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Critical Capture question

772
Posts
13
Years
  • I've modified the critical capture system so that it can be activated by switch, so when the switch is active a critical capture is guaranteed.

    The code is modified as follows
    Code:
              if USECRITICALCAPTURE && pbRandom(256)<c
                critical=true
                shakes=4
              elsif USECRITICALCAPTURE && $game_switches[CRITICAL_CAPTURE_SWITCH]
                critical=true
                shakes=4
              else
                shakes+=1 if pbRandom(65536)<y
                shakes+=1 if pbRandom(65536)<y && shakes==1
                shakes+=1 if pbRandom(65536)<y && shakes==2
                shakes+=1 if pbRandom(65536)<y && shakes==3
              end

    Now the capture is working, the ball shakes once, the pokemon then gets released from the ball, and it shows the gotcha! pokemon was caught message

    I don't know if it happens in an unedited version since i've never had it trigger
     
    155
    Posts
    10
    Years
    • Seen Jun 11, 2021
    From my experience, yes. This does happen in the unedited version of the game based off the times I did get a critical capture during testing. I think this got fixed in the most recent version, 16.2, but I'm not sure if it works properly or not, as I've never gotten a successful critical capture. They usually break out after the ball shakes for me.
     
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