Finally, after a bit of a delay, the Super Rising Thunder! Alpha release is here!
What's in the Alpha?
-Everything you saw in the Pre-Alpha!
-A complete Golden Trail, a new Mini-Dungeon, and a second full dungeon, Blackriver! (all that's missing is the tail end of a cutscene).
-Previously unrevealed dialogue and the full scripts all those screenshots came from :D
-Less bugs!
-Multi-stone Sokoban! (I figured out how to script it in the least cheater-friendly way possible)
-No more
Jersey Quest cameos in the intro. In fact, the intro is gone entirely.
*Bug Fixes/Additions from the Pre-Alpha:
-You can choose Picture Two now and not appear as a Leaf recolor. Hurrah!
-When you die, you spawn where you're supposed to, not in glitchy areas on the outsides of the maps. This was the most difficult part to do as it required hex editing and repointing the flight table and all that sort of lovely fun stuff.
-Selecting the Long Stick from the bag while on the overworld no longer glitches the game.
-You are no longer able to get "stuck" in the hidden room within Golden Trail.
-A few small movement permission/tile errors have been found and corrected.
-The Tangle Thicket puzzle gives you a hint to make it easier to try and solve.
-The "bushes" which worked like the PC storage system are now for item-storage only. You will never have more than five team members at a time (plus you, the Hero), as they join and leave your company as the plot goes on.
-There are a few more items, although in keeping with the spirit of the game they're (mostly) still invisible and you have to hunt for them. Food is scare and requires effort, young Pichu!
-Mini Dungeons now contain visible healing squares as a sort of "freebie" (but not larger dungeons). They can still only be used once, however.
-Flash-born (wild pokemon) levels have been raised to be more challenging.
Well, what about the bugs?
-There are still a few small issues with warps as of Alpha 2. Sometimes, when you warp to another map, a dialogue box pops up for a split second, or your character may randomly take a step. I don't know why this happens, but it does. It does not break the game in any way.
-Pansy the Beautifly's mugshot is still prone to glitching.
-Some minor dialogue boxes may not have been changed yet (I caught all the ones I could, but a few may have slipped past!) If you notice any relics from
Jersey Quest or the original Ruby ROM, please tell me. :)
The ROM is locked for fairly obvious reasons - one puzzle is already easily exploitable with savestate cheating (Though I hope you won't do that. Sucks the fun out ^^' ); and I don't want people going in to Advance Map to see where all the items and traps and healing spots are, and to simply cheat their way through. Cheating will severely diminish the fun :(
Anyway, there you have it! This is a .UPS file, so if you do not know how to patch one of these, read this:
http://www.ehow.com/how_10043236_apply-ups-patches-gba-rom.html , and download the UPS Patcher here:
http://www.romhacking.net/utilities/519/ . You need a Ruby (AXVE) ROM.
May your holidays be merry and bright, and I hope you enjoy FINALLY having a proper Alpha! :D Please point out any and all bugs or tile errors I may have missed, and to leave general concrit and/or praise. You guys are why I ROM hack still after all, despite how busy I can get!