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I don't work for nintendo so it aint an offical CBS :P
Its all done with pictures and variables.
Anyway...
I've justed added a Day/Night system.
Like Pokemon Silk1, the system eases into each other. Like it doesn't just go straight dark at like 10 PM. It eases in over the space of a few hours and even minutes.
BTW: The clock is in 12 Hour AM/PM format.
I took servel screens to show this.
A screenshot of 6 AM.
By 7 A.M its getting bright outer, and Red sky in the morning.
Its 6 P.M now. By now you can see its nearly dusk. The sun is falling.
Thanks for the postitive comments so far guys. Really is helping to keep me going :)
I took what you said into account Jeff/Booda. I made the night time get darker and have a more bluer tint.
Also, I've got an update for you all.
Since pokemon Silk1 had many regions (Kanto, Hoenn, Calis, and the Calis's Thread Islands)- I've decided to start adding in other regions to Silk2.
So far I have 2 kanto Citys mapped.
I also just finished remaking New Bark Town (which I had to do on memory so :S )
Here are the screens:
First 2 maps:
trouble posting?
Anyways, Thanks for your advise, I went and took the huge picture from VGmaps.
Its helped.
Anyways, I've got another Update.
I just started working on the evolution systems for the starter pokemon.
Everything is fine and so far, Totodile has been coded up (in terms of battle) up to level 20.
You know what would also be a cool, but not necessary, function to have that I just though of lookin at your screens. When your pokemon evolve the background its in matches the area youre in.