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[RESOLVED]Item Evolution triggered by event?

TBM_Christopher

Semi-pro Game Dev
448
Posts
14
Years
  • Hello, is it possible to trigger evolution using an event?

    For instance, if I've got an overworld object which can function as a reusable Water Stone, is it possible to just call pbMiniCheckEvolutionItem with some parameters?
     
    Last edited:
    63
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    • Seen Aug 15, 2017
    Have a look at how Eeveelutions Leafeon & Glaceon work. They depend on interaction with an object on a specific map
     

    TBM_Christopher

    Semi-pro Game Dev
    448
    Posts
    14
    Years
  • Have a look at how Eeveelutions Leafeon & Glaceon work. They depend on interaction with an object on a specific map
    That's the map ID rather than an event; I'd like to trigger evolution in events specifically, without level up involved.
     
    Last edited:
    63
    Posts
    9
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    • Seen Aug 15, 2017
    Ok, so how about checking species in party upon interaction with said object and then forcing the evolution? I know that forced evolution can happen and someone has asked about that in the forum
     

    TBM_Christopher

    Semi-pro Game Dev
    448
    Posts
    14
    Years
  • Thanks for the advice! Between that and the thread you mentioned, I was able to check for Pokemon and force them to evolve. Normally I'd be a little pickier and try to come up with a more general solution, but since I've got a fairly limited Pokedex, I can just do a check for each species the event would affect.
     
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