I have a glitch (sort of): when your helicopter crashes and you go back to the top of the pokemon tower and go in the purified zone where all the skulls were and you try leaving you are stuck there (unless you have an escape rope. I did) because Mr. Fuji tries battling you over and over again. Thank you for reading this
That's just the end of the Beta.
I know how to fix the reflection issue. The game has lightened palettes that are used for water reflections (I believe they are 7, 8, 9, and A for palettes 3, 4, 5, and 6, respectively) Palette 01 (in NSE) is the palette for the player's reflection. Basically take the current player's palette, lighten it, apply it to palette 01, and you can fix the reflection color issue. You're welcome
Also, this looks really, really good. Can't wait to see it finished!
Thanks PJ, I'd actually worked that one out myself a while back. Thanks anyway though :D
3. There are minor bugs and contradictions. (Like PALLET TOWN music in ROCKET BASE) They're bothering me a bit. That would be nice if you would fix them.
4. Certain characters should speak like this: "[color]CHARACTER:[/color] Blablabla..." Characters speak only gray some in event scripts.
5. I think Nurse Joys in cities shouldn't heal you. In CERULEAN CITY, the Nurse Joy heals you after battling you. It seems a bit weird. You should put a secret TEAM ROCKET healer in CERULEAN CITY instead.
1. That is being worked on albeit slowly. To be honest I havent touched music at all, I'll fix a few of the map music though.
2. I've gotten rid of text colour entirely. It was just irritating.
3. Nurse Joy only heals you in the first two towns. My main reasoning was that Team Rocket is not as high profile in the first few towns, they get more so later. Also in regards to Cerulean, it was supposed to be that she is afraid of you etc.
I have another bug or im EXTREMELY unlucky. Ice fang- 100% chance of freezing, Thunder fang- 100% chance of paralysis, Fire fang- 100% chance of burning. I am raging so much because of officer Jenny and her snubull.
Yeah that was broken. Those were from using the wrong byte in the move effect. It's fixed and will be included in the next beta.
This is a pretty noticeable bug, so you're probably aware of it, but...
The palettes get really screwy at night, they affect the pokemon battle screen and everything else. I know it's because you replaced each color with a new one in the night palette, but if you could find a way to limit it to the overworld, that would be great.
As far as the hack, looks great, can't wait for the new release, keep up the great work!
This is actually done through a tool. I find the night palette only glitches when entering things with arrows. I like the night battle colours. To me it would seem strange that in the OW it's night, and when you go into a battle it's in full brightness.
bayerf, are you dead bro? I don't care if you're dead, finish this hack even inside your grave! -.-
I've actually been focusing on other things atm :P
I'm sorry to disappoint you, but I've taken a break from Apollo for two main reasons.
There are a few broken variables that i'll need to fix, and I have ALOT to script to end the
beta. I also need to apply Jambo's flag hack.
Please make your ROM hack patch with the .UPS format. See my post below as to why...
https://www.pokecommunity.com/showthr...61#post7544361
Eh in the next release I'll release both.
In the mean time to everyone, thanks for all the support!
Once i've finished a few other things I will get back to this hack very quickly and
should have the next beta ready soon. I would also like to say that this last beta
will likely be the last for a while. It's going to be tough rebuilding Johto in HGSS style
as mapping will likely take a long time. I am even considering finishing the hack at
that point. The hack at that point will bring you to lvl 45-50's. The next update
after that may just be post-game content and general bug fixes. I'd like to hear your
opinions about it.