Yes, zel, you've read it right: TM08. Since Rock Smash is now HM, you may use its former slot for Whirlpool (since you've changed the TM set to GSC), so you can have Dive as HM08.
Because I'm sure I replaced TM08 with some other move (as I said, the TM list of SG is just a mix of the original Gold + the FR list), I dont think I want to take out one of the TM moves to make room for Whirlpool and at the same time keep HM08.
will there be certain quests on the new region?
There's one main quest and then there would be a few small sidequests (mainly related to items leading to the legendaries and so on)
hey zel i have a question are you going to change the face you know in the region map cause i was just wondering. anyway i cant wait till beta 6 well good luck with it
Since I'm sure one day the hero's OW will be replaced, I'm not gonna change that yet into something that will be replaced again.
I like the sound of the new minigame! It sounds like a lot of fun, I wonder what that's gonna look like?
Like you falling down a waterfall. But, technically, I'm still not sure :P
Uh, Zel's back! Let's party!
I like the new game. Unneccessary but fun.
But I would prefer if the prize wasn't money but rather items/coins (with the earlier preferred by me). If it was for money, then it wouldn't be a minigame but rather a JOB.
It's a pity that FR/LG doesn't have room decoration. If it had, it would be just PERFECT prize.
Keep The Hack Up, anyway, I support you, as always.
"Money makes the world work"
What I mean is that, if I could do something about room decorating (which is not something as wacky as it seemed a year ago), I'm sure you'd need money. If more items would be available, I'm sure you'd need money. See? In the end, money acts as a wildcard for the access to all the rest of the stuff, that's why this minigame will keep working on the idea of using money as its engine :)
Of course, the game is magnificent; however, it's my nature to be pedantic and thusly aware you that the phone booths should read 'Whom do you wish to call?' and not 'Who do you wish to call?'.
Alright, I do what I can with my English skills, I'm sure there are a lot of errors like the one you mention. Fixed.
That egg contains a random pokemon, for example I got a pichu from it.... I wish the new minigame had more incentive. I look foward to having challenging gym fights, some were quite easy, and yet some were hard, like Janine.... I hope more pokemon are put in there like beldum... Me wants Metagross >.< ...... Good luck with the next beta
At least, we'll have a stronger and more challenging E4 (in the "X"), courtesy of your high-leveled-battler Aquilae.
Oh, and Zel. Do you already have the music for Elm's lab and Burnt Tower? Also, what are you going to do with the Pokemon sprites? I noticed you changed the starters. Are you going to edit the rest of the Johto Pokemon? I thought it would be cool if you'd change the Kanto Pokemon's sprite to their R/S ones. Since the R/S ones were the default, and they only edited the 1st gen ones because they were remaking the 1st gen. Just an idea. I love the hack. It's a very "authentic" GS remake experience. Excited for beta 6.
-Nikko.
Just remember spriting and music edition are not my departments, so most of those questions could be answered by Marnic, clonex and Magnius.
As far as I remember, I think Marnic only wanted to resprite the Johto Pokemon, as in the end, they are the important ones in Gold.
I do have a question, though. Where is this new minigame going to be located?
I'm not gonna reveal that info, because I'm sure it'll be easy to spot where they are located, as long as you are the type of gamer who explores everything.
Beta 6 is going to be great. Nice minigames Zel they are awesome. Anyway was wondering if you were going to put the Day Night System, The Johto Battle Tower, Pokemon Contest Halls in major city's ??
Contest halls would be good because Fire Red already has a contest ribbon page, and also the contest moveset page, in the Pokemon page. Fire Red had these features but failed to implement contests making it exclusive to RSE. If your afraid you'd run out of sprites for contests then take off the showoff round which is part 1, and just put in part 2 contest moves that way you save sprites. If not put em all and it be even more beastly with part 1 and 2 =). I always went to the museum to view them paintings and see ribbons and records. If you were to add a museum with the contest hall's it be awesome just like the trick house added.
Fire Red lacked berry plants. If you use the original ruby berry's and replace the current ones, then you can make pokeblocks for Pokemon Contests, in addition to keeping the original gold berry's effects. This way your adding more berry's, keeping the original sprites and the original gold version effect berry's. The only change was the names with the conversion of GSC to RSE with the new berries. You can replace the 2nd generation berry tree sprite with the 3rd generation trees making it look more aesthetic complete berry system that actually blends in with your graphics. Then you can use the sudowodo pail to water them.
Anyways its great as it is, just putting ideas that might be fun since it sounds like Pokémon contest mini game lol with ruby berry system, its a great hack thanks for making it yo and the weather effects are awesome =).
Not like I'm planning to make FR turn into RSE. Since it lacks all the functions you are mentioning, it wont be possible to do most of the stuff you suggest. Specially, the lack of a clock makes it impossible to do a real-time remake in FR, leading to no berry system like in RSE and no day/night system (though there could be something similar but we are not sure)
Hey Zel about wild pokemon locations, are they gonna be based on Gold/Silver, Crystal or a mix of both (exception of Hoenn pokemon since they don't normally appear in Jhoto).
For example in Crystal Ariados appears on route 37 while Furret & Venomoth on Route 43 but all 3 can only be found in Kanto in Gold & Silver.
I use a mix of both, if it showed up on a route on Gold, it'll show up on the same route on SG. And if a different Poke showed up on the same route in Silver, it'll be added as well on the same route in SG. Just that you can expect the Poke to be a bit rarer.
What legends will be in b6? Not asking where/how just curious on which legends you can get.
Lugia, obviously. And the rest... Why would I ruin the fun of discovering them while playing?
Also, is there anyway to challenge trainers immediately in Beta 5 or do I actually have to be patient? Also, I manned up and started over. I guess it helps me appreciate the beta more.
I'm sure I'm gonna lower the rarity of getting rematches, a bit. But not like I want them to happen each two seconds, people'd just abuse them.
Hi Zel, it's good to see the thread is reopened again, I haven't been viewing the Hacks Showcase lately.
But I really can't wait for Beta 6 to be released and nether can anyone, and also I'm wondering how long those mini game scripts are because I'm pretty sure that they're very long.
And good luck with Shiny Gold.
The last scripts I've done were really long, indeed. But I guess the next two will be shorter (at least, I know the next one will be shorter, according to my pseudo-code)
well... he kind of is,
but it has WAY more stuff that the original had and improves more than fire red and leaf green did.
I also have an idea for a minigame,
you know the "money making game" in "The Legend of Zelda"
thats my idea
if you don't,
it gives you three choices and you pick one one gives you 30 rupees (l.o.z. money) and the others take 10 from you
I was thinking of using game corner coins for the prize and cost but you can change whatever you feel like changing...
I know what you are talking about, but I guess it'd be a bit too obvious where I'm getting the idea from, and it's not like all the games are gonna be money-based. We just need to balance them all.
About that discussion...
And, not like I'm gonna get into a discussion about what happens with music and all that stuff. To stop the whole topic let's just leave it at a "we'll keep improving them" and that's it, OK?
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Onto updates, I've pseudo-coded the next minigame and finished mapping the area where the game will be located. I'm guessing it looks a bit unrealistic, but as long as the game ends up being entertaining that's all I'm gonna worry about. That's all for now.