TBM_Christopher
Semi-pro Game Dev
- 448
- Posts
- 14
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- Age 30
- Lincoln, NE
- Seen Apr 12, 2018
Hello, is it possible to trigger evolution using an event?
For instance, if I've got an overworld object which can function as a reusable Water Stone, is it possible to just call pbMiniCheckEvolutionItem with some parameters?
For instance, if I've got an overworld object which can function as a reusable Water Stone, is it possible to just call pbMiniCheckEvolutionItem with some parameters?
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