machomuu
Stuck in Hot Girl Summer
- 10,507
- Posts
- 16
- Years
- She/Her
- Take a left, turn right at the next stop, bear lef
- Seen Nov 1, 2023
We're at the end of the stage, and in a wonderful strategic position. My weaker units gained quite a bit of EXP and we're pushing back the enemy, even completely stomping a two-pronged ambush. Things were good, as I'd spent a good while on that mission, and it was about time all that play'd paid off. I ended my turn, and rather than being greeted with my troops on a stronger strategic standing the next turn, I heard music all too familiar. I'd made a mistake. Camilla died, and though I could easily have taken out the rest of the troops with the others, that I was so close to the end and almost lost no one made her death all that more painful. The lack of in-game save points made me really ponder whether it wouldn't be worth it to just keep her dead.
This, folks, is compelling gameplay-imposed choice.
You've probably played a game like this. Say you're playing Valkyria Chronicles and a unit dies, having been lost in an enemy march. Say you're playing XCOM and your best soldier succumbs to a plasma shot to the head- by a Sectoid, of all things. Say you're playing Fire Emblem and you find yourself in the same situation as I did. These are the types of situations that are truly despair inducing but, at the same time, are what put us on edge in these games. They don't force us into a lose state inherently, but they certainly make things harder, and often what's lost is something we, as the players, have some personal stock in. Be they items, weapons, characters- you name it.
Now, my question to you is: in a situation where you are faced with such a choice, do you forge onward and try to adapt without the casualty, or do you just reload your saved game in an attempt to try again and keep them with you?
This, folks, is compelling gameplay-imposed choice.
You've probably played a game like this. Say you're playing Valkyria Chronicles and a unit dies, having been lost in an enemy march. Say you're playing XCOM and your best soldier succumbs to a plasma shot to the head- by a Sectoid, of all things. Say you're playing Fire Emblem and you find yourself in the same situation as I did. These are the types of situations that are truly despair inducing but, at the same time, are what put us on edge in these games. They don't force us into a lose state inherently, but they certainly make things harder, and often what's lost is something we, as the players, have some personal stock in. Be they items, weapons, characters- you name it.
Now, my question to you is: in a situation where you are faced with such a choice, do you forge onward and try to adapt without the casualty, or do you just reload your saved game in an attempt to try again and keep them with you?