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[Other✓] Changing the Pokéball Items text.

226
Posts
14
Years
    • Seen Jun 9, 2019
    Sorry for creating a Thread for this.
    I'm creating some new Pokéball Items, in a Pokémon Emerald rom.

    Everything works fine after. I click on the Pokéball I get the Item and then it dissapears, but the text isn't exactly like the "non hacked" pokeball items. When I click on the hacked one the text says "Obtained the Potion!" for example but by the non hacked the text says "Players Name found one Potion!".

    Can it be changed? I ask because I can't find anything of it on the web. And if yes what codes must I use? Please help.
    And thanks

    Also the code I use is this:

    #dynamic 0xE3D0AD

    #org @start
    hidesprite 47
    giveitem 0xD 0x1 0x0
    setflag 0x1203
    release
    end

    Note: Any Item interest me, Potion is just an example.
     

    Astraea

    The Storm of Friendship
    2,107
    Posts
    10
    Years
  • Yep, it can be done, Just put give item and then a Message after that o your choice in the next Line!
     

    Astraea

    The Storm of Friendship
    2,107
    Posts
    10
    Years
  • Its no problem, I am always Ready to help anyone regarding Pokemon Hacking In terms of Scripting and OW Spriting
     
    226
    Posts
    14
    Years
    • Seen Jun 9, 2019
    Ok, but now I have another question:

    Is there a way to make a Pokémon appear in a breakable rock once by using Rock smash? I will create a new rock and put the script to break it but I want also that a Pokémon appears there and like I said only one time. (Since it's werworld sprite isn't in Advancemap and I'm bad at design. Also of course I want it to appear in the first time I use Rock Smash.
     
    287
    Posts
    10
    Years
  • Ok, but now I have another question:

    Is there a way to make a Pokémon appear in a breakable rock once by using Rock smash? I will create a new rock and put the script to break it but I want also that a Pokémon appears there and like I said only one time. (Since it's werworld sprite isn't in Advancemap and I'm bad at design. Also of course I want it to appear in the first time I use Rock Smash.

    Yes, it is
    Now, I'm not sure if there is a simpler way to do this, built into the game's engine, but here's my way of doing it
    You use the rock smash script and put a random command with a wildbattle
    I'm not going into how any of those work, but you can find out by yourself in diegoisawesome's scripting tutorial
     
    226
    Posts
    14
    Years
    • Seen Jun 9, 2019
    Yes, it is
    Now, I'm not sure if there is a simpler way to do this, built into the game's engine, but here's my way of doing it
    You use the rock smash script and put a random command with a wildbattle
    I'm not going into how any of those work, but you can find out by yourself in diegoisawesome's scripting tutorial

    Ok thanks, I now don't have much time for hacking, (only at weekend), but then I will watch diego«s thread.
     
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