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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Khan6195

Michael Jackson Died. Parté!
24
Posts
15
Years
  • I want to edit Prof. Oak at the beginning of FireRed. This is my problem:

    Hi, this is Khan6195. I need help with the FireRed beginning.

    So far I have it so when you come downstairs, your mom gives you running shoes, $10,000, and an EEVEE. (Just had to say that XD)

    Well, the real problem is that when you try to leave Pallet Town, you get stopped by Prof. Oak as usual, right? Well, I do want him to stop me, I just want to skip the part where I pick MY Pokémon, so I can just fight my rival with my Pokémon, EEVEE. Because if I don't fight my rival, the rest of the game is screwed up.

    So my real problem is, how do I NOT pick my Pokémon?!
    This is the script that I opened from Advance Map from the Script right in front of the exit of Pallet Town.

    Code:
    '---------------
    #org 0x1655F9
    lockall
    setvar 0x4001 0x1
    goto 0x8165605
    
    '---------------
    #org 0x165605
    setvar 0x8004 0x0
    setvar 0x8005 0x2
    special 0x174
    textcolor 0x0
    pause 0x1E
    playsong 0x12E 0x0
    preparemsg 0x817D72C '"OAK: Hey! Wait!\nDon't go out!"
    waitmsg
    pause 0x55
    closeonkeypress
    applymovement MOVE_PLAYER 0x81A75ED
    waitmovement 0x0
    sound 0x15
    applymovement MOVE_PLAYER 0x81A75DB
    waitmovement 0x0
    pause 0x1E
    showsprite 0x3
    compare 0x4001 0x0
    if 0x1 call 0x81656B8
    compare 0x4001 0x1
    if 0x1 call 0x81656C3
    pause 0x1E
    msgbox 0x817D74A MSG_KEEPOPEN '"OAK: It's unsafe!\nWild Pokémon li..."
    closeonkeypress
    pause 0x1E
    compare 0x4001 0x0
    if 0x1 call 0x81656CE
    compare 0x4001 0x1
    if 0x1 call 0x81656E0
    setdooropened 0x10 0xD
    doorchange
    applymovement 0x3 0x816572E
    applymovement MOVE_PLAYER 0x8165758
    waitmovement 0x0
    setdoorclosed 0x10 0xD
    doorchange
    setvar 0x4055 0x1
    clearflag 0x2B
    setvar 0x4050 0x1
    setflag 0x2C
    setflag 0x4001
    warp 0x4 0x3 0xFF 0x6 0xC
    waitstate
    releaseall
    end
    
    '---------------
    #org 0x1656B8
    applymovement 0x3 0x81656F2
    waitmovement 0x0
    return
    
    '---------------
    #org 0x1656C3
    applymovement 0x3 0x81656FB
    waitmovement 0x0
    return
    
    '---------------
    #org 0x1656CE
    applymovement 0x3 0x8165705
    applymovement MOVE_PLAYER 0x8165731
    waitmovement 0x0
    return
    
    '---------------
    #org 0x1656E0
    applymovement 0x3 0x8165719
    applymovement MOVE_PLAYER 0x8165744
    waitmovement 0x0
    return
    
    
    '---------
    ' Strings
    '---------
    #org 0x17D72C
    = OAK: Hey! Wait!\nDon't go out!
    
    #org 0x17D74A
    = OAK: It's unsafe!\nWild Pokémon live in tall grass!\pYou need your own Pokémon for\nyour protection.\pI know!\nHere, come with me!
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x1A75ED
    #raw 0x2D 'Face Down (Delayed)
    #raw 0xFE 'End of Movements
    
    #org 0x1A75DB
    #raw 0x62 'Exclamation Mark (!)
    #raw 0xFE 'End of Movements
    
    #org 0x16572E
    #raw 0x11 'Step Up (Normal)
    #raw 0x60 'Hide
    #raw 0xFE 'End of Movements
    
    #org 0x165758
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x60 'Hide
    #raw 0xFE 'End of Movements
    
    #org 0x1656F2
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x1656FB
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x165705
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements
    
    #org 0x165731
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x165719
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements
    
    #org 0x165744
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    Help? ALL help would be greatly appreciated. Thanks soo much!
    If you could, I would be very grateful to this, could you cut out the part where you pick your Pokémon and it goes straight to your rivals turn? Thanks soooo much!
     
    Last edited:
    18
    Posts
    14
    Years
  • GOLD THINGY TABLES

    In first, sorry for my bad english, I'm spanish. I entred here (is this the correct verb? Please, if I have wrong words, CORRECT ME).

    OK, the question is:
    Where I can download a thingy table for POKéMON GOLD (of GBC)?
    ...
    And a extra question than I think that the first solve it, but I'm not sure:
    Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?

    Thanks for advanced.
     

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    How do I import a tilemap in UnLZ?
    Is it like every other picture or what?

    Make sure you're loading the RAW into the right spot, too. I mean, like if you were editing the Charizard on the titlescreen, you'd insert the picture of the tiles you were using over the Charizard normally. However, to insert the raw, you'd go to the next image (which is where the raw is located, not on the Charizard) and insert it. :]

    edit: gah my 666th post >:
     

    IIMarckus

    J946@5488AA97464
    402
    Posts
    16
    Years
    • Seen Feb 21, 2024
    Where I can download a thingy table for POKéMON GOLD (of GBC)?
    I've attached one to this post. To use it, download a hex editor such as Windhex, open the ROM, load the table file, and start editing text.
    And a extra question than I think that the first solve it, but I'm not sure:
    Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?
    You can edit their names, and the rest of the trainer data immediately follows the names. Check out this for details.
     
    Last edited:
    11
    Posts
    14
    Years
    • Seen Sep 22, 2010
    Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
    But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




    1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
    ------------------
    2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by and .
    ------------------
    I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops:nervous:.


    Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
    it is an advanced, fire red, thanks.
     

    Zanny77

    I'm back, baby!
    259
    Posts
    15
    Years
  • Very simple question.
    I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
    15
    Years
  • I can't ask Christos because he's not online, and I can't find an exact working answer via search so..

    Does anyone know the image offset of the textbox in FR? I already have the pal offset xD
     

    Island

    Creative is all I have to say!
    10
    Posts
    14
    Years
    • Age 29
    • Seen Jul 17, 2009
    Hi, I am trying to hack pokemon Fire Red.

    1. Lets say for example in my game I only want the player to get Beedril.
    What do I do in order that the player cant choose any other pokemon?
    (In fire red. Only 1 pokeball will be seen on the table)

    2. When I try doing it with a tool, I have 3 pokeballs on the table.
    I only want the player to get a Beldum, but instead there are 3 pokeballs,
    and 2 of am are "????".
    Should I use a "GivePokemon" Script?

    3. I know the chances are low and it might not be the right place to ask,
    but where can I get a tutor, to teach me the very basics? :]
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    This sound kinda noobish but...How do you insert a script into a game?

    Reading the guide that comes with XSE, for example :P


    Very simple question.
    I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.

    That's weird... are sure you're using the newest version? Also, what happens if you use other values?


    Hi, I am trying to hack pokemon Fire Red.

    1. Lets say for example in my game I only want the player to get Beedril.
    What do I do in order that the player cant choose any other pokemon?
    (In fire red. Only 1 pokeball will be seen on the table)

    2. When I try doing it with a tool, I have 3 pokeballs on the table.
    I only want the player to get a Beldum, but instead there are 3 pokeballs,
    and 2 of am are "????".
    Should I use a "GivePokemon" Script?

    Well, edit one of the Pokémon so it's Beedrill and remove the other 2 Pokéballs on the table. That's it.
     
    18
    Posts
    14
    Years
  • I've attached one to this post.You can edit their names, and the rest of the trainer data immediately follows the names.
    Er, sorry if I am wrong, but... The archive that you passed to me I have to change it to a table (.tbl) or no? Please, I'm really new in the rom-hacking world...
    PS: And, If I need to change it to a table, how I can do this?
     

    Zanny77

    I'm back, baby!
    259
    Posts
    15
    Years
  • That's weird... are sure you're using the newest version? Also, what happens if you use other values?
    If I insert a different value, I move over to the right or left, but stay in the same row. I'll download the newest version and see if that changes things.

    EDIT: I downloaded the newest version, but still the same problem. I have no idea what's going on. :(
     
    Last edited:

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    If I insert a different value, I move over to the right or left, but stay in the same row. I'll download the newest version and see if that changes things.

    EDIT: I downloaded the newest version, but still the same problem. I have no idea what's going on. :(

    Aren't you talking about Y coordinate then?
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Uh yea. But it won't let me change it....unless this is some new thing WAYYYYYYYY over my head or something.

    Yeah, indeed. At the time, I didn't know where the Y coord was stored. But if you're patient enough you will be able to change it using the new tool I planned. Namely, A-Intro.
     
    11
    Posts
    14
    Years
    • Seen Sep 22, 2010
    I'm doing a hack of Fire Red, its called Pokemon Bleach (working title). I've ran into a slight error in the begining though. The part where I'm supposed to meet the proffesor, it freezes. I made the starting town Lavender Town, and I temporarily just moved the original script from where it was to start to where it is now. Any ideas on how to fix that? Thanks in advance!
     
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