YOOM-TAH
Piplup Fanatic
- 920
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- Alternating between Ft Lauderdale and Tampa
- Seen Dec 11, 2008
Since most people agree that Light makes perfect sense for a new pokemon/move type in upcoming pokemon games, I've decided to make a separate topic in which different ideas about it can be discussed.
First, here's some type mapping I've come up with from reading other suggestions and thinking about it myself.
Defensively strong against: Light, Dark, Ghost, Psychic, Electric*
Defensively immune to: Fire (can't be burned)
Defensively weak against: Grass, Ice, Dragon
Offensively strong against: Dark, Ghost, Fighting
Offensively weak against: Light, Dragon, Ice, Electric*
Offensively ineffective against: Grass
*It's hard to explain Electric. When I try to think about it logically, Electric shouldn't be good against Light, but at the same time light shouldn't be strong against Electric. It wouldn't be all that strange...they have weirder things already with type-mapping, such as Ghost and Dragon both being strong against themselves.
As for other things that might not make apparent sense, it would be strong against Fighting because Dark is weak to it, so since Light is the opposite of Dark, it should be strong against it. I'm not sure it's the best logic though, because I didn't use it for other types such as Steel. But that's why this topic is open for discussion!
Grass should be obvious. Light is the source of plants' food. Grass would do nothing but feed from Light. Then they could work with it where certain Grass pokemon could not only be immune to Light, but take advantage of it in ways. I'm not sure if it should just heal them, since other types don't do that unless they have an ability like Water Absorb or Voltage Absorb, or whatever.
Now, past type mappings, there's a few other things. First of all, the most obvious move already in Pokemon that would become a Light attack would be Flash. But what about other attacks? Solarbeam? Flash Cannon? They may even have to tweak Sunny Day. I look forward to seeing some opinions on this.
Lastly, there should be a new status that is in virtually every other game of this style, and that Pokemon has neglected for quite awhile, which would perfectly for Light-type attacks. That is "Blind". Blind status would lower Accuracy and I suppose one of either Attack or Special Attack. Likewise, certain attacks would not work while under the Blind status, such as Future Sight, Lock-On, Detect, etc. Furthermore, and I'm not sure about this one (give me opinions here) it may even go so far as to make never-miss moves such as Swift able to miss (though they'd still have a really high accuracy rate). As for curing it, there would of course be blind heals as well as some type of berry that can heal it. Also there would be some kind of glasses/goggles hold item that would prevent Blind from occuring on whichever pokemon is holding it. The status would only last from 3-7 turns or so, not for the whole battle, and would not carry over outside of a battle.
Anyway, that's all I've got so far, feel free to add suggestions/opinions!
First, here's some type mapping I've come up with from reading other suggestions and thinking about it myself.
Defensively strong against: Light, Dark, Ghost, Psychic, Electric*
Defensively immune to: Fire (can't be burned)
Defensively weak against: Grass, Ice, Dragon
Offensively strong against: Dark, Ghost, Fighting
Offensively weak against: Light, Dragon, Ice, Electric*
Offensively ineffective against: Grass
*It's hard to explain Electric. When I try to think about it logically, Electric shouldn't be good against Light, but at the same time light shouldn't be strong against Electric. It wouldn't be all that strange...they have weirder things already with type-mapping, such as Ghost and Dragon both being strong against themselves.
As for other things that might not make apparent sense, it would be strong against Fighting because Dark is weak to it, so since Light is the opposite of Dark, it should be strong against it. I'm not sure it's the best logic though, because I didn't use it for other types such as Steel. But that's why this topic is open for discussion!
Grass should be obvious. Light is the source of plants' food. Grass would do nothing but feed from Light. Then they could work with it where certain Grass pokemon could not only be immune to Light, but take advantage of it in ways. I'm not sure if it should just heal them, since other types don't do that unless they have an ability like Water Absorb or Voltage Absorb, or whatever.
Now, past type mappings, there's a few other things. First of all, the most obvious move already in Pokemon that would become a Light attack would be Flash. But what about other attacks? Solarbeam? Flash Cannon? They may even have to tweak Sunny Day. I look forward to seeing some opinions on this.
Lastly, there should be a new status that is in virtually every other game of this style, and that Pokemon has neglected for quite awhile, which would perfectly for Light-type attacks. That is "Blind". Blind status would lower Accuracy and I suppose one of either Attack or Special Attack. Likewise, certain attacks would not work while under the Blind status, such as Future Sight, Lock-On, Detect, etc. Furthermore, and I'm not sure about this one (give me opinions here) it may even go so far as to make never-miss moves such as Swift able to miss (though they'd still have a really high accuracy rate). As for curing it, there would of course be blind heals as well as some type of berry that can heal it. Also there would be some kind of glasses/goggles hold item that would prevent Blind from occuring on whichever pokemon is holding it. The status would only last from 3-7 turns or so, not for the whole battle, and would not carry over outside of a battle.
Anyway, that's all I've got so far, feel free to add suggestions/opinions!