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Tool: Nameless Sprite Editor [Classic]

Lord Varion

Guess who's back?
2,642
Posts
15
Years
    • Age 29
    • Seen Jan 6, 2015
    wow
    oes it do all that in this release coz if so
    i been using it for for overworlds only
    (im such a fool .....)
     
    44
    Posts
    16
    Years
    • Seen Dec 25, 2011
    You could add more support to the bookmarks and plugins for pokemon emerald appreciate it
     

    smilewolfy

    pokemon photographer
    27
    Posts
    13
    Years
  • I need help, first off to make the explanation easier, i'm just going to tell you i'm putting iris in from black and white games, now, i changed the size of an OW sprite to 32x32 so iris sprite could fit in, then i put her Front sprite[frame 0] in and it works perfectly, but then when i put her back sprite in, [frame 1], it stuffs up frame 0 cutting the sprite up and putting bits of it everywhere, then when i try to put frame 0 back in, it messes up frame 1, anyone know how i can fix this?

    Edit: and when i play the game, only top half of the sprite appears, can anyone help please
     
    Last edited:
    1
    Posts
    13
    Years
    • Seen Nov 29, 2010
    can someone give me a nsl file of Gary as main char?....

    i try to fix it on my own in paint but i fail at art... T-T

    i just wanna play play pokemon game as gary for God's sake T-T
     

    link12552

    decade club
    205
    Posts
    16
    Years
  • Update NSE 1.7.5.0

    Update 1.7.5.0
    icon.png

    Seems like it's about time for an update!
    (Most of the features from the technical preview have stuck around, but there have been things added and changed)

    New Features:
    • Draw Mode
    • New Plugin Commands
    • 16-Color PNG Imports
    • Save Image to
    • Save Palette to
    • NSL saving and importing of any image


    Plug-ins:

    • More accurate plug-in reading (fixes the "if" problem")
    • Added "while" and "Jump" commands
    • Support for header categories
    • New Functions (Fin, Fout)
    • Direct Access to memory ( &mem(x), #mem(x) )

    Image Imports:

    • "Import bitmap" becomes "Import Image"
    • Imports any 16 color or less BMP or PNG
    • Fixed a bug for importing into a compressed sprite
    • Will attempt to import an image with more than 16 colors (Must be indexed)

    Better Image Loading:

    • Better memory usage
    • Loads images up to 4X bigger (Width x Height <= 65536)think 256x256 instead of 128x128
    • Some accuracy tweaks in Lz77

    Better Image Saving:

    • NSL file type small update (NSL 3.1)
    • Import NSL files on any sprite
    • Accuracy tweaks in compression algorithm
    • Save To (Save an Image or palette to any offset, with compression options)

    Save-Image-Data.png
    Save-Palette-Data.png


    Draw mode:

    • A paint bucket! (Note: Color sensitive, huge images can take a second
    • A re-sizable brush!
    • Undo and redo compatible
    DrawMode.png


    Included in this version:
    • NSE 1.7.5.0
    • NSL Editor 1.1.0.0
    • Plugins (Trainer, Pokemon, Item...)
    • The standard bookmark file
    • The read-me

    -link12552
    P.S. I'll update the list of Plugin Commands Soon, but heres a hint:
    fin = File Input, Fout = File Output, #mem(x) returns the value at memory position x...
     

    Shiny Quagsire

    I'm Still Alive, Elsewhere
    697
    Posts
    14
    Years
  • Awesome! I've wanted lz77 compressed pallets for some time. :)

    But, a nice feature to have would be 256 color pallets. It could help in inserting the intro sprites and ruby worldmaps. I know it'd take a while, but it's better to have it than to not. ;)
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Wow, this is an amazing update. I would say that the palette saving and fill bucket are the best two. I mean, it can very tedious doing the backgrounds of sprites.
     

    link12552

    decade club
    205
    Posts
    16
    Years
  • NSE 1.7.5.0 Plugin Commands

    Plugin Commands 1.7.5
    I said they'd be here and now here they are!
    New and improved commands to make the job easier
    Here are the plug-in commands as of NSE 1.7.5.0
    * = new or revised...

    Spoiler:
     
    47
    Posts
    13
    Years
    • Seen Feb 28, 2014
    this tool is very usefull, i use it instead of hackmews OW editor, only because it has more features.
     

    link12552

    decade club
    205
    Posts
    16
    Years
  • Awesome Banner

    Had some free time on my hands, so I decided to make a banner for all you NSE users / supporters!
    Banner:
    HTML:
    [URL="www.pokecommunity.com/showthread.php?t=205687"][IMG]http://i443.photobucket.com/albums/qq151/link125552/Ribbon.png[/IMG][/URL]
    Cool, Right? ;)
     

    Rayce

    Nooo0000OOB
    99
    Posts
    13
    Years
    • Age 27
    • USA
    • Seen Aug 23, 2014
    I'm kinda noobish with this stuff... How do you edit a ROM with this? When I pull it up and try to open my ROMs with it it won't come up with ROMs
     
    168
    Posts
    14
    Years
    • Seen Jan 15, 2017
    i tryed on editing the back of the fire red hero(s) and it stayed red and it had messed up things over its head how can i change the back of the fire red hero(s)
     

    red panda

    Mew Fan
    29
    Posts
    15
    Years
    • Seen Mar 21, 2019
    This is an awesome program, Thank you for making this.

    One request though. Could you please add Emerald support to the plugins? I really like this program and it's a shame I can't edit my hack with this, but if you're able to give them Emerald support that'd be nice.

    If anyone tells me to do it myself, just a note, I fail at it.
     
    1
    Posts
    13
    Years
    • Seen Jul 29, 2011
    Where do you download it

    Thanks, but my stupidity cant find the link bar
     
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