Some designs I've been thinking about for a new set of creatures I call Weazels, which are basically humanoid weasel creatures mafia-ish/terriost types mainly. An attempt at a set of these that will be compariably playable if they were actually played cards (despite not knowing much about Yugi-Oh or anything.) Feel free to comment, suggest things, constructive criticism but no saying its plain stupid. (And yes the name is lame, its actually deliberate)
Actually I think it's rather creative. I'm kind of hooked on the set already.
Please do note i'm not great with wording for such cards, being more used to MTG.
Weazel Minion
Beast-Warrior/3 Stars/Earth
1400 ATK/800 DEF
Note: Basic Weazel, not very strong
Eh... but the base card of the set really needs something going for it. At least it gets Weazel support.
Weazel Hitman
Beast-Warrior/3 Stars/Earth
800 ATK/1000 DEF
Effect
When Weazel Hitman battles another monster, increase its Attack points by 1000 and decrease its Defense points by 1000 for the duration of the Battle Phase.
Hmm... with current wording this basically means that Weazel Hitman has 1800 Atk/ 2000 Def when another monster attacks it as well. Not sure if that was the intention here or what, but... anyway, fairly lame considering that it becomes a near-useless wall monster with Skill Drain out because of its weak stats, as well as being basically a wimpier version of Steamroid (eighteen hundred attack monster that gains five hundred points when it attacks, but then loses five hundred points during the next battle phase. Besides, a hitman is tough even when he isn't on the job. Maybe a S/T destruction effect when it destroys a monster and a skill boost? Or perhaps a suicide effect, so that when it gets killed your opponent takes a hit?
Weazel Sabatour
Beast-Warrior/4 Stars/Fire
1700 ATT/700 DEF
Effect
Discard a card from your hand: Roll a six-sided dice, if the result is 3 or 4, destroy a monster on the opponents side of the field and your opponent loses 1000 life points. If the reult is 1, 2, 5 or 6 tribute Weazel Sabatour and you lose 500 life points.
Note: Somewhat inspired off Snipe Hunter, only its more haphazard. It can also make an okay attacking monster too.
0.0 I have the urge to call Jonouchi Katsuya and ask if he's added this card to his deck yet. Actually, aside from the higher stats it doesn't even really compare to Snipe Hunter. I think a lot of what makes Snipe Hunter valuable is that it isn't limited to just one card type: it can kill anything on the field, S/T, facedown monster, beatstick, you name it Snipe Hunter kills it. My suggestion is to make it a two-thirds ratio, same as Snipe Hunter, and also to cut the self-destruction clause, then limit the thing that Saboteur can destroy in some way (face up monster, for example). Also, the wording on most official cards reads "destroy this card" not "tribute this card" when they're talking about sending it to the graveyard because you failed to pay a cost or an effect backfired.
Cowardly Weazel
Beast-Warrior/4 Stars/Dark
2000 ATK/500 DEF
Effect
This monster cannot be summoned onto the field if there are no monsters on your side of the field with "Weazel" in thier name.
Muscle hits the field. Pity that Gene-Warped Warwolf has the same Atk without the summon clause, and gets support from Non-Spellcasting Area and Justi-Break.
Weazel Smuggler
Beast-Warrior/1 Star/Dark
100 ATK/150 DEF
Effect
This monster can attack your opponents life points directly.
When Weazel Smuggler deals Battle damage to an opponent, you may draw 1 card.
Good Card. Very Good card. I can see the deck building up around these.
Weazel Engineer
Beast-Warrior/3 Stars/Dark
800 ATT/1200 DEF
Effect
You may tritube this monster and discard a card from your hand to remove a Machine-type monster in play from the current duel. This cannot be use if you have no cards in your han.
You may tribute this monster and discard a card from your hand to search your deck for a card named "Weazelbot Mk 1" and special summon it onto your side of the field.
That line about "this effect cannot be used if you have no cards in your hand" is unnecessary, because you obviously can't discard to activate the effect if you have no cards in your hand. 0_o Also, you can just say "Search your deck for a 'Weazellbot Mk 1'", the "a card named" isn't needed. Actually, I think this is pretty weak. Machine-type Removal could be used against an annoying Cyber Dragon, but only if the opponent doesn't tribute it away for a Monarch or Malicious Edge first. Against Gadget that effect is pretty lame, because Gadget players will have another Gadget in their hand to summon next turn. Also, remove the "from the current duel". Just say "remove from play". The special summoning of Weazellbot is actually pretty lame since it's a one-tribute monster anyway, and there are niftier methods of calling it to the field quickly. To wit: D-Hero Malicious removal, special summoning Cyber Dragon from the hand, Metal Fiend's Sanctuary, Dandylion... the list goes on. This way you're giving up two cards to get one, and a card that doesn't even have a fancy effect to go with it in the end to even the odds up. Meh, I'll pass.
Weazelbot Mk 1
Machine/6 Stars/Dark
2400 ATT/1600 DEF
Effect
You may tribute this monster and discard a card from your hand to search your deck for a card named "Weazelbot Mk 2" and special summon it onto your side of the field.
Same problem here. Mk 2 is actually a better excuse for tossing two cards for because two-tribute monsters are much harder to summon quickly than one-tribute. Problem is that this is a less-then-stellar monster to toss two cards for when you could be tossing one. Not to mention the annoying fact that unless you tribute-search again, you won't get a fancy effect to go along with the monster. At least up his stats or something.
Weazelbot Mk 2
Machine/8 Stars/Dark
3400 ATT/2600 DEF
Effect
When Weazelbot Mk 2 is special summoned, halve your life points.
When Weazelbot Mk 2 attack a monster in defense mode with defense less then its attack points, deal the difference to the opponents life points. (They call that piercing damage right?)
Indeed they do call that piercing damage now. Actually, I think you can eliminate Mk 1 and just skip straight to this bad boy. (Maybe discard two cards from the hand for Engineer's effect instead of one as a cost for summoning such a high Atk monster so quickly). This is sort of like an uber Evil Hero Malicious Edge with theme support. It's balanced by the S/T and effect weakness, but piercing damage on something this big with a quick summoning method (once you eliminate the middle man) is nothing to sneeze at.
Weazel Deception
Counter Trap
When a spell or trap card is activated, tribute a monster with "Weazel" in its name to negate the effect of that card and destroy it.
Sort of a thematic Dark Bribe, but instead of upping the opponent's hand size you decrease your own field presence. Eh, okay.
Weazelling Out
Quick Play Spell
Pay 300 life points as you play this card. Return a monster on your side of the field with "Weazel" in its name to your hand.
Interdimensional Matter Transporter removes the card from play for no cost, and then puts it back at the end of the turn free of charge. Plus, it's non-monster specific. This one really needs some more... oomph, shall we say.
Slippery Weazel
Beast-Warrior/ 4 Stars/Water
1700 ATT/1000DEF
Effect
This monster cannot be the target of Spells, Traps and the effects of effect monsters.
This I like. It's possible to run over it with a high Atk monster, but it's pretty well shielded from any other method of destruction. (Well, Lightning Vortex still kills it I suppose because it doesn't specify a target). Still, a very all-around useful card.
Weazelled Out!
Trap
No monster can be tributed or returned to a players hand this turn (Effects relating to tributes cannot be used)
How about you just say "no monsters can be tributed or returned to the player's hand this turn under any circumstances". That effectively cancels anything out. Good card for stopping falling Monarchs, and makes Exiled Force and Neo-Spacian Ground Mole completely useless.
Note: Might need to change this one dramatically.
Sleeping With the Fishes
Trap
Destroy any one non-Water attibute, non-Aqua type monster on your opponents side of the field. The monster destroyed by this card cannot be special summoned back onto the field by any card effect.
Since there aren't many water attribute or aqua type monsters being widely played these days outside of the occasional Mobius, I'd say this is a deviously good, very splashable little card.
Getaway Vehicle
Spell - Equip Magic
This can be only equipped to a non-Machine monster with "Weazel" in its name.
Increase equipped monster's Attack and Defense by 300 points
At the begining of the Battle Step you may tribute Getaway Vechicle to reduce all damage dealt during the Battle Phase to equipped creature to 0.
Maybe reword it so that you can tribute Getaway Vehicle in order to negate a card effect targeting that monster or destruction in battle (as opposed to battle damage, which only refers to the LP loss) as well?
Weazel Kingpin
Fiend/4 Stars/Dark
0 ATK/1500 DEF
Effect
The Attack Points of this monster is equal to the number of cards with "Weazel" in thier name other tham Weazel Kingpin on the field and in the graveyard times 100.