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Is my OU team good? What should I change?

254
Posts
12
Years
    • Seen Oct 3, 2014
    Okay, so recently I've been playing with this team and it's doing amazingly good in OU. It started as a fun team, you know those teams you make just for fun, but it turned out to be one of the best teams I've ever made. Being a fun team I only used the Pokemon I liked so only two of them are OU. Seriously. The problem is that I want a Rapid Spinner badly. I always find myself in so much trouble when the opponent set ups those spikes. SR isn't much of a pain and Toxic Spikes are taken care of by the should-be-OU Amoonguss.
    Here is the team:
    (there has been an update in the simulator so I don't know how to export it yet so I am gonna type it myself)


    Hippowdon(Gaia) - Sand Force ( I need my leftovers)
    Leftovers
    Impish - 252 HP/224 Def/ 32 Att
    SR
    Earthquake
    Roar
    Slack Off


    Blissey( Sante) - Natural Cure
    Leftovers
    Calm - 22 HP/ 252 Def/ 234 Sp.Def/ 4 Sp
    Softboiled
    Thunder Wave
    Aromatherapy
    Seismic Toss


    Amoonguss( Chavenin) - Regenerator
    Leftovers
    Bold - 204 HP/ 172 Def/ 134 Sp.Def
    Spore

    Giga Drain
    Clear Smog
    HP Ice


    Manetric( Levisk) - Lightningrod
    Choice Scarf
    Modest - 14 Def/ 252 Sp.Att/ 244 Sp
    Volt Switch
    HP Ice
    Overheat
    Switcheroo


    Vaporeon( Siren) - Water Absorb
    Leftovers
    Bold - 236 HP/ 252 Def/ 4 Sp.Att/ 16 Sp.Def
    Scald
    Ice Beam
    Wish
    Protect


    Mandibuzz( Vultina) - Overcoat
    Leftovers
    Careful - 236 HP/ 82 Def/ 192 Sp.Def
    Roost

    Brave Bird
    Whirlwind
    Knock Off


    That's it. Yeah the coloring is awesome!! :D
    Anyway, here are some things I would like you to have in mind before posting your hopefully useful advice.

    1. The most useful Pokemon of the team are Amoonguss and Blissey so I'm not changing them.
    2. Roar/Whirlwind, Clear Smog/ Haze, Knock Off, Rapid Spin, Aromatherapy, Wish and a Pokemon to remove Toxic Spikes as soon as it switches in are very necessary.
    3. I wouldn't really mind changing Manetric but he is the only offensive one and Switcheroo has come in handy so many times it isn't even funny anymore.

    That's it and thanks for your help! :D
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • On Hippowdon, Sand Force is absolutely useless unless you're using Tyranitar alongside it. Even then, Landorus does a better job at Sand Force sweeping because of higher Attack and Speed. Donphan can lay down Stealth Rock and spin away opposing hazards:
    -Stealth Rock
    -Rapid Spin
    -Earthquake
    -Roar/Toxic/Knock Off
    Nature: Impish
    EVs: 252 HP/4 Atk/252 Def
    Item: Leftovers
    Ability: Sturdy

    or
    -Rapid Spin
    -Earthquake
    -Stone Edge/Head Smash/Fire Fang
    -Ice Shard/Stealth Rock
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Leftovers
    Ability: Sturdy

    On Amoonguss, it's better with a specially defensive spread, since some of its resists come from that end (252 HP/40 Def/216 SDef)

    Manectric is seriously outclassed by Jolteon and Rotom-W. The former is faster and hits a bit harder than Manectric does; the latter has more bulk and a secondary STAB to use. Sure, Manectric has a niche of using Fire moves, but those two are better options. But then again, you have a pretty big Ferrothorn weakness too. I'll suggest Heatran and Infernape too because both can deal with Ferrothorn easily:

    Jolteon:
    -Thunderbolt
    -Volt Switch
    -Signal Beam/Shadow Ball
    -Hidden Power (Ice/Grass)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Life Orb
    Ability: Volt Absorb

    Rotom-W:
    -Thunderbolt/Volt Switch
    -Hydro Pump
    -Hidden Power (Ice/Fire)
    -Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs/Choice Scarf

    or
    -Volt Switch/Thunderbolt
    -Hydro Pump
    -Will-o-Wisp/Hidden Power (Fire)
    -Pain Split
    Nature: Modest
    EVs: 112 HP/252 SAtk/144 Spe
    Item: Leftovers

    or
    -Substitute
    -Pain Split
    -Thunderbolt
    -Hydro Pump
    Nature: Modest
    EVs: 236 SAtk/20 SDef/252 Spe
    Item: Life Orb

    Heatran:
    -Lava Plume
    -Toxic/Will-o-Wisp
    -Roar/Stealth Rock
    -Protect
    Nature: Calm
    EVs: 248 HP/252 SDef/8 Spe
    Item: Leftovers

    or
    -Fire Blast
    -Earth Power
    -Hidden Power (Grass/Ice)
    -Stealth Rock/Taunt/Roar/Flame Charge/Substitute
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Air Balloon

    Infernape:
    -Overheat/Fire Blast
    -Close Combat
    -Stone Edge/Mach Punch
    -Grass Knot/U-turn
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    Change Vaporeon's EV spread to a more physically defensive oriented one; its Special bulk is good enough already (248 HP/252 Def/8 SDef).

    While Mandibuzz does have its merits in OU (great bulk, annoying support moves to use against the opponent), its low Attack means that it won't hit anything hard with Brave Bird. You can consider Skarmory for its incredible physical bulk, or Reuniclus for a way to break down stall:

    Skarmory:
    -Spikes
    -Whirlwind
    -Roost
    -Brave Bird/Taunt
    Nature: Impish/Careful
    EVs: 252 HP/232 Def/20 Spe or 252 HP/232 SDef/20 Spe
    Item: Leftovers/Shed Shell
    Ability: Sturdy

    Reuniclus:
    -Calm Mind
    -Psychic/Psyshock
    -Focus Blast
    -Recover
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Life Orb/Leftovers
    Ability: Magic Guard
     
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