Hello Diego. First before anything your tutorial acts as an excellent reference for me. It's almost as if a professional wrote it.
Now here is my problem. I have a script that suppose to move my player but after its completed my player freezes on the spot without the msgbox function activating.
Below is my code.
Also do you know how to get XSE NOT to autogenerate extra code? It sometimes likes to generate extra unneeded movement commands.
Code:'--------------- #org 0x80050A checkflag 0x8D4 if 0x1 goto 0x880054C setflag 0x8D4 lock applymovement MOVE_PLAYER 0x880052C waitmovement 0x0 release msgbox 0x8800534 MSG_NORMAL '"you notice a pokeball" closeonkeypress end '--------------- #org 0x80054C release end '--------- ' Strings '--------- #org 0x800534 = you notice a pokeball '----------- ' Movements '----------- #org 0x80052C #raw 0x56 'Exclamation Mark (!) #raw 0x0 'Face Down #raw 0x1 'Face Up #raw 0x2 'Face Left #raw 0x3 'Face Right #raw 0x2 'Face Left #raw 0x3 'Face Right
It only does that when you forget 0xFE at the end of the movements, so it reads the bytes after as movements.