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Editing the intro battle FR/LG

azoula

Trainer from Beginning
36
Posts
14
Years
  • The Sprites are made by JoshR691
    Programs:
    Unlz
    NTME
    APE
    Sphere Editor
    FreeSpaceFinder
    IrfanView

    Lets start

    Nidorino
    Spoiler:

    Gengar
    Spoiler:

    Background
    Spoiler:

    End Result
    Spoiler:
     
    Last edited:

    ~SAGE

    Peruvian Rom Hacker
    39
    Posts
    9
    Years
  • No replies? what the hell? this is amazing!!!
    we'll can finally edit the intro
    is this a dream? :D

    PD: Do u know the offset and how to edit the forest background of the intro?
     

    azoula

    Trainer from Beginning
    36
    Posts
    14
    Years
  • No replies? what the hell? this is amazing!!!
    we'll can finally edit the intro
    is this a dream? :D

    PD: Do u know the offset and how to edit the forest background of the intro?

    Lol I forgot :P, I have added it.
     

    Joexv

    ManMadeOfGouda joexv.github.io
    1,037
    Posts
    11
    Years
  • Dude this job on this! Glad someone finally documented everything on this.
     

    Infinitum

    ╭━━╮╱╱╭━? ??╱╱╱╱╭╮╱? ?╱╱╱╱╱╱╱╱ ╱╱╱╱╱╱╱╱? ??╭?
    311
    Posts
    10
    Years
  • Dude! This is one of the most useful and understandable tutorials around! Should have been stickied!
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    It's nice to see someone finally documenting this aspect of FireRed! :) You do a decent job of explaining things too.

    Do you think it would be possible for you to create a simple list of relevant offsets/palettes needed, so advanced users don't need to go digging through the tutorial to find them?
     

    LilBueno

    Boy Wonder
    243
    Posts
    10
    Years
  • I'm having trouble learning how to use some of these tools. If someone can explain it to me in detail to a poor beginner, that'll help.

    I located the Nidorino sprite (at 229, not 234. Not sure if that's a tutorial error or difference in roms?), opened it in paint and pasted the sprite I wanted to use over it in the same dimensions.
    Then I opened the same png file -now with the new sprite- in irfanview and decreased color, saved palette, etc.
    Then I opened unLZ again, opened the rom, and imported the png file, and clicked Write to Rom.
    The Rom export Options are as follows
    [x]Export Image [x]Auto abort if new data is bigger
    [ ]Export Palette [ ]Automatically fix pointers
    Image Offset: [004096CC]
    Palette Offset: [0041EEA4]
    Exporting in 16 color mode

    The error I get is that Compressed size is 5E4.

    So I'm using FreeSpaceFinder. I'm still learning about offsets and, but how do I do know how many bytes I need? FSF looks for 256 in FF, with a Skip Interval of 256. Offset 161C00 comes up, but when I change the Image Offset in unLZ from 004096CC to 00161C00 and click OK, literally nothing happens. The Export Options dialog box just disappears and nothing changes.
     
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