Thanks everyone for helping me answering a lot of stuff, so I'll take care of the unanswered things or the stuff I simply wanted to comment about.
Just a question zel, (havn't seen it answered on the first post) is there any specific reason you decided to remake Gold rather than Crystal? I always saw the 3rd games as sort of the "Complete" games (e.g. a game like Kingdom Hearts Final Mix) so I thought it would have been a better "template" to use as a Generation II remake.
Well, I always liked Gold over Crystal, so that's one of the reasons.
Wheooot...
Uh...Zel...If anyone has told you...sorry...but...
Well, when you get stuff off Amelia in Pryce's town, there aren't any flags and you can keep getting and getting...
That was when I was playing Shiny X.
Maybe I havent fixed something on the X. Which Beta are you using? because perhaps I fixed that on a newer version. I dont remember having that problem before.
You propably used the save option from the start menu in the game. If you did don't. Go to the top of your emulator and drop down the file menu and click save to save the game at its current state as a .SGM.
Wrong - Please avoid .sgm files. Because when you reach the E4, it wont save and you'll start complaining about not progressing. Just make sure the Flash128k option is enabled BEFORE ever loading the rom. If you made the mistake, then you know how that is fixed: closing the emu, deleting the .sav or .sa1 file, then opening the emu, setting the F128 option and loading the rom.
By now it's kinda obvious I should have changed the "Exchange Memory" message from the game long time ago. Baka... :P
Zel, i got a question... will you edit the Pokedex so we'll be able to see where we can caugh each pokemon? or will the pokedex will be left alone?
Yeah, just like Baro I wonder if such a thing can be done. Because, as sgash said, Pokemon show up on the dex depending if it is located as wild pokemon on a map under the "Map name" which is showable on the Pokedex. Not sure if that kind of data can be manipulated or if it is everything automatically generated... :\
Sounds like something Mastermind_X could have fun with! :laugh:
The only reason zel made those pokemon available without trading was cuz he wanted to put the first 386 pokes in.
Not to mention that trade evolution is not my favorite way of getting Pokemon, that's why I decided to change it.
While searching on Google for my page (yeah I have no life >_> ) I found a Japanese fansite on Shiny Gold with a lot of pretty screenshots and FAQs and stuff like how to register and download the SG patch.
I can only read the Chinese part of Japanese, so you could ask someone else to contact the webmaster to put his/her website on the front page.
Seems like the creator has stopped updating the page (says at the bottom), and wants to preserve this as a relic for when the new beta comes out (babelfish >.>)
Shiny Gold is expanding into the Japanese market >.<
https://www.geocities.jp/pokemonshinygoldzel/index.html
Interesting, although I didnt understand a bit of it (oh well, I could use a translator but we know how much they suck >.<), but, if the creator of the page is around and wants me to put it on the first post, just PM me.
And, I'll avoid all that topic about SG expansion, because it was a bit silly :P
Just one question: i havent still understood how the *yamn*slows work
Slowking evolves into slowbro through water stone? at least thats what i get, and its WEIRD, as some might consider slowking better...
And about evo stones, will they also be available through digging?
They're stones afterall...
I dont know why everyone has it wrong:
Slowpoke is the one who evolves into both Slowbro (with level) and to Slowking (I think you use a Water stone), it's your choice.
Stones on the minigame? Hmmm... Nope, I get the feeling they'd be overused. I want them to not be that easy to obtain, really.
I got 4 bugs to report:
1) In Dark Cave (the first time you can go inside), you can get to an area in the cave (though it would be sort of dumb to do so, since at that point you don't have flash) where there is a guy that you can challenge. Unfortunately, he has a level 20+ Pokemon that can easily KO all of your Pokemon at that early stage. There ought to be some way of blocking the area off.
2) Likewise with the Trick House. Luckily the trainers in there haven't got quite so high leveled Pokemon, and my Pokemon had been leveled up considerably after Falkner and Sprout Tower, but it was still a bit of a shock to go in there and realize I'm facing trainers with Pokemon as high leveled as Falkner's. Either it should be move to a location you can't get to, or their Pokemon ought to be de-leveled slightly.
3) In the small building between the place with the Trick House and Sudowoodo, and the Ruins of Alph, there is a weird glitch copy of you. Is this a sprite error?
4) Ruins of Alph again - indeed, inside a separate building again. When you go in the building where the two scientist are, one of them acts like Nurse Joy, and when you agree to have your Pokemon Healed, you can see a glitched version of the normal Pokemon Center Healing Process. Can this be fixed?
1)Optional battles usually are hard, be conscious you are playing a RPG so you should be responsible for your actions :)
2)Kinda same thing, the Trick House is completely optional. In fact, leaving them for after you finish the whole thing also works. By that time you would have level60 Pokemon battling against level 10 or so Pokemon XP
3)I'm intrigued by those clones, when you can post a screenshot (or anyone else), please show me their exact locations.
4)Hmmmm... I'll have a look on the scientist's script.
Bug:
If you lose to a wild Pokemon on Route 29 just after getting your starter, you end up in a PC (most probably Cherrygrove's), but it's all darkness and even after Nurse Joy finishes talking and healing your Pokes, you stay there. Yes, I haven't reached any Pokemon Center yet, nor any town/city other than New Bark.
Haha I lost to a Sentret just because it had an Oran Berry and I was lazy to use potions (I had little health then). xD
EDIT: Did you replace the original LG Pallet Town map with the now New Bark Town one? The same for Route 29 & Route 1/Cherrygrove City & Viridian City? Because there might be a code inside there which detects whether you have reached the map of Viridian (with var numbers?), and so by putting it like this it might turn out differently. If you get what I mean... :/
As far as I remember, when you lose without going to the Pokecenter, you should come out from Cherrygrove's PC instead of talking to your mom (alright, there should be a mid-second where you are at home, but after that there should be a warp), am I wrong in how the events happen?
Can anyone confirm about the glitch he's mentioning, it sounds strange.
Hey Zel,what if for the LUGIA event u make JESS and JAMIE appear and they want the silver thing that u need.U could make'em fight u and wen u win the old man gives it to u.By the way love the hack!!!Keep going!
I dont really want to mess with how the original legendaries were obtainable. That's why we have a lot of extra legendaries to give them events or weird ways to find them.
And by the way, in B6, will Ard FINALLY have some decent bugs?
He gets a new one (I think it was a Pinsir on the normal, but I'm not sure), but, you know he just picks what he likes and thinks its strong, in his weird opinion... -_-
I actually became pretty sad when Zel said it isn't part of his plans to make an event involving Giovanni. Well, guess that's up to him. xD
Oh, I almost forgot. Zel, if you change any pokémon location, such as Ralts, please tell me, so I can do the next shiny gold dex correctly, when beta 6 is released. ^^
Most likely I'll move the Pokemon which appeared on R.of Alph, if I manage to do something about the puzzles there.
Is Mt.Silver gonna be packed with extra events?
Not really, but it has been remapped to make it confusing, almost like the V.Road.
zel, Shiny Gold is truly awesome, Carlos is also a difficult opponent, and a very er, hot-headed one, but I LOLed when I found out when I saw that he's a good guy! :laugh:
anyways, anyway you can fix the tile errors there..? :)
good luck~
Hehe... Well, since I have fixed that route, it now looks fine. And about the Carlos Dude, I have inserted the Poke Dude's overworld again and moved Carlos overworld somewhere else, so now they are different people :P
I know this may seem like a dumb question but...
What is the TM List for Shiny-gold? I know it's copying Gold for the most part, but will it be possible to get Flamethrower, Ice Beam, or Thunderbolt?
Also, I found a trainer level glitch in X version (see attachment)
Her Pokèmon are under-leveled compared to everybody else (i.e, her pokes are level 29~31 I believe while everyone else is around 40)
Your hack is amazing! The last time I checked this thread was around November of last year. Amazing progress! Good luck with the rest! :D
Yes, those nice moves have TMs, although they'll not be that easy to be gotten, as obvious.
I must ask: Were you playing the X version for the levels problem? Because it could be a mistake I did of not editing someone's lineup as I was editing lineups for the X version.
Good news: He finished the GS translate into Spanish (all johto), now going into Kanto ... so that only a few months what I have already finished ...
Good to know that, I hope everything is coming along nicely.
Alright, after finishing the whole posting, I better do something else on the hack, so I can bring some kind of update tomorrow :D