ReVaN777
Creator of Pokemon Titanium
- 108
- Posts
- 12
- Years
- Moreno Valley, CA
- Seen Mar 28, 2024
Hello, pokecommunity i am having a problem with this code, im trying to add a back page to my trainer card, i have gone over multiple thread here and on other sites, i think i got it, my game with load up and run but when i go to get to the trainer card i get an error
Exception: NameError
Message: uninitialized constant PokemonMenu::PokemonTrainerCard
PScreen_PauseMenu:204:in `pbStartPokemonMenu'
PScreen_PauseMenu:144:in `loop'
PScreen_PauseMenu:262:in `pbStartPokemonMenu'
Scene_Map:188:in `call_menu'
Scene_Map:159:in `update'
Scene_Map:68:in `main'
Scene_Map:65:in `loop'
Scene_Map:72:in `main'
Main:74:in `mainFunctionDebug'
Main:52:in `mainFunction'
and here's my script for PScreen_TrainerCard
if i can get a little help or a skilled scriptwriter can look it over and fix my mistakes. i would be greatly appreciated
Exception: NameError
Message: uninitialized constant PokemonMenu::PokemonTrainerCard
PScreen_PauseMenu:204:in `pbStartPokemonMenu'
PScreen_PauseMenu:144:in `loop'
PScreen_PauseMenu:262:in `pbStartPokemonMenu'
Scene_Map:188:in `call_menu'
Scene_Map:159:in `update'
Scene_Map:68:in `main'
Scene_Map:65:in `loop'
Scene_Map:72:in `main'
Main:74:in `mainFunctionDebug'
Main:52:in `mainFunction'
and here's my script for PScreen_TrainerCard
Code:
class PokemonTrainerCardScene
def update
pbUpdateSpriteHash(@sprites)
end
def pbStartScene
@sprites={}
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
background=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardbgf"))
if $Trainer.isFemale? && background
addBackgroundPlane(@sprites,"bg","trainercardbgf",@viewport)
else
addBackgroundPlane(@sprites,"bg","trainercardbg",@viewport)
end
cardexists=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardf"))
@sprites["card"]=IconSprite.new(0,0,@viewport)
if $Trainer.isFemale? && cardexists
@sprites["card"].setBitmap("Graphics/Pictures/trainercardf")
else
@sprites["card"].setBitmap("Graphics/Pictures/trainercard")
end
@sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
@sprites["trainer"]=IconSprite.new(336,112,@viewport)
@sprites["trainer"].setBitmap(pbPlayerSpriteFile($Trainer.trainertype))
@sprites["trainer"].x-=(@sprites["trainer"].bitmap.width-128)/2
@sprites["trainer"].y-=(@sprites["trainer"].bitmap.height-128)
@sprites["trainer"].z=2
pbSetSystemFont(@sprites["overlay"].bitmap)
pbDrawTrainerCardFront
if $PokemonGlobal.trainerRecording
$PokemonGlobal.trainerRecording.play
end
pbFadeInAndShow(@sprites) { update }
end
def pbDrawTrainerCardFront
overlay=@sprites["overlay"].bitmap
overlay.clear
totalsec = Graphics.frame_count / Graphics.frame_rate
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
time=_ISPRINTF("{1:02d}:{2:02d}",hour,min)
$PokemonGlobal.startTime=pbGetTimeNow if !$PokemonGlobal.startTime
starttime=_ISPRINTF("{1:s} {2:d}, {3:d}",
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
$PokemonGlobal.startTime.day,
$PokemonGlobal.startTime.year)
pubid=sprintf("%05d",$Trainer.publicID($Trainer.id))
baseColor=Color.new(72,72,72)
shadowColor=Color.new(160,160,160)
textPositions=[
[_INTL("Name"),34,64,0,baseColor,shadowColor],
[_INTL("{1}",$Trainer.name),302,64,1,baseColor,shadowColor],
[_INTL("ID No."),332,64,0,baseColor,shadowColor],
[_INTL("{1}",pubid),468,64,1,baseColor,shadowColor],
[_INTL("Money"),34,112,0,baseColor,shadowColor],
[_INTL("${1}",$Trainer.money),302,112,1,baseColor,shadowColor],
[_INTL("Pokédex"),34,160,0,baseColor,shadowColor],
[_ISPRINTF("{1:d}/{2:d}",$Trainer.pokedexOwned,$Trainer.pokedexSeen),302,160,1,baseColor,shadowColor],
[_INTL("Time"),34,208,0,baseColor,shadowColor],
[time,302,208,1,baseColor,shadowColor],
[_INTL("Started"),34,256,0,baseColor,shadowColor],
[starttime,302,256,1,baseColor,shadowColor]
]
def pbBadgeScene
@sprites={}
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
background=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardbgf"))
if $Trainer.gender==1 && background
addBackgroundPlane(@sprites,"bg","trainercardbgf",@viewport)
else
addBackgroundPlane(@sprites,"bg","trainercardbg",@viewport)
end
cardexists=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardbackf"))
@sprites["card"]=IconSprite.new(0,0,@viewport)
if $Trainer.gender==1 && cardexists
@sprites["card"].setBitmap("Graphics/Pictures/trainercardbackf")
else
@sprites["card"].setBitmap("Graphics/Pictures/trainercardback")
end
@sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
pbDrawTrainerCardBack
pbFadeInAndShow(@sprites) { update }
Kernel.pbMessage(_INTL("BadgeScene ran correctly."))
end
def pbDrawTrainerCardBack
overlay=@sprites["overlay"].bitmap
overlay.clear
baseColor=Color.new(72,72,72)
shadowColor=Color.new(160,160,160)
textPositions=[
[_INTL("Test Badge"),34,64,0,baseColor,shadowColor],
[_INTL("Test Badge"),332,64,0,baseColor,shadowColor],
[_INTL("Test Badge"),34,112,0,baseColor,shadowColor],
[_INTL("Test Badge"),34,160,0,baseColor,shadowColor],
[_INTL("Test Badge"),34,208,0,baseColor,shadowColor],
[_INTL("Test Badge"),34,256,0,baseColor,shadowColor],
]
pbDrawTextPositions(overlay,textPositions)
x=72
region=pbGetCurrentRegion(0) # Get the current region
imagePositions=[]
for i in 0...8
if $Trainer.badges[i+region*8]
imagePositions.push(["Graphics/Pictures/badges",x,310,i*32,region*32,32,32])
end
x+=48
end
pbDrawImagePositions(overlay,imagePositions)
Kernel.pbMessage(_INTL("DrawTrainerCardBack ran correctly."))
end
def pbBadgeCard
loop do
Graphics.update
Input.update
self.update
if Input.trigger?(Input::B)
break
end
end
end
#END CHANGE
def pbTrainerCard
loop do
Graphics.update
Input.update
self.update
if Input.trigger?(Input::B)
break
end
if Input.trigger?(Input::C)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@pbBadgeScene
@pbBadgeCard
break
Kernel.pbMessage(_INTL("BadgeCard call ran correctly."))
end
end
end
def pbEndScene
pbFadeOutAndHide(@sprites) { update }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
class PokemonTrainerCard
def initialize(scene)
@scene=scene
end
def pbStartScreen
@pbStartScene
@pbTrainerCard
@scene.pbEndScene
end
@pbBadgeScene
@pbBadgeCard
@pbEndScene
end
end
if i can get a little help or a skilled scriptwriter can look it over and fix my mistakes. i would be greatly appreciated