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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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NarutoActor

The rocks cry out to me
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  • mmm rele I thought that would fix that problem I am having problems inserting my world map too :P So I put It off to I become a better hacker Sorry :C
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
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    16
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  • I have the same tilemap being used for two of my world maps. For some reason, on the fourth world map (which is #3 in the programming), nine tiles near the bottom-right corner keep getting replaced with tile #3, while on the other, it works just fine.

    Can anyone help?
    Yet another repost. Can anyone help?
     

    IceSage

    Sage of Ice
    242
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    16
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  • It sounds like you might be forgetting to repoint the tilemap data. Use NTME (*sigh* why are people still using Cyclone?) theres a video in the thread that shows you how to edit title screens that should help.

    I meant I used the guide that was included with Cyclone, not Cyclone itself. Although, NTME is just about the same, only it's a bit easier to use. Also, neither program allows for selecting multiple tiles, so they're just about even on the playing field for me anyway.

    Also, which thread are you referring to that has the video?

    Argh. I'll figure it out... someday... Someday..
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
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  • I've scrounged around for anything on this, but haven't had much luck. I followed haefele's tutorial on inserting the world map, and it worked like a charm. Except for two things...
    MapError.png

    The colors of the town squares are wrong, and the little location buttons from the original FireRed are still there.
    Does anybody know the RGB values of the correct shades of grey to use for the towns to where they will use the right colors in game?
    Does anybody know why those old pieces are still showing up on the map?
    When putting in the town squares, they must be in Pal 1, not Pal 0. Choose Pal 1 when mapping the squares.
     

    siper x

    I'm Russia, Fear Russia
    375
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    14
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    • Seen Mar 29, 2023
    FIRE RED QUESTIONS

    how do you insert town maps?

    I keep trying to make signpost items, but it doesn't work.
    in my hack it is on a shrub. can you put 1 there?

    how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?
     

    Curt_09

    Also known as Chozo
    557
    Posts
    15
    Years
  • Thanks Diego, that worked. Really, thanks a lot.
    Narutoactor I went back and tried it again and it worked this time.
    You guys just saved me hours of fiddling around on my own.
     

    siper x

    I'm Russia, Fear Russia
    375
    Posts
    14
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    • Seen Mar 29, 2023
    what is the xse script for:

    geting a cubone lv 15 with pokerus,

    and an eevee lv 7 with a pokedex, and 5 pokeballs?

    Thanks in advance, and please answer my other questions.

    if theese questions get answered i can realese games, in progressing hacks, or finish the one in the scapbox.

    in advance map (ruby)
    how can you make a tree headbuttable?
    what behavior byte do you use?
     
    Last edited:

    3dd13

    Leader of the Fallen
    96
    Posts
    15
    Years
  • Try repointing the data of both tilemaps.


    What do you mean its corrupt? You'll need to download the .NET framework to get it to work.


    1) Yes, theres a few tutorials around that tell you how to do it.
    2) Yes, but you'll probably only be able to edit the graphics and not the actual layout.
    3) XSE and pksvui allow you to do this.
    i have installed all the files nessecary to fun yape (.net 2.0, the vb6 runtime files) and it still doesnt work... i get an 0xc000007b error. i dont know why...
     

    NarutoActor

    The rocks cry out to me
    1,974
    Posts
    15
    Years
  • what is the xse script for:

    geting a cubone lv 15 with pokerus,

    and an eevee lv 7 with a pokedex, and 5 pokeballs?

    Thanks in advance, and please answer my other questions.

    if theese questions get answered i can realese games, in progressing hacks, or finish the one in the scapbox.

    in advance map (ruby)
    how can you make a tree headbuttable?
    what behavior byte do you use?
    this is a simple question thread not a script thread try some script generators wild battles and give items
     

    siper x

    I'm Russia, Fear Russia
    375
    Posts
    14
    Years
    • Seen Mar 29, 2023
    this is a question thread, and a mod told me to post the questions here.
     

    Q-Bone

    Musician and Pixel Artist
    243
    Posts
    15
    Years
  • Need help urgently!

    I've tried putting a Munchlax Platinum Sprite into a Fire Red ROM. It worked, but it used the Palette of the Pokemon I replaced. When I put the Palette back to normal, and click 'Write to ROM', it says: "Compressed size is: 2CC. Which is too big. Aborting."

    How do I solve this?
     

    Curt_09

    Also known as Chozo
    557
    Posts
    15
    Years
  • Need help urgently!

    I've tried putting a Munchlax Platinum Sprite into a Fire Red ROM. It worked, but it used the Palette of the Pokemon I replaced. When I put the Palette back to normal, and click 'Write to ROM', it says: "Compressed size is: 2CC. Which is too big. Aborting."

    How do I solve this?

    Step one - download HackMew's Free Space Finder
    Step two - open up the Calculator application from your start menu
    Step three - Click the little circle in the top left that says 'hex' next to it.
    Step four - enter 2CC in your calculator
    Step five - click the little circle up top with 'dec' next to it
    Step six - open up Free Space Finder and search an amount of bytes equal to the number your calculator just gave you
    Step seven - In unLZ try to write your picture to the ROM and when the box pops up with the offsets enter the offset FSF gave you into the box labeled 'image offset'
    Step eight - make sure you have the boxes 'export image' and 'automatically fix pointers' checked, then write it to the ROM
    Step nine - open it up in your VBA and test it
    Step ten - enjoy your newly inserted pokepic
     

    Q-Bone

    Musician and Pixel Artist
    243
    Posts
    15
    Years
  • Step one - download HackMew's Free Space Finder
    Step two - open up the Calculator application from your start menu
    Step three - Click the little circle in the top left that says 'hex' next to it.
    Step four - enter 2CC in your calculator
    Step five - click the little circle up top with 'dec' next to it
    Step six - open up Free Space Finder and search an amount of bytes equal to the number your calculator just gave you
    Step seven - In unLZ try to write your picture to the ROM and when the box pops up with the offsets enter the offset FSF gave you into the box labeled 'image offset'
    Step eight - make sure you have the boxes 'export image' and 'automatically fix pointers' checked, then write it to the ROM
    Step nine - open it up in your VBA and test it
    Step ten - enjoy your newly inserted pokepic

    Thanks for the suggestion, but I actually found out that I could just import the file again, then it worked. I must've made a mistake earlier. Sorry for your trouble.
     

    siper x

    I'm Russia, Fear Russia
    375
    Posts
    14
    Years
    • Seen Mar 29, 2023
    1 more question.

    how do you edit ghosts (tower before scope)?

    PLEASE ANSWER MY OTHER QUESTIONS!!!!!
     

    Q-Bone

    Musician and Pixel Artist
    243
    Posts
    15
    Years
  • I have two questions:

    1) I replaced the Aerodactyl Sprite with a Munchlax Sprite. In game the Munchlax is floating and has a shadow underneath it. How do I fix this?

    2) This may sound quite noobish, but after I edit a Script, then compile, when I look back at it, it is the same as before I edited it. How do I fix it?
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024
    I have two questions:

    1) I replaced the Aerodactyl Sprite with a Munchlax Sprite. In game the Munchlax is floating and has a shadow underneath it. How do I fix this?

    2) This may sound quite noobish, but after I edit a Script, then compile, when I look back at it, it is the same as before I edited it. How do I fix it?

    Tried Wichu's Tool in the Toolbox for No. 1?
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
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    15
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    • Age 30
    • Seen May 1, 2024
    I've downloaded it now in a matter of fact. Know anything about the Script?

    Sorry, I'm not a scripter, and it has been a while since I touched XSE... Are you sure you compiled it to the right offset? And used that same offset in Advance Map? Normally, i put scripts in Free Space and Compile them, that normally works...
     
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