, 2013 (05:29 PM).
LocksmithArmy's Avatar
LocksmithArmy
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Quote:
Originally Posted by karatekid552 View Post
What do you mean? I know that there is a max on the amount of ow pallets you can have on screen at once. But pallete 00 shouldn't be affected if that sprite isn't on screen.
I agree... it shouldnt...

but Palette 20 or 26 or whatever palette I have on my jirachi sprite turns pallet 00 to match it... so the player has jirachi colors...

but only when im on that map... it goes back to regular 00 colors after I warp...

But insteade of trying to resolve the issue... and since its only jurachi... Im going to play it into my story... im going to make the player go into a surreal room to catch jurachi (probably just a black room, black floor black walls, nothing but a door and a jirachi and the player all funny colored.... itll be odd... like earthbound
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  #23918    
Old February 19th, 2013 (05:29 PM).
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
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I changed the Script to where it will Accept it, and i get an offset with free space but when i paste the offset code, in plave of the 0s in the "0x00000..." it changes, and it wont stick to the one i chose.
In Advacned map.

And i was also asking,lets say i distrubte the rom for free like planned. And other people download just the GBA file im editing straight through instead of a patch, Would i have to keep the Saved RBC files with the scripts or does hitting compile in XSE save them into the rom without needing the external RBC files?

And thank you on the last question :3
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23919    
Old February 19th, 2013 (06:41 PM).
Well Alright's Avatar
Well Alright
Unhatched Egg
 
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How do I get these hacks on my psp? I am aware some people do it, but there is not a turtorial on how to do it in the turtorial section. Can who knows how make a tutorial on it or post a link to were this question has been answered? I'm am aware google is my friend btw, but this is a toughie!
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  #23920    
Old February 19th, 2013 (07:36 PM). Edited February 19th, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by LocksmithArmy View Post
I agree... it shouldnt...

but Palette 20 or 26 or whatever palette I have on my jirachi sprite turns pallet 00 to match it... so the player has jirachi colors...

but only when im on that map... it goes back to regular 00 colors after I warp...

But insteade of trying to resolve the issue... and since its only jurachi... Im going to play it into my story... im going to make the player go into a surreal room to catch jurachi (probably just a black room, black floor black walls, nothing but a door and a jirachi and the player all funny colored.... itll be odd... like earthbound
That is weird. But incase you want to know, I have a theory. I think both pallets are the same, they are in the same location, just two different headers that point to the same thing. That's my theory. ButI like how you are improvising, that is key to having a good life. MacGyver all the way!!!!

Quote:
Originally Posted by Well Alright View Post
How do I get these hacks on my psp? I am aware some people do it, but there is not a turtorial on how to do it in the turtorial section. Can who knows how make a tutorial on it or post a link to were this question has been answered? I'm am aware google is my friend btw, but this is a toughie!
Learn how to create the game by patching a rom. It is super simple. Then, find an emulator for your psp, install it, and put the games on it from your computer. I personally play hacks on my iPod, so it shouldn't be too different.
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  #23921    
Old February 19th, 2013 (07:51 PM). Edited February 19th, 2013 by The Legacy of The Legends Creator :D.
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
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Could KarateKid look at my post ? O:?

And how would you make a Map on Paint and upload onto Advanced map? if you can?
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23922    
Old February 19th, 2013 (08:52 PM).
FBI agent's Avatar
FBI agent
Imagine something beautiful
 
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Location: Unknown Island
Gender: Male
Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
Could KarateKid look at my post ? O:?

And how would you make a Map on Paint and upload onto Advanced map? if you can?
You can't do that. Also making a map in A-MAP would be much easier than in paint.
__________________
...

My name forum name is FBI Agent, though you can call me FBI because it's shorter. I ran a ASM request/resource thread feel free to check that out!

My current projects:
- Setting up ROM graphics :x
  #23923    
Old February 19th, 2013 (09:34 PM).
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
well then how would you add more tilesets? if you can..
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23924    
Old February 19th, 2013 (09:43 PM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
Could KarateKid look at my post ? O:?

And how would you make a Map on Paint and upload onto Advanced map? if you can?
I did, just haven't had time to reply. I had my wisdom teeth out over 10 hrs ago and the novicane still hasn't worn off and I'm on vikadin (spelling?) so I want to make sure I'm completely coherent before I get to your question. The other questions were super easy.
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  #23925    
Old February 19th, 2013 (09:43 PM).
FBI agent's Avatar
FBI agent
Imagine something beautiful
 
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Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
well then how would you add more tilesets? if you can..
That's not really something I can answer in a few words. You're best off reading a tutorial on the subject, they can be found in the tutorial section. Use the forum search feature and search, "Tile inserting". I'm sure you will get tons of hits, just pick your favorite method :)
__________________
...

My name forum name is FBI Agent, though you can call me FBI because it's shorter. I ran a ASM request/resource thread feel free to check that out!

My current projects:
- Setting up ROM graphics :x
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