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How to make new overworld sprites

49
Posts
8
Years
    • Seen Aug 4, 2016
    This tutorial will show you how to create/replace overworld sprites.
    TOOLS NEEDED:
    - Overworld Manager
    - Irfan View
    - Paint program
    - Advance Map

    STEPS:
    1. Find the overworld sprite you want to insert.
    For this tut I will insert a new lugia sprite.
    2. Open up Overworld Manager.
    3. Pick a sprite that you want to replace.
    For this tut I chose 214
    Spoiler:

    4. Click resize and choose the type and # of frames.
    For this tut I chose type 4 (64x64) and will have 9 frames.
    Spoiler:

    5. Open the sprites in the paint program and align them like this:
    Spoiler:

    For this tut I have lugia with just two frames so I did this: (I did it multiple times because I want the lugia "animated")
    Spoiler:

    6. Open up the picture in Irfan View and descrease color depth to 16 colors.
    7. In Overworld manager, go to import frames sheet
    Spoiler:

    8. Edit palette slot
    For this tut I chose 10
    Spoiler:

    9. Then click palette cleanup
    10. Open up advance map and change the picture number on a sprite to the one you chose.
    *note* if it looks messed up on advance map, test it out still in VBA.
    Spoiler:

    11. Test it out.
    Here is how mine came out.
    Spoiler:
     

    Ayonn-

    The Unbelivable
    209
    Posts
    9
    Years
  • This tutorial will show you how to create/replace overworld sprites.
    TOOLS NEEDED:
    - Overworld Manager
    - Irfan View
    - Paint program
    - Advance Map

    STEPS:
    1. Find the overworld sprite you want to insert.
    For this tut I will insert a new lugia sprite.
    2. Open up Overworld Manager.
    3. Pick a sprite that you want to replace.
    For this tut I chose 214
    Spoiler:

    4. Click resize and choose the type and # of frames.
    For this tut I chose type 4 (64x64) and will have 9 frames.
    Spoiler:

    5. Open the sprites in the paint program and align them like this:
    Spoiler:

    For this tut I have lugia with just two frames so I did this: (I did it multiple times because I want the lugia "animated")
    Spoiler:

    6. Open up the picture in Irfan View and descrease color depth to 16 colors.
    7. In Overworld manager, go to import frames sheet
    Spoiler:

    8. Edit palette slot
    For this tut I chose 10
    Spoiler:

    9. Then click palette cleanup
    10. Open up advance map and change the picture number on a sprite to the one you chose.
    *note* if it looks messed up on advance map, test it out still in VBA.
    Spoiler:

    11. Test it out.
    Here is how mine came out.
    Spoiler:

    What does the palette number choice change please ?

    I tried to import some sprites but even in game it's messed up....
     
    49
    Posts
    8
    Years
    • Seen Aug 4, 2016
    I honestly do not know what the palette number choice changes... I had messed up sprites as well and when I messed around with the palette choice, it worked.. May I see pics of your advance map and Overworld Manager
     

    Ayonn-

    The Unbelivable
    209
    Posts
    9
    Years
  • I honestly do not know what the palette number choice changes... I had messed up sprites as well and when I messed around with the palette choice, it worked.. May I see pics of your advance map and Overworld Manager


    I will send you pics later, I restored my rom back from a backup since it was not working...
     

    pokefreak890

    The One that will make everything great
    853
    Posts
    9
    Years
    • Seen May 18, 2023
    this is awesome cant wait to do this but i have a question for u doctor cow say u want to have Ho-oh Animated as well as every other legendary in every region from gen 3-6 how would u go about doing that and if so can u put a download link of those including trainer sprites that would be awesome
     
    49
    Posts
    8
    Years
    • Seen Aug 4, 2016
    this is awesome cant wait to do this but i have a question for u doctor cow say u want to have Ho-oh Animated as well as every other legendary in every region from gen 3-6 how would u go about doing that and if so can u put a download link of those including trainer sprites that would be awesome
    If to make the pokemon animated, you want to set their movement in advance map as:
    Spoiler:

    Examples:
    I made a custom ho-oh sprite and I made it animated
    Spoiler:

    Here's how it looks in-game:
    Spoiler:
     
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