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OU's no mega team needs work

6
Posts
8
Years
    • Seen Apr 22, 2016
    So my team hasnt been doing hot and im looking for some advice. Thanks.

    Porygon-Z @ Choice Specs Ability: Adaptability EVs: 248 HP / 8 Atk / 252 SpA Mild Nature - Tri Attack - Ice Beam - Hidden Power [Fighting] - Psychic

    Scizor @ Leftovers Ability: Technician EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Bullet Punch - Double-Edge - Swords Dance - Roost

    Gengar @ Focus Sash Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Destiny Bond - Shadow Ball - Sludge Wave - Dark Pulse

    Breloom @ Life Orb Ability: Technician EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Focus Blast - Bullet Seed - Power-Up Punch - Spore

    Gliscor @ Toxic Orb Ability: Poison Heal EVs: 184 HP / 252 Atk / 72 Spe Adamant Nature - Earthquake - Knock Off - U-turn - Swords Dance

    Cloyster @ White Herb Ability: Skill Link EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Shell Smash - Protect - Icicle Spear - Rock Blast
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
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  • Porygon-Z is a mediocre Pokemon. While it's crazy-strong, its frailty, subpar defensive typing, and average Speed make it easy to revenge kill. If you want a bulkier Adaptability user, use Dragalge, as it has stronger STABs:
    -Sludge Wave
    -Draco Meteor
    -Focus Blast/Hidden Power (Fire)
    -Scald/Toxic Spikes
    Nature: Modest
    EVs: 228 HP/252 SAtk/28 Spe
    Item: Choice Specs/Black Sludge/Draco Plate/Dragon Fang
    Ability: Adaptability

    or
    -Toxic Spikes
    -Sludge Wave
    -Dragon Pulse/Draco Meteor
    -Scald
    Nature: Calm
    EVs: 248 HP/232 SDef/28 Spe
    Item: Black Sludge
    Ability: Adaptability

    I don't get what Double-Edge does for Scizor, tbh. Why are you even using that in the first place? Better options in that slot are U-turn/Bug Bite (for a second STAB), Knock Off (to get rid of items), or Superpower (to hit Steel Pokemon harder):
    -Swords Dance
    -Bug Bite
    -Bullet Punch
    -Superpower
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Technician

    or
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician

    Dark Pulse has redundant coverage with Shadow Ball, which means Gengar literally has no use for the former attack. If you really must use a coverage move, use Focus Blast. While the accuracy is a problem, the harder hit on Steel Pokemon (like Heatran) is what makes it worth using:
    -Shadow Ball
    -Sludge Wave/Sludge Bomb
    -Focus Blast
    -Destiny Bond/Icy Wind/Taunt
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash

    Why are you even using special attacks on Breloom? 60 Special Attack is absolutely pathetic. Always focus on Breloom's excellent 130 Attack. The priority Mach Punch offers outweighs the Attack boost Power-Up Punch grants, as Breloom isn't that fast:
    -Bullet Seed
    -Mach Punch
    -Rock Tomb/Swords Dance/Focus Punch
    -Spore
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Technician

    or
    -Swords Dance
    -Seed Bomb
    -Superpower/Drain Punch
    -Mach Punch/Facade
    Nature: Jolly/Adamant
    EVs: 12 HP/244 Atk/252 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    U-turn makes Gliscor waste away its Attack boosts. This team is pretty much ravaged by Talonflame, so defensive Therian Landorus is a better replacement to counter it, IMO. Not only that, it also provides the team with Stealth Rock, an important entry hazard:
    -Stealth Rock
    -Earthquake
    -Stone Edge/Rock Slide/Knock Off
    -U-turn
    Nature: Impish
    EVs: 252 HP/240 Def/8 SDef/8 Spe
    Item: Leftovers/Rocky Helmet

    I have my doubts about Cloyster. Sure, its physical bulk is excellent, which makes setting up Shell Smash easier, but priority flying around in OU (Talonflame's Gale Wings Brave Bird, Conkeldurr's/Breloom's Mach Punch, etc.) makes Cloyster a not-so-good option compared to Gen V. Wash Rotom is a better fit here, IMO, as it provides Volt Switch support alongside Scizor and Landorus. It also gets in your frail attackers into battle safely:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 248 HP/252 Def/8 Spe
    Item: Leftovers/Chesto Berry
     
    6
    Posts
    8
    Years
    • Seen Apr 22, 2016
    Thank you so much. Sorry about the weird team, it was the first time I have played Pokemon competitively. Just changed my team.





    Edit: Oh god... You are amazing i am on a 5 win streak with this new team
     
    Last edited:

    GengyGengar

    Sp00py
    141
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    8
    Years
  • Porygon-Z @ Choice Specs
    Ability: Adaptability
    EVs: 248 HP / 8 Atk / 252 SpA
    Mild Nature
    - Tri Attack
    - Ice Beam
    - Hidden Power [Fighting]
    - Psychic

    I would change it to this:

    Porygon-Z @ Choice Specs
    Ability: Adaptability
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Tri Attack
    - Ice Beam
    - Psychic
    - Trick

    There really wasn't any need for the Attack EVs, they were actually kinda wasted. Modest Nature is far, far better on Porygon-Z than anything, as it boosts his already extraordinary Special Attack. Trick is put over HP FIghting, as it shuts down defensive Pokemon like Chansey and Clefable.

    Scizor @ Leftovers
    Ability: Technician
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Bullet Punch
    - Double-Edge
    - Swords Dance
    - Roost

    This would be a better moveset:

    Scizor @ Life Orb
    Ability: Technician
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Roost

    With Life Orb + Roost, Scizor won't really need Swords Dance, since the boost from LO is enough to take out pretty much anything it needs to. U-Turn is used for STAB, and also to gain momentum and get the switch initiative. Superpower is good neutral coverage and generally just a strong move.

    Gengar @ Focus Sash
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Destiny Bond
    - Shadow Ball
    - Sludge Wave
    - Dark Pulse

    This is the set that I came up with:

    Gengar @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Shadow Ball
    - Sludge Wave
    - Hidden Power [Ice]
    - Trick

    Choice Scarf Gengar is surprisingly effective, as it outspeeds and powers through anything in the tier not named Chansey. Hidden Power Ice is the best neutral coverage for Gengar, considering the other moves he has. Trick is there for the same reason as why it's on Porygon-Z.

    Breloom @ Life Orb
    Ability: Technician
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Focus Blast
    - Bullet Seed
    - Power-Up Punch
    - Spore

    Try this:

    Breloom @ Focus Sash
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Rock Tomb
    - Bullet Seed
    - Mach Punch
    - Spore

    Special Attacks really aren't for Breloom, since his Special Attack stat is so abysmal and his Attack stat is far better. Jolly is better for him than Naive, since extra Speed means it can cause more pain faster. Rock Tomb is over Focus Blast, since it gets the benefits of Technician and Breloom's high Attack stat, and if you manage to keep your Focus Sash you can OHKO Talonflame. Mach Punch is much better than PuP since it goes first.

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 184 HP / 252 Atk / 72 Spe
    Adamant Nature
    - Earthquake
    - Knock Off
    - U-turn
    - Swords Dance

    Here's what I made:

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 248 HP / 188 Def / 72 Spe
    Impish Nature
    - Earthquake
    - Knock Off
    - Stealth Rock
    - Toxic

    Despite Gliscor's surprisingly high Attack stat, it is much better Defensive than Offensive. Therefore, the EVs and Nature have been adjusted accordingly. Stealth Rock is for obvious reasons, laying down some entry hazards to get some nice chip damage on the opponent, and Toxic is to stall your opponents if it comes to that.

    Cloyster @ White Herb
    Ability: Skill Link
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Shell Smash
    - Protect
    - Icicle Spear
    - Rock Blast

    I would suggest this set:

    Cloyster @ Focus Sash
    Ability: Skill Link
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Shell Smash
    - Razor Shell
    - Icicle Spear
    - Rock Blast

    I wouldn't suggest White Herb on this guy, since Focus Sash guarantees at least two hits. Also, Razor Shell over Protect because Water STAB is always recommended on Cloyster, on top of having a high crit chance.

    I'm no expert on competitive, really, but there are just a few suggestions that have worked wonders for me in the past. Good luck improving you team~
     
    6
    Posts
    8
    Years
    • Seen Apr 22, 2016
    Dragalge @ Dragon Fang
    Ability: Adaptability
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Play Rough
    - Draco Meteor
    - Hidden Power [Fire]
    - Scald

    Cloyster @ Focus Sash
    Ability: Skill Link
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Shell Smash
    - Razor Shell
    - Icicle Spear
    - Rock Blast

    Gengar @ Focus Sash
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Destiny Bond
    - Shadow Ball
    - Sludge Wave
    - Focus Blast

    Landorus-Therian @ Rocky Helmet
    Ability: Intimidate
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Knock Off

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 248 HP / 188 Def / 72 Spe
    Impish Nature
    - Earthquake
    - Knock Off
    - Stealth Rock
    - Toxic

    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Pain Split
    ?
    I took your advice and redid my team, good?
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Dragalge @ Dragon Fang
    Ability: Adaptability
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Play Rough
    - Draco Meteor
    - Hidden Power [Fire]
    - Scald

    Cloyster @ Focus Sash
    Ability: Skill Link
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Shell Smash
    - Razor Shell
    - Icicle Spear
    - Rock Blast

    Gengar @ Focus Sash
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Destiny Bond
    - Shadow Ball
    - Sludge Wave
    - Focus Blast

    Landorus-Therian @ Rocky Helmet
    Ability: Intimidate
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Knock Off

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 248 HP / 188 Def / 72 Spe
    Impish Nature
    - Earthquake
    - Knock Off
    - Stealth Rock
    - Toxic

    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Pain Split
    ?
    I took your advice and redid my team, good?
    Why, oh why, are you using Play Rough on Dragalge? It runs off of its lower Attack and has redundant coverage with Draco Meteor. Use Sludge Wave as a secondary STAB so Dragalge hits Fairy Pokemon hard. You're wasting away Dragalge's niche of dealing with Fairies reliably. The Speed investment on Dragalge on the sets I posted is enough to outspeed Hippowdon, as it can, and will, outspeed Dralge and KO it with Earthquake if Dragalge lacks that Speed investment.

    As I already mentioned before, don't bother with Cloyster. I already stated my reasons for it. Physically defensive Wash Rotom is the better alternative over it so you don't get boned by Talonflame.

    Use U-turn on Therian Landorus so that it can act as a pivot to get your frail attackers in safely. Use the pure physically defensive variant for dealing with Talonflame better (i.e. the set I posted) or change your set's EVs to a more speedier variant, enough to outspeed +Speed Dragonite and Diggersby. Remove Gliscor; you already have Landorus as a Stealth Rock setter, and I wouldn't recommend having both Gliscor and Landorus on the team:
    -Stealth Rock
    -Earthquake
    -Stone Edge/Knock Off
    -U-turn/Explosion
    Nature: Adamant/Jolly
    EVs: 72 HP/252 Atk/184 Spe
    Item: Focus Sash/Soft Sand/Earth Plate

    Considering that my previous suggestions made this a Volt-turn team, a Defog user like either one of the Latis would serve some use to get rid of hazards. Try to find a way to squeeze one of these in, but don't replace Landorus with either, as you need the hazard support:

    Latias:
    -Draco Meteor
    -Psyshock/Hidden Power (Fire)
    -Defog
    -Healing Wish
    Nature: Timid
    EVs: 72 HP/184 SAtk/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Hidden Power (Fire)/Earthquake/Defog
    -Roost/Defog
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    I would change it to this:

    Porygon-Z @ Choice Specs
    Ability: Adaptability
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Tri Attack
    - Ice Beam
    - Psychic
    - Trick

    There really wasn't any need for the Attack EVs, they were actually kinda wasted. Modest Nature is far, far better on Porygon-Z than anything, as it boosts his already extraordinary Special Attack. Trick is put over HP FIghting, as it shuts down defensive Pokemon like Chansey and Clefable.



    This would be a better moveset:

    Scizor @ Life Orb
    Ability: Technician
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Roost

    With Life Orb + Roost, Scizor won't really need Swords Dance, since the boost from LO is enough to take out pretty much anything it needs to. U-Turn is used for STAB, and also to gain momentum and get the switch initiative. Superpower is good neutral coverage and generally just a strong move.



    This is the set that I came up with:

    Gengar @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Shadow Ball
    - Sludge Wave
    - Hidden Power [Ice]
    - Trick

    Choice Scarf Gengar is surprisingly effective, as it outspeeds and powers through anything in the tier not named Chansey. Hidden Power Ice is the best neutral coverage for Gengar, considering the other moves he has. Trick is there for the same reason as why it's on Porygon-Z.



    Try this:

    Breloom @ Focus Sash
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Rock Tomb
    - Bullet Seed
    - Mach Punch
    - Spore

    Special Attacks really aren't for Breloom, since his Special Attack stat is so abysmal and his Attack stat is far better. Jolly is better for him than Naive, since extra Speed means it can cause more pain faster. Rock Tomb is over Focus Blast, since it gets the benefits of Technician and Breloom's high Attack stat, and if you manage to keep your Focus Sash you can OHKO Talonflame. Mach Punch is much better than PuP since it goes first.



    Here's what I made:

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 248 HP / 188 Def / 72 Spe
    Impish Nature
    - Earthquake
    - Knock Off
    - Stealth Rock
    - Toxic

    Despite Gliscor's surprisingly high Attack stat, it is much better Defensive than Offensive. Therefore, the EVs and Nature have been adjusted accordingly. Stealth Rock is for obvious reasons, laying down some entry hazards to get some nice chip damage on the opponent, and Toxic is to stall your opponents if it comes to that.



    I would suggest this set:

    Cloyster @ Focus Sash
    Ability: Skill Link
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Shell Smash
    - Razor Shell
    - Icicle Spear
    - Rock Blast

    I wouldn't suggest White Herb on this guy, since Focus Sash guarantees at least two hits. Also, Razor Shell over Protect because Water STAB is always recommended on Cloyster, on top of having a high crit chance.

    I'm no expert on competitive, really, but there are just a few suggestions that have worked wonders for me in the past. Good luck improving you team~

    Porygon-Z is a bad Pokemon in OU for the reasons I stated. Not even bulk investment can save its frailty. Dragalge is a better Adaptability abuser because of its better defensive typing and bulk.

    Bulk + Life Orb is a bad combo. Speedy offensive Swords Dance (regular) Scizor is a thing, you know. Mega Scizor pulls off bulky Swords Dance sets better because of its superior bulk. This is a no-Mega team, so that's out of the equation. Banded Scizor's main use is to scout and gain momentum with U-turn, revenge kill weakened targets with Bullet Punch, Pursuit trap weakened Ghosts/Psychics (or ruin a predicted switch with Knock Off), and land the occasional hard hit on Steels with Superpower.

    Gengar is already fast by itself; I don't think it needs Choice Scarf to function. It also has good coverage in 2-3 moves, which is why Choice sets are kind of detrimental to how it functions.

    Gliscor is redundant with Landorus, as both have the same typing. See why I suggested Therian Landorus instead, as it's a much better option on the team.
     
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