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Pokemon Silk2: Take Over

Sorye HK

Looking around here and there
3,363
Posts
20
Years
    • Seen Dec 1, 2021
    The screen looks nice. THe words are a bit blurry though.
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • yeah i know, thats cause instead of making the words myself, I just took them from Emerald.

    Well anyways, I got an updated menu to show you.
    I added in descriptions of the commands (in the blue box) and added in "player stats"
    Pokemon Silk2: Take Over
     

    Illusion

    RMXP game maker
    155
    Posts
    19
    Years
    • Seen Oct 17, 2011
    I love the CMS! I find that there is a bit too much space between the Pokedex, Badges and Saves.
    Otherwise it's great!
    Pokemaster_shiny
     
    91
    Posts
    18
    Years
    • Seen Feb 28, 2012
    WOW, i am going to comment on the cbs...... is this a offical bs? it is soooooooo real
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • I don't work for nintendo so it aint an offical CBS :P
    Its all done with pictures and variables.

    Anyway...

    I've justed added a Day/Night system.
    Like Pokemon Silk1, the system eases into each other. Like it doesn't just go straight dark at like 10 PM. It eases in over the space of a few hours and even minutes.

    BTW: The clock is in 12 Hour AM/PM format.
    I took servel screens to show this.

    Pokemon Silk2: Take Over

    A screenshot of 6 AM.

    Pokemon Silk2: Take Over

    By 7 A.M its getting bright outer, and Red sky in the morning.


    Pokemon Silk2: Take Over

    Its 6 P.M now. By now you can see its nearly dusk. The sun is falling.

    Pokemon Silk2: Take Over

    8 P.M and the sun has almost set.

    Pokemon Silk2: Take Over

    By 11 P.M its as dark as can be.
     

    Sorye HK

    Looking around here and there
    3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    Those really are nice work! Keep it up mate!
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • Thanks for the postitive comments so far guys. Really is helping to keep me going :)
    I took what you said into account Jeff/Booda. I made the night time get darker and have a more bluer tint.

    Also, I've got an update for you all.

    Since pokemon Silk1 had many regions (Kanto, Hoenn, Calis, and the Calis's Thread Islands)- I've decided to start adding in other regions to Silk2.

    So far I have 2 kanto Citys mapped.
    I also just finished remaking New Bark Town (which I had to do on memory so :S )
    Here are the screens:
    First 2 maps:
    Pokemon Silk2: Take Over

    Pallet Town and Route
    Pokemon Silk2: Take Over

    Viridian City.

    And a in game screen of New Bark Town
    Pokemon Silk2: Take Over
     

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • trouble posting?
    Anyways, Thanks for your advise, I went and took the huge picture from VGmaps.
    Its helped.

    Anyways, I've got another Update.
    I just started working on the evolution systems for the starter pokemon.
    Everything is fine and so far, Totodile has been coded up (in terms of battle) up to level 20.

    Here are some screens
    Pokemon Silk2: Take Over


    Pokemon Silk2: Take Over
     

    Sorye HK

    Looking around here and there
    3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    Really looks nice... Will you be changing the background (trees and stuff) to match the place that you're battling in?
     

    Naas02

    Cerulean cool trainer
    258
    Posts
    19
    Years
    • Age 39
    • Seen Jul 13, 2007
    You know what would also be a cool, but not necessary, function to have that I just though of lookin at your screens. When your pokemon evolve the background its in matches the area youre in.
     
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